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STARSTRUCK

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    Antigravity, suckers!
  1. 880 parts at this juncture, sadly, so not exactly convenient for regular use.
  2. On the pad, casting a long shadow. After a long series of iterations aimed at improving its safety and reliability, the Magnum Heavy is ready for its maiden voyage. Today's proving payload is five orange tanks: a neat 180 tons. Going up. Beginning gravity turn. After separation of boosters. Separation of lower stage and interstage fairing. Going the rest of the way with the upper stage. Payload fairing separation before circularization. As you can see, there's still a few kinks that need working out: one of the orange tanks has split. Another one is decoupled manually to balance it. Payload to orbit on this run is only 108 tons, sadly, but it's proven well capable of dragging the full 180 into space. Couple more struts should seal it. Download will have to wait until I get this baby to 100% reliability.
  3. Luke Kerman and his pal Dudgard go for a joyride.
  4. This should shed some light on what goes on inside of it: I can't take credit for finding the glitch, but it's easy enough to replicate. You just need to clip something thin through the wheel below the axle. It even works with the tiny rover wheels, as seen here:
  5. I tested this out, just for you. Since parts of the side skirting seem to be under water, the answer is a cautious "no".
  6. Gents, I bring you Hovertrack. 100% stock. Carries two pilots, four passengers in the back (six before I realized how much space Kerbals take up.). Moves at a roughly average speed for vehicles of this style, about 15 to 20 m/s.
  7. This one is for Spiritwolf, naturally, as it seems to fit the style of the Vanguard. It's a simple albeit heavily-armored frigate that can comfortably ferry three SRB torpedoes (two if you're queasy about the one jutting out at the front). About 30 tonnes, 100-or-so parts, can't remember the exact number. The "B" configuration carries a heavy-duty autocannon with 32 shots. This bumps the part count to about 200. Complete overkill, but should eat a series of lighter ships before having to reload. Just tell me where to launch it and I should be able to put it up without any problems. Minmus orbit, maybe?
  8. I'm going to have to concur with the points previously made. Skunky was clearly not up to the task of presenting the game or even the Kethane mod. The mechjeb usage, while not wrong in and of itself, was not representative of the experience of the core game. Also, to be perfectly honest, it was slightly cringeworthy watching him bungle the simplest of launches. On the other hand, Schmoog's stream was fairly good. I wasn't around for the other one.
  9. So I figured I would do it in a rocket glider. This is the craft in question, the very unassuming Vixen, entirely stock aside from Kerbal Engineer. It takes off like a normal rocket, i.e. straight up, which admittedly is a complete waste of time. The gravity turn is done very early, the boosters are decoupled, and we'll soon circularize at 44km altitude. Most of the flight is composed of babysitting the navball and keeping the altitude below the set limits. Being really smart, I've overshot the KSC by quite a margin and there's no way to salvage it. In the immortal words of James May, "Oh cock." I still manage to bring it around for a landing, wasting a couple of minutes on a tight banking turn. Jeb's face says it all. "I'm not even mad." Vital Statistics Craft Name: Vixen Flight Time: 2378 s Achievements: 2.) A Winnar Is You: completed the challenge and landed safely (-5s) 3.) Precision pilot: landed on the spaceplane runway (-6s) 4.) Wrong way, champ: landed on the spaceplane runway heading West instead of East (-7s) 8.) Speed angel: hit a top speed of over 2,000m/s (does not stack with previous acheivement)(-20s) 11.) Jets? Those are like wheels but for air, right?: craft has no jet engines (-35s) Final Flight Time: 2305 s
  10. Some call it the future... We call it Hexwalker.
  11. A lone skycrane descends. ...and explodes in the background. And the rover lights up. GET MOBILE, SON.
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