

Scorp1579
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Everything posted by Scorp1579
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Scorp1579 replied to Souper's topic in Kerbal Network
Sorry for the long delay. I'd like it to be Scorp or if thats not available Scorp1579 -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Scorp1579 replied to Souper's topic in Kerbal Network
I've changed my username on many other forums and would like to update here, largely to avoid having to make a new acolovely person? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Scorp1579 replied to erendrake's topic in Add-on Releases
Ok thanks, I only thought this was a small update so didn't require any real work just recompile really but idk. Thanks for the reply tho -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Scorp1579 replied to erendrake's topic in Add-on Releases
Any update for 1.3? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Scorp1579 replied to erendrake's topic in Add-on Releases
Cool thanks. I've used Jenkins in the past and it works fairly well to auto build things for you. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Scorp1579 replied to erendrake's topic in Add-on Releases
Is it difficult to compile them? Never done it before -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Scorp1579 replied to erendrake's topic in Add-on Releases
Looks like with 1.2.1 its a little broken. It doesn't correctly read engine flame out and fails to correctly read an apoapsis correctly -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Scorp1579 replied to erendrake's topic in Add-on Releases
I have no idea how to build it. Can you not build a experimental version like persistent rotation has done? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Scorp1579 replied to cybutek's topic in Add-on Releases
I use KER for the readouts and mechjebs SMART ASS - I could live without mechjeb but KER sure is useful. I also like kOS to fly my shuttle -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Scorp1579 replied to erendrake's topic in Add-on Releases
This is on my list of 'waiting to update before 1.2' -- Awesome mod! -
Wow amazing work!
- 689 replies
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Scorp1579 replied to cybutek's topic in Add-on Releases
Awesome great work! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Scorp1579 replied to cybutek's topic in Add-on Releases
I'm just gonna wait for mechjeb and KER -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Scorp1579 replied to cybutek's topic in Add-on Releases
Was just saying. Wasn't intending to push for it -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Scorp1579 replied to cybutek's topic in Add-on Releases
Awaiting KER for 1.2 - Need it ! -
[1.2.2] Space Shuttle System new release 26.01.2017
Scorp1579 replied to DECQ's topic in Add-on Releases
Does this have RSS support? -
SSTU Craft Repository (lifters, landers, stations) [1.2.2]
Scorp1579 replied to Jimbodiah's topic in The Spacecraft Exchange
STS doesn't seem to load well?- 42 replies
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[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
Scorp1579 replied to cxg2827's topic in Add-on Releases
Thanks got it working! Is there any chance you could perhaps make the APAS docking ports stronger so craft attached to them don't wobble a little like the stock ports? Is this possible? Thanks! - Awesome mod! -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
Scorp1579 replied to cxg2827's topic in Add-on Releases
Where do I find this cfg -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
Scorp1579 replied to cxg2827's topic in Add-on Releases
The station has an APAS passive port and my ship has an active one. I have been rolling around this port for ages and it won't dock. Please help! http://i.imgur.com/q3BVwQd.png -
Awesome thanks!
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I am having the same issue as above - As soon as i switch craft the body is no longer set - It works well until you switch to another craft.
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
Scorp1579 replied to ethernet's topic in Add-on Releases
For some reason I'm not getting contracts - is it because I've already been to duna before adding the mod therefore its not giving me any LKO ones - I want to add stuff to my station around kerbin but I dont want to waste money either