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About KAO

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    Junior Rocket Scientist
  1. I don't know if you would still want this as a feature, but creating reflective surfaces for that polished metal look is feasible in KSP using Texture Replacer. This guy has utilized it to great effect. Also, I could not for the life of me figure out what to do with that large orange-ish metal brace thing. What is its purpose?
  2. Looks good enough to eat. Will all station hulls be getting these new wrappings?
  3. I'm getting odd behavior from this mod with regard to its effects on Real Engines mod. There seems to be some unwanted resizing going on? Here are the engines without SSTU expansion, below we have from left to right: NK9, NK9V, NK33, NK43. (pod is SSTU Orion) And here we have the engines after SSTU expansion, same lineup. the NK9's became huge! What's going on here? I also saw that the NK33's mass was ~0.6 when it should be ~1.4.
  4. Arral-1 Shuttle test flight small cryogenic engine in the middle of the engine cluster purely for circularization burns California looks AWESOME from space! I didn't even know it had all these tiny islands situated off the coast.
  5. Forgive me if this has been addressed previously, but will Principia work out of the box with Real Solar System/Realism Overhaul? or is some tweaking of the configs required?
  6. I'm getting a strange bug trying to land on the moon. The de-orbit and landing process goes almost smoothly, except that when I reach ~3-2 km altitude, it's as if the game disregards my engines and my velocity slowly starts increasing as I'm apparently plummeting down at this point album of the bug
  7. I love the way the clouds and city lights look on Earth from space, but the volumetric clouds on liftoff kill my framerate. What settings do I have to change/what do I need to remove from the configs so that I can disable volumetric clouds on Earth??
  8. Are you still going to do Russian engines or is that chapter closed? If you are, the RD-0410 would be an amazing addition. Probably my favorite engine, though I can see how it might be a bit difficult to model what with all the plumbing. Nevertheless it would be really cool to be able to use a Soviet nuclear engine. The only nuclear engine mods I've seen are either fictional or based on American engines, which leaves the Soviets kinda underrepresented. I'm doing a Soviet themed RSS/RO playthrough and, aside from filling the gap, a nuclear engine would be very useful for interplanetary missions.
  9. YAAASSSSSS!!! I've been looking forward to a conclusion to this project for 3 years. I can't wait to finally see the results.
  10. I have noticed that the engine configs for the FASA pack cause for the exhaust to appear way too high above the engine bell. Changing the z-value for localPosition to 4.2 in FASALM_DescentEngine.cfg seems to work pretty well, unless it's just me who's having this issue. On a side-note, I'm getting some problems with the procedural SRB's. Apparently they cap out at a certain thrust value? I'm trying to lift a Saturn C-8 launch vehicle with 4 of them, but on the pad they are scaled back down to being uselessly small. I haven't been able to find anything in the Procedural Parts RO configs, so is this behavior inherent to Procedural Parts or is there some RO config file that I'm not looking at?
  11. I think you may be launching the game incorrectly. The executable require TWO clicks to run, any other number and the executable will think you're mocking it and it will become upset. On the other hand, it's far more likely that you are just running out of RAM. The 32-bit version of KSP is limited to 4gb(a bit less actually), so I'd recommend you go ahead and download the 64-bit version of KSP from the store.
  12. I should also mention that I redownloaded and reinstalled all the relevant mods, as well as getting a complete texture set (usually I thin it down to save on memory), and miraculously it works.
  13. Has anybody gotten clouds to appear when using RSSv12+RO for 1.2.2 of KSP? I installed everything RO with ckan, then got Scatterer(0.0300), EVE(1.2.2-1), and latest release of RSSVE. Also getting this in the EVE config: output log: https://www.dropbox.com/s/if7j0x115e8p5ag/output_log.txt?dl=0
  14. Principia is an indev mod that introduces an n-body gravity mechanic. Normally, when you go to the Mun, you only have to take into account the gravity of Kerbin until you hit the Mun's SOI. Principia factors in the gravitational effect of Kerbin, the Mun, and other bodies in the system throughout the whole voyage. I would love to see some screenshots from this mod, the sky must look wild!
  15. Wondering if anybody here has had any success at all running RO using KSP 1.3? I've been getting nothing but crashes from the loading screen, and I'm using the most up to date versions of the base mods (I've also tested with the master of RO) crash output stuffs: https://drive.google.com/drive/folders/0B0wFlC6udXf5dUF5amhvU3RWeDQ?usp=sharing