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JMBuilder

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Everything posted by JMBuilder

  1. It's obvious that Legendary is putting their own twist on Toho's famous kaiju while staying true to their original designs, and they're looking dang good. In this thread, I wanted to share my thoughts on how Legendary could reimagine more kaiju from Toho and other studios. Legendary already has some very interesting explanations for where the existing "Titans" get their powers. For example: Godzilla - Bionuclear Fission MUTO - Radiosynthetic Electromagnetism Rodan - Biovolcanic Combustion Mothra - Beta Ray-Induced Bioluminescence Ghidorah - Extreme Bioelectricity Kong - Sheer Strength These are my thoughts on how more kaiju (mostly Toho with a few exceptions) could be adapted to fit the "Monsterverse," some more far-fetched than others. Anguirus - Extreme Sonic Resonance Biollante - Acid-Facilitated Hypermetabolism Manda - Full-Body Waterjet Propulsion Megaguirus - Radiosynthetic Electromagnetism; close relative of the MUTO species Ebirah - Extreme Biorefrigeration Zilla - Pulmonary Combustion Hedorah - Biomaterial Assimilation Orga - Adaptive Mutation Gigan - Hyperspatial Cybernetics Gamera - Bionuclear Fusion Any other ideas?
  2. That's another theory, and it does seem a bit more likely. Considering the fact that Kumonga and Baragon were very vague kaiju that only ever had one or two appearances throughout the franchise, I get the feeling that Legendary is shoehorning them into the movie as expendable opponents for Rodan and Mothra just for some initial action. As much as I'd love the mountain kaiju to be Anguirus, it just doesn't seem likely. Legendary would've created more hype for such a popular Toho monster. Also, considering the fact that Anguirus is a giant armadillo-like creature, it would be more fitting to see him burst out from some Central or South American mesa.
  3. Calling it now: Mothra's gonna be brutally vaporized like in literally every movie she's ever been in, but will have laid eggs.
  4. The first movie revived part of my childhood, so naturally, I'm thrilled about this one building on it. First of all, a lot of people are talking about the two unrevealed monsters that are briefly shown emerging from the ground. Starting with the one emerging near the oil pumps, I've heard talk that this could be Kumonga or Ebirah. Kumonga would be odd to include since it was one of the more obscure Toho monsters in the Godzilla universe, and Ebirah would need to be upside-down for this scene to make sense. Obviously, it could also be an original monster like the MUTOs. The other monster emerging from the mountains is a little bit more exciting. People are saying that this could be Anguirus, one of the best-known monsters from Toho's franchise. Again, this isn't confirmed, and it's still possible that it's another Legendary newcomer. There's a very vague scene showing what people have described as some kind of "lava monster." It's possible that this is Rodan on the ground since he's been reimagined as a "biovolcanic" being, but it seems oddly shaped for this to be the case. There's another theory that it's Legendary's take on "Burning Godzilla" (basically Godzilla gone nuclear super-Saiyan). This would make sense due to the buildings literally melting around it. I imagine Godzilla comes close to death fighting Ghidorah and toggles his pro-hax. Finally, there's the fireball falling through the clouds. The yellow lightning in the clouds would imply that it's probably Ghidorah, but this seems odd. Why was he all the way up there to begin with? Although one version of Toho's Ghidorah came from space, it's already been established that Legendary's Ghidorah was trapped in ice on Earth. It could just be that Ghidorah flew super high and is about to do some kind of killing move, but it still seems odd that he would basically be reentering the atmosphere. It could also be Mothra or Rodan diving towards Ghidorah, but the object seems more round and obviously a bit too fiery for this to be the case. There is still one Toho candidate that was properly extraterrestrial and could be making this entrance: Gigan. Aside from all the theorizing, this is looking great. Legendary's take on this is a perfect mix of originality and staying true to Toho's designs.
  5. It seems like an instant hyperspace jump (again, assuming that the 4th spatial dimension is bound by one dimension of time) wouldn't butcher causality. But, of course, I don't fully understand this stuff... The extent of my knowledge is coming from Rudy Rucker's The Fourth Dimension and various obscure sources. Yes, they are variations of the same principle, yet distinct enough to separate. A hyperspace jump is an instant jump through 4D space via two parts of our 3D space "overlapping" through it, warp drive is bending 3D space via 4D space, and an "intertwined universe" is an entirely separate 3D space from our own, accessed via 4D space. A black hole is obviously a point of immense mass theoretically creating a wormhole, but a wormhole wouldn't necessarily be the result of a black hole. Tachyons are supposedly already travelling faster than light while brute force thrust uses normal matter and energy, so one method is "grabbing on" while the other is "pushing."
  6. I sort of lumped wormholes in with "hyperspace jumping." IMO, Interstellar got the idea of a wormhole a bit wrong. If it's really just overlapping space with a hole through it, the wormhole would have just immediately wrapped around them instead of becoming a thundering tunnel of trippiness. EDIT: I added it as an option.
  7. I honestly think that hyperspace jumps would be the best and most plausible method (assuming that a fourth spatial dimension would still be bound by our one time dimension). No time dilation. No fear of collision. Just punch in the 4D calculations and bam. Problem is, we'd need some method of mapping 4D space, as stated in the poll. I've always envisioned some kind of "hypermatter" acting as a foot in the door to hyperspace. We'd just need a way to contain it.
