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  1. I'm sure every person you'd ask has a different idea of what Kerbal-sized means. Personally, I think that if you were to make a cutaway schematic, the ships should be large enough that it would comfortably fit 3 or 4 Kerbals in the saucer section. That is to say, the entire saucer is the cockpit/bridge. If I remember I will try to mock something up in Paint later today. I think that would make for fun-scaled ships. But I appreciate that there may be a lot more folk who want far larger ships to play with. EDIT: BEHOLD! My poor MS Paint mockup! I realize this is slowly starting to become a hijack. So, expect this to be the last I'll mention of my dream mod. Thanks for humoring me.
  2. My greatest shame revealed. I'm a dirty landlubber who can't tell his afts from his sterns or his bows. But, yes. You got the gist of it. In an ideal world, somebody would make parts that are still recognizable as the ships that inspired them, but are generic enough in shape that they could be mixed and matched. So, indeed, an Intrepid-Defiant-Galaxy class Frankenstein that still looks coherent enough. To avoid it looking like you slapped a stock Mk2 cockpit on a 1.25m fuel tank, if that helps you visualise it better. Again, I want to stress, this is more daydreaming than an actual hope, wish, or request. The ships you've made thus far look great, and a more Kerbal-sized model would already be a lovely thing IF you ever get round to that.
  3. Consider that at least two other persons now!I know this is a tall request and more in the order of daydreaming than an actual request, but a modular stock-alike, Trek-inspired parts would be an amazing gift, and genuinely something I'd be willing to donate for. A Voyager-like stern(saucer), with a Defiant-like aft(saucer), on top of an Enterprise-D-like hull and nacelles? Why, that would look... positively hideous, but it'd be a player's own designed ship, and that would be rad.
  4. I am sorry to report that I have the same issue as Zadfield. When using KJR Next, my rotational servos won't work. (To be fair, I haven't tested them when they aren't clipped through other parts, but...) However, when I use the debug version, the servos work just fine. I have no means to upload a craft right this moment, but I will try to do so very soon.
  5. To cut off any people about to ask (not that they're reading this...): There will be a showcase of the UI later on. Confirmed on Twitter. This is just showing off the Action Group controls.
  6. I'm aware you may not be able to say, for a variety of reasons (publisher's rules, Steam being inconsistent, etc, etc.): But could you specify roughly when the DLC is going to release/unlock? May 30th is a bank holiday in the Netherlands, and it would be a proper shame if Breaking Ground releases on 2 AM... May 31st, but technically still the 30th because it's still the 30th in the United States! Haha! Technicalities! Get my orbital drift?
  7. Normally I'd edit, but I think this is important enough to double-post: I think I've found the culprit: I'm missing Toolbar Controller 1.0.0. Is that a new dependency? EDIT: Yeah, it's working again. Get Toolbar Controller! @KaiserSoze
  8. Here's the output_log https://ufile.io/xd451 If I recall correctly, that's with Launch Numbering 0.5.1 and ClickThroughBlocker
  9. Unfortunately, that doesn't seem to fix it. I have Launch Numbering 0.5.1 and both ClickThroughBlocker and Neither version helped a thing.
  10. I think I have the same issue as Sokol has. Upon loading into the vehicle, something explodes (and it's usually something on TOP of my rover colliding with the surface...?) before the whole rover just flips. You mentioned working on it, but I figured I'd confirm the issue (if it's even the same or similar.).
  11. Oh, no. I remember looking at the mod, and I have it bookmarked. I just didn't remember having it installed. This is all on me.
  12. Yup. It's "Missing History", which I didn't remember installing, and didn't see when I went through my list of mods the last three times I checked. Thanks for the answer!
  13. Pardon me for a possible very silly question, but... Did the LV-T30 and -45 get completely new models in 1.4(.x)? Or are they supposed to have variants? I can tell those engines look quite different now, but I can't remember if they're supposed to have variants that also include their old models. I'm running a modded installation, and that's confusing me a bit here. Thