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Everything posted by Spike88
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So I've run into an issue where there is a small white circle with a blue center that shows up on my rockets. After searching around trying to figure it out, I found out that it's an issue between Sigma Binary and DOE, that has been previously resolved by @Sigma88 with the help of another user. Here is the issue: https://github.com/Sigma88/Sigma-Dimensions/issues/90 https://github.com/Sigma88/Sigma-Binary/issues/52 And here is the fix by Sigma88: https://github.com/Sigma88/DistantObject/releases Now I'm assuming the version of DOE you took over doesn't include this fix since it looks like you took 1.9.1.1 and Sigma fixed it in 1.9.1.2 and 1.9.2.0 Is there anyway you can look at this and see if it's something that could be added to this version? Thank You.
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Which coupling are you using between the main Energia body and the zenith boosters? Also which coupler for the Buran?
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Spike88 replied to Poodmund's topic in KSP1 Mod Releases
I apologize if this has been answered before, does Sigma Binary still turn Karen Plock into a binary system? Edit: Nevermind, dug through the configs and found out that it does. -
[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
Spike88 replied to benjee10's topic in KSP1 Mod Releases
Did you release this? -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
Not sure if this has been pointed out before, I got the following errors for the CA2.5 and Cryo Engines: Not sure what the issue is.- 2,344 replies
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Just curious, what type of issues are you having with 1.7.1?
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How are you finding everything with BDB? I tried the Mercury-Redstone rocket and was only able to get to 85KM, but I don't know if this was my piloting or if the rocket needed to be buffed a little bit.
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Is this balanced to be stock-alike or for a stock system? In other words, will it work in a 2.7 system?
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Spike88 replied to Poodmund's topic in KSP1 Mod Releases
Is it possible to get this in a 2.5 scaled version? I've tried using Sigma Dimensions and Rescale!, but SD doesn't want to work with Kopernicus. -
[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Spike88 replied to Galileo's topic in KSP1 Mod Releases
What did you do to get it work? I'm trying to get it to work and keep having issues.- 310 replies
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Stuck in black screen at launch
Spike88 replied to Sharon A K's topic in KSP1 Technical Support (PC, unmodded installs)
Did you ever get it worked out? I’m having the same issue.- 12 replies
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His last comment says that he might. @benjee10: I wasn’t planning on updating to 1.4 anytime soon, and then you had to release this.
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Not sure how you feel about part requests, but I was wondering if we could get some sort of support piece to make biplanes/triplanes easier. I see you use struts and I’m assuming the move tool to make your current biplane. Also, are there any plans to do an X-15/B52? Or any other of the experimental x-planes?
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Thank you kind sir. Edit: Getting 401 Unauthorized on the link. I'll try again later and see if it works then. Edit2: Not sure if there is anything you can do on your end @theonegalen, but the link is still coming back with a 401 unauthorized. I can see the link on your Spacedock profile, but it also comes back with a 401.
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Before I go through all the configs and edit then individually, is there a way to create a MM patch to move most if not all of the parts in this mod to starting tech? Playing with Community tech tree, and Unmanned Before Manned, it feels kind of funny to have rockets before basic planes, or even the X1(especially when I have the Taerobee X1 unlocked.)
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This is a noob question, but what is the main difference between the Proton currently in the mod versus the new proton? Is it an update of the current, or a different rocket under same name?
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I’ll experiment more when I get home, but with testing yesterday, the antenna in question would connect without Constellaion, but would not connect with constellation installed. Edit: Upon further experimentation, it seems to be an issue with the Taerobee probes not connecting when using BDB antennas. I was able to get the X1 fuselage to connect if I used a stock antenna.
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If you need any help, check out my Tac-LS patch for Cormorant Aeronology.
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I was having problems with RemoteTech(losing connection at about 70KM above launch pad(with 2.5 resize)). So I switched back to commnet with constellation, however I noticed BDB probes wont connect to the commnet with Constellation installed, is there something I should add to the parts configs to allow them to connect.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Spike88 replied to tomek.piotrowski's topic in KSP1 Mod Releases
If the rocket loses connectivity above the launchpad, what is the solution? -
Have you tried tweakscale? Also look at the infernal robotics part rework for more parts. is that the Ares rover by @-ctn- ?
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Spike88 replied to Ger_space's topic in KSP1 Mod Releases
After doing some experimentation, it appears it's the 2.5 resize that's causing my headaches. With just a clean installed of KK, Kosmodrome, and 2.5x, I proceeded to fix the Kosmodrome positioning and then restart KSP. On the first restart, it deleted the items I had moved. I re-installed Kosmodrome to attempt again, and on second try it made my Kosmodrome jump a couple hundred meters into the air. If I select the item in the KK menu, it jumps back to the altitude I had saved it at first. Now I'm torn between deleting 2.5x or not using the Kosmodrome(I don't seem to have problems with the Floodlights, or SpaceX landing pad).