Jump to content


  • Posts

  • Joined

  • Last visited


26 Excellent

Profile Information

  • About me
    Sr. Spacecraft Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello, all : ) Hope this has been discussed and someone can point me to one of these 63 pages where this is solved. Anyways... I have a problem here - the contracts don't show up. I thought it might be a mod conflict (though I know different mods offering different contracts should not conflict). I eliminated other contract mods (well, except for NASAmission, which is just another one like that.) Right now I am using cosmetic mods, here's the list: AviationLights BoulderCo (CityLights, Clouds) EnhancedNavBall (the problem existed before I installed this one) EnvironmentalVisualEnhancements JSI (RasterPropMonitor and others) (the problem existed before I installed this one) KAS Kethane (the problem existed before I installed this one) MagicSmokeIndustries MechJeb2 MechJeb2 Embedded by Dennis6492 NASAmission (a contract mod, eh?) PlanetShine (the problem existed before I installed this one) ProceduralFairings SCANsat Squad (erm.. obviously) StageRecovery StationScience ThunderAerospace TweakScale and of course, ModuleManager.2.5.1.dll So there. I have all the parts available (those that I have unlocked) - I have the science station, the (already) regular clampotrons, I have bought (as a prototype) the science station. I have passed the "orbit Kerbin" tasks. Still, no contracts as to "get a science station to orbit" or such. Am I missing something? Do I have to launch the main segment on my own for the contracts on docking more labs/ delivering/deorbiting experiments to show up? I love the concept and I am very grateful to the fella who just sat down and wrote the thing : ) Now I want to use it. Please help : )
  2. "Yes, it's a game!! Let us push the limits! Switch it to LUDICROUS SPEED!!!" Honestly.
  3. I appreciate the lot of answers countering my simple mirror idea. Do tell me though, how come laser weapons aren't widespread now? Powerful lasers have been around for a while. If there wasn't an easy counter, they would be in use now, no? Yes, in space warfare speed (or rather, sharp changes of the vector) is the key. See, I watch Discovery too... How about other possible spheres of military application? There is some easy counter. IMHO, it is exactly that - reflective surfaces.
  4. Again, at a risk of sounding completely obsolete... : ) Battle of Britain. http://www.xtcabandonware.com/game/1362/their-finest-hour-the-battle-of-britain - just one of the possible locations to obtain it. Don't forget DosBox. Yes it is old. No, I haven't ever seen a better mix of strategy/sim when it comes to aerial warfare in ww2. The sim part is surprisingly robust for its time - aerodynamics is reasonable, the damage modeling is still unsurpassed (wonder why they stopped modeling damage properly since then). Be ready for lots of unexpected developments in the course of the campaign. I could sing it praises for a while longer, but I won't. Just give it a try - it's been free for ages.
  5. Dear whoever designs the forum policy: "What did you do in KSP today?" It is a thread. It has got 505 pages now. A lot of stuff is outdated, of course. Yet it is here. Why? You answer this. Forum "kings", how about exercising more common sense and NOT locking the threads unless absolutely necessary? In my humble opinion, that would go a long way towards winning the hearts and minds of your long-time _clients_. Oh.... thought you care. Silly me, why should you? We aren't paying you any more. We already paid you to stay afloat a year or two or three ago. We are now just ballast, right? A loud useless ballast. I see.
  6. Excellent design there man : ) Myself, I experimented for a while with just falling on the side and _rolling_ the whole craft using the torque capability. Kinda tricky, but gets the job done without any wheels at all : p
  7. Excellent info here. I personally never used the feature (my abort is built into stages, so in case the launch goes pear-shaped, I just spacebar through till my "abort/recovery" stage). Neat feature, I'd say! Thanks for bringing this up.
  8. This would be grand, I'd really love this to be implemented. Maybe not exactly as you have specified, but something along those lines, definitely. Thumbs up!
  9. Glad to see it works. I've always considered "realistic" games to be a success when they allow you to actually build something from the real world, and it works : )
  10. OP. you are just way too... o/
  11. I think that no amount of discussion here is going to do squat about your concerns. Invent some other way for the developers to listen to you. Maybe take hostages. Or declare a hunger strike.
  12. "Success" comes from the old Latin root that means "to come after". One succeeds AFTER failures.
  • Create New...