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Everything posted by BlazingAngel665

  1. Hey Alex, I'm an avid rocket engineer as well. A couple of online resources I like: http://www.rocketryforum.com/ https://www.reddit.com/r/rocketry/ If you enjoy talking about things in person, I recommend you find a local National Association of Rocketry (NAR) or Tripoli Rocket Association (TRA) chapter. These groups host launches and are always happy to share experience. Finally, feel free to PM me. I've build rockets from scratch for about three years (custom body tubes, custom motors, custom electronics, everything but the parachutes). I'm currently on the MIT Rocket Team, and we build rockets from scratch all day long. Fair warning though, experimental rocketry is very dangerous, and depending on where you live, highly regulated. Make sure you are well versed in hobby rocketry and high powered rocketry before trying the leap to custom propulsion. In real life money is a concern, so we try to use models to reduce the number of unplanned disassemblies, so it isn't very much like Kerbal Space Program at all. There is also, of course, no piloting. Guided rockets require a lot of paperwork to fly. Good luck
  2. After the cool new buoyancy got added, it was time for a sojourn to Laythe. As with any good mission, you test it on Kerbin. So a floating base got built. It was in the water about 1km off the shore of the space center. I then launched my seaplane to test water dockings. Whenever the seaplane gets within 2.3km, the base disappears. Any vehicle that loads the craft causes it to disappear, although I can switch to it from the tracking station with no trouble. The log says something about "vessel Laythe Base went off rails at 101 atmospheres and was destroyed", it's included below. Let me know if I can provide anything else to help. KSP version: 01028 Mac Version, OSX 10.8.5, Macbook Air Imgur Album (for what it's worth): persistance file: https://www.dropbox.com/s/uwlk5nnxj4gk6u3/persistent.sfs?dl=0 KSP log: https://www.dropbox.com/s/mbp9118xu95qiax/KSP.log?dl=0 Any suggestions?
  3. @sumaghi No worries. I love this mod. It has been in my install since basically forever. Take your time! @Kerbas & Starwaster I'll check the logs next time I play. I'm currently procrastinating a physics problem set (ironically over escape velocity). I think Kerbas may be onto something. If the radial decouplers also had the bug, then this could be a lead. I'm not sure if that would cause the squirrel-y clipping bug or peculiar staging though, I'm not familiar with animated decouplers. I'll get back to you on the results of log checking. Thanks for your work as always.
  4. I can confirm the radial staging issue of TerLoki and the myriad of issues described by thescaryone. The biggest change between the last version and this version I can think of is the attempt at using these parts as cargo bay to shield whatever is underneath. I suspect that having engines on the same part as a cargo bay part module may be causing weirdness.
  5. So for a second I thought you were discussing real life. . . I currently am dab smack in the middle of era I. I have my plumbers putty, PVC pipes, 3lbs bag of sugar, and KNO3. I have a few successful launches, but a greater number of failures. Anyway the game looks like a blast. I would like to play it some day.
  6. I'm an Eagle Scout. Kinda crazy to see this thread and recognize the company I keep. Maybe not so crazy considering there is no way to see the stars like on a trek. I got my Eagle in 2012. I'm an OA member. I am from Troop 303 (Kansas). Phoenix Patrol. I am a summer camp counselor at the Cosmosphere, we have a great camp where we do the Space Exploration, Aviation, Weather, Astronomy, Robotics, and Engineering Merit badges over 5 days and then train the scouts to fly in a full size space shuttle simulator. Ironically, I taught these merit badges since I was 16 (I'm not the merit badge counselor) but only ever got Space Exploration and Weather. I have a solid total of 31 merit badges. Just a friendly reminder 11 of the 12 men to walk on the moon were scouts.
  7. I suggest testing sub assemblies as a contract. It would be an interesting challenge to try and fit a subassembly that is generated into a useful craft.
  8. CoM is easy to calculate, the only reason that the vehicle would have been negatively affected by the IDA is if it broke lose and punctured the second stage. I am leaning against that explanation. I suspect that the second stage LOX tank had a structural failure probably due to manufacturing reasons.
  9. I disagree with the fairing theory. The vented gas looks cryogenic to me. I suspect a failure in the second stage LOX tank somewhere. 1st stage looked fine to me until the FTS detonated.
  10. There appeared to be an anomaly in the second stage or dragon stage. It appeared that something was venting (either a cryogenic tank or failed gas generator?) and then the flight termination system was activated at about T+00:02:19.
  11. A real quick render of the animation so far. Ares I to Mars
  12. I am currently building a short film in Blender using the wonderful KSP to blender plugin. Here is a test render. Thoughts? Ideas? I'm looking for some helpful hints on how to render engine exhaust and launch. I am also looking for help animating a re-entry sequence. Thanks for the feedback.
  13. Nice to see another CS fan on the forums! I did the HEAT family and the Sapphire a few years ago. Nice to see a Spica! Try using the "smooth" render option along with your cylinders. It will help even out the edges.
  14. Microsoft Windows [Version 6.3.9600] © 2013 Microsoft Corporation. All rights reserved. C:\Users\Payload>ping www.kerbalspaceprogram.com Pinging kerbalspaceprogram.com [] with 32 bytes of data: Reply from bytes=32 time=137ms TTL=54 Reply from bytes=32 time=139ms TTL=54 Reply from bytes=32 time=133ms TTL=54 Reply from bytes=32 time=136ms TTL=54 Ping statistics for Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 133ms, Maximum = 139ms, Average = 136ms C:\Users\Payload> looks like the new server is still working well
  15. None of the devs are logged into their forum accounts yet . . .
  16. Can we break the active user record today?
  17. Post rate is accelerating to ludicrous speed!
  18. You are a demented kerbal smjjames! You will pay for your crimes with MOAR BOOSTERS ON THE HYPE TRAIN!!!!
  19. It is several hours closer to the release then when I last posted!
  20. "Scotty, can you give me anymore hype?" *Scottish brogue* "I'm given 'er all she's got cap'n" "That's not good enough Scotty" "Ok, cap'n, I'll try, but this isn't good for the engines, we could overload the reactor and be blow to smithereens" "That's ok Scotty KSP 1.0 will be released in less than 19 hours and 30 minutes!"
  21. I believe that a qualified maker is still a qualified maker even when intoxicated with hypijuana. Out of curiosity, does a NAR level 3 cover electric propulsion? Does a NAR level 3 cover Jebediah for that matter?
  22. You can also salvage the magnetron from an abandoned microwave. Please be careful if you try this stunt! It will cook your brain just as well as it cooks your bacon. The only hard to find pieces are the waveguides, resonance chamber (probably need this custom made) and the software to control the magnetron output, which you will probably have to write. For topicality reasons: 1.0 is taking so long to arrive on this Monday morn, it must be powered by a non-relativistic Em Drive operating on > 1 kW of power AND/OR KSP 1.0 has a large mass.
  23. Welding supply store! We have a place in town (a very small town mind you) that supplies LN, LOX, and more. Anyway, all you really need is the cooling, you could probably make do with a bunch of piezoelectric coolers if you had really good airflow/radiators.
  24. You are quite welcome. The more impressive fact is that for a little under a thousand dollars you can build one of these in your own house. It's a micro-controller, a magnetron, and a resonance chamber. The rest is copious quantities of solder and hot glue along with a generous heaping of duct tape.
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