  8. It's just a brain dump for another option. I added it just because it sounds paradoxical.
  9. People have hypothesized many different ways to achieve faster-than-light travel. Which do you think is the most plausible method?
  10. Well, sort of. Riding on a pocket of air uses ground effect to a degree.
  11. Aside from airship parts (hint hint), ground effect physics are my second most desired feature for KSP. I'd like to be able to build proper hovercrafts and ekranoplans instead of stubby pseudo-aircraft. To expand on this, the effects could also apply to part surfaces instead of just the surfaces of celestial bodies. This would allow the construction of even more realistic hovercrafts and could even enable the construction of custom ramjets via air compression structures built around engines.
  12. I've been playing KSP since the original Mk1 Command Pod, and my biggest desire for this game still has yet to see the light of day. Airships. I've seen two decent airship mods, but I think it's time Squad started exploring stock lighter-than-air parts and propeller engines. Whether it be carrying a rocket to the edge of the atmosphere before launch or deploying a floating base on Jool, airships would add a whole new dimension to KSP. The basic parts would be hydrogen tanks, hydrogen balloons, electric propellers, and hanging observation modules.
  13. So I'm working on some replicas of old fighter jets, like the F-84 Thunderjet and the experimental would-have-been-but-never-was Ta-183. My biggest problem is the low amount of thrust from the current 0.625m jet engine. It's a nice little jet and works great on replicas of the Me-262 and MiG-9, but aircraft like the Thunderjet need something with a bit more punch. My thought is to add a new 0.625m jet with more thrust than the current 0.625m jet, but less than its 1.25m big brother. It would have less efficiency than its little-ish brother, but would provide the punch needed to get something like the oddly-shaped Thunderjet up to faster speeds.
  14. I know that there has been talk in the past of bringing back the old part models. I believe I have a method of doing so. Basically, some new parts with the old textures (smoothed out, but staying true to the original textures) would be added as cheap, low-tech items for an early space program. TCFF-01 A cheap but heavy fuel tank. Its designers insist that TCFF does not stand for "Tin-Can Full of Fuel." TCFF-02 The half-size little brother of the Tin-Ca-... I mean... TCFF-01. BR-1A One of the first rocket engines ever produced on Kerbin. It was quickly adopted by smaller space programs because of its cheapness and was used as first-stage propulsion and as a heavy-duty grill. BR-1B The gimbal-capable cousin of the BR-1A. It became popular as a cheap upper-stage rocket and carnival ride. X-01 Command Pod The original command pod. Because it was built in 2.5m size while most industries were focusing on 1.25m size, it was phased out. However, some rookie rocketeers have taken a liking to the old surplus pod and have been putting it to good use. APE-LAF The Atmospheric Propulsion Engine for Low Altitude Flight is the first jet engine ever produced for space programs. Its design was highly controversial since the APE series was not a rocket and its target industries focused on space travel. APE-HAF In response to the controversies surrounding the APE-LAF, the High Altitude Flight variant was developed. Its designers claimed that, while it still required oxygen to function, it was technically a rocket since it burned fuel directly as opposed to spinning a turbine. APIS After complaints of the APE series of engines sputtering and not working, the Atmospheric Propulsion Intake System was slapped together. It was fascinating to pilots because of the mysterious blue glow that it would emit at high speeds. ACM Mk1 When space programs began asking for a more permanent and aerodynamic alternative to command pods, the Aerodynamic Command Module was developed. Its designer insists that it is not a nosecone with controls and a window thrown into it. ACM Mk1b After slamming a plane into the side of a hangar and flattening the front of the ACM, it was accepted as a new variant. ACM Mk3 The chunky prototype of the Mk3 Cockpit. While heavier, the ACM Mk3 is cheaper and slightly smaller. C7 SLG C7's own Static Landing Gear. Intended as cheap, heavy-duty landing wheels. Not the most aerodynamic of aircraft equipment, but it gets the job done.
  15. NEIN. ICH BIN MEIN SCHNITZEL.
  16. This is suddenly a creepypasta page... Why did you need to include such a creep story that ate liverwurst besides the planet to the you had flop gut.
  17. Interesting sprout, sauce?
  18. Keep it clean, please. Allow me to begin: The other bread, those jar the brick so that biscuit my hair the scissors and then cheese but forgot he the pickle book and.
  19. Simple suggestion. It would be nice to have a half-size liquid fuel tank for more precise fuselage structures and the like. Using the rocket fuel tanks without oxidizer looks clunky.
  20. So apparently, I can't even make a toilet-ish joke that would be fine for a 3-year-old to hear on these forums. "Mild violation of rule 2.2."

    I am quite PO'd at the moment. I'm glad that these forums are kept clean by the moderators, but this is a bit much. I tend to keep a cool head, but when it comes to being penalized for something so stupid, even just a warning, I lose ALL of my cool and want to devour souls.

  21. Do they take time dilation and its effects on our observation into account? This could get really mathematical really quick.
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