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Show off your awesome KSP pictures!
Giggleplex777 replied to NuclearWarfare's topic in KSP Fan Works
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Help? I can't land my plane :(
Giggleplex777 replied to DracoSilverpath's topic in KSP1 The Spacecraft Exchange
Are you using flaps? They should lower your stall speed by a bit. Reducing the amount of fuel you're carrying and/or engine would help too. One Wheesley's is probably enough if you're using FAR. I'm playing career mode (with stock parts and FAR) and most of the contracts are observational ones which do not require more than one landing, so the drogue chute solution works fine for me. -
Help? I can't land my plane :(
Giggleplex777 replied to DracoSilverpath's topic in KSP1 The Spacecraft Exchange
How fast are you touching down? I've found that touching down at high speeds (>100m/s) tends to cause the plane to bounce. My method of working around this is to fly very close to the ground and then deploying a drogue chute to quickly slow the aircraft down. It's a bit tricky but it actually works quite well. -
Show off your awesome KSP pictures!
Giggleplex777 replied to NuclearWarfare's topic in KSP Fan Works
Forward slippin' -
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My farewell to Kerbal Space Program
Giggleplex777 replied to HarvesteR's topic in KSP1 The Daily Kerbal
Farewell @HarvesteR! Thanks this incredible game! -
Nik_601 started following Giggleplex777
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The Smallest and Cutest Space Shuttle in KSP
Giggleplex777 replied to justmeman117's topic in KSP1 The Spacecraft Exchange
I've built tiny Space Shuttles as well! They're quite fun to build. Here are a few from older versions of KSP: Would like to go back to my Pico Space Program, but, unfortunately the small engines have taken a bit of a nerf in 1.0 and rendering many of my crafts obsolete.- 23 replies
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Newb question about Solid Rocket Boosters
Giggleplex777 replied to Giygus's topic in KSP1 Gameplay Questions and Tutorials
Mainsails are twice as heavy, only slightly more efficient in the lower atmosphere, and much more expensive than Skippers. Looking at his setup, the Skippers and SRBs should work just fine. -
Are there any new tweakables for fairings (eg. number panels and ejection force)? Are any StockPlus features in 1.1? They really improve the gameplay. Speaking of fairings, can their weight be tweaked down a bit? Smaller rockets are significantly impacted by the mass of fairings, which are much lighter IRL. Also would love for a retexture to remove the ugly yellow rings, but I presume that is already planned for 1.2.
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Mods in Stock
Giggleplex777 replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Seriously, why is this not stock? -
[STOCK] Binary - VTOL SSTO
Giggleplex777 replied to Bubbadevlin's topic in KSP1 The Spacecraft Exchange
I haven't had a chance to check out the craft ingame but I think I understand how it works. Since parts that are part of the same vessel can't interact with itself (except for landing legs), the "traditional" way of moving and locking a part would require engines/landing struts and docking ports-- which can't undock via action groups. Your ingenious solution to this is to have a second, structural vessel that allows the main spacecraft to interact with itself by giving it something to push on while in turn the "shell" interacts with the engine assembly that's attached to the hinge, causing the entire assembly to move. Absolutely brilliant! BTW the Z-50 (now the Z-51) is still available here: http://forum.kerbalspaceprogram.com/index.php?/topic/36708-zepto-eagleworks-z-51-cobra-vstol/#comment-505173 -
[Stock] [1.0.5] Nova IIB - 230 tons to LKO
Giggleplex777 replied to Temstar's topic in KSP1 The Spacecraft Exchange
Woah. Can you post pics of the entire rocket? -
Can these antennae also transmit science?