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Everything posted by Spike88
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I went to play KSP the other day after a hiatus and had to update a couple mods. After updating them I started getting these B9Parts errors on Gemini parts. I tried pruning some mods that I thought could be culprits to no avail and ended up creating a fresh install of KSP with even less mods and I'm still getting them. Here is my Log: https://www.dropbox.com/scl/fi/85iohocduoazx7n9bn7ov/KSP.log?rlkey=cparn7b99m5pm3o5jv5s0vz9r&dl=0 And my MM Log: https://www.dropbox.com/scl/fi/k6wp963oci4v0rcho3p44/ModuleManager.log?rlkey=ryvniubez2cex7r84044zizl3&dl=0
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I’ll have to fix that, was a mistake when I was reinstalling all the mods to try and fix the issue. Thanks for pointing it out.
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Can anyone help me with these errors? Last time I was playing KSP I wasn't having them, I updated a couple mods and started getting them. I tried pruning some mods to see if they were causing the issue and even reinstalled KSP to try and resolve it. Here is my Log:https://www.dropbox.com/scl/fi/85iohocduoazx7n9bn7ov/KSP.log?rlkey=cparn7b99m5pm3o5jv5s0vz9r&dl=0 And my MM Log:https://www.dropbox.com/scl/fi/k6wp963oci4v0rcho3p44/ModuleManager.log?rlkey=ryvniubez2cex7r84044zizl3&dl=0
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I would post this to the Skyhawk dev’s, but they seem to have abandoned it. Either way the % in front of RRNF seems to fixed the issue.
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1. I don't have any of the extras installed for Kerbal Atomics 2. I don't have Realfuel's installed. 3. RR Nuclear Family is a soft requirement for SkyhawkScienceSystem, not sure if I really need it though as it looks like it's mostly for Kerbalism support. Removing it fixes the warning. Here is my MM Cache and MM Logs: https://www.dropbox.com/s/9u116pt9oj0urku/ModuleManager.zip?dl=0
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I've been getting the following error after updating to 1.46: Here is my logs: https://www.dropbox.com/s/nw8ou4wg40tawbn/rational.log?dl=0
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I look forward to you releasing this.
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Just put it up on GitHub. Let me know when you have the new configs ready and I’ll gladly test them.
- 213 replies
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- zer0kerbal
- scrapyard
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Ohscrap seems to be ignoring BDB tanks. Any way to fix this? Here is my log: https://www.dropbox.com/s/as9a3qvemgqpb9o/Ohscrap.log?dl=0
- 213 replies
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- zer0kerbal
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[1.12.x]Launch Sites Appended - a Kerbal Konstructs Scenery Pack
Spike88 replied to tg626's topic in KSP1 Mod Releases
How does this work in a 2.5 scale rescale? -
Is there a build guide for the mir modules? Unless I’m missing something the wiki just lists the modules but not how to make them.
- 21,841 replies
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- parts
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Spike88 replied to Gotmachine's topic in KSP1 Mod Releases
Not sure if it’ll help but the timeline of events for my issue and the issue solving are as follows: 1. Update Tweak Scale, parts of Tweak Scale Co, and KSPCF at the same time. Duplication and GCoD start. 2. Try installing Tweakscale beta frameworks and reverting KSPCF. Duplication and GCoD continue 3. Delete TSCo and reinstall it. Duplication and GCoD cease. 4. Update KSPCF. Duplication and GCoD still gone. I guess I do need to look into my logs and see which mods are having issues and look at cutting them out as that might be causing instabilities that lead to GCoD. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Spike88 replied to Gotmachine's topic in KSP1 Mod Releases
So I ended up fixing whatever the issue was by completely deleting Tweakscale companion and re-installing the latest release and it fixed the issue. -
Well, whatever it was seems to have fixed itself after reinstalling the uberpack. Hopefully nothing in the future causes it to act up again.
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So I reverted KSPCommunityFixes to previous version and installed the beta frameworks and was still having the duplicate icons issue(I think the issue actually got worse as modded icons started to duplicate too). However after deleting tweakscale companion and lshippartsrequried and installing the latest uber release(although now I guess I have to wait for the newer release haha) the duplicate icons seem to have gone away. Going to update KSP Community Fixes again and see if the issue stays fixed. The worst part of all this is it takes 10-15 minutes for KSP to start up, the joys of too many mods.
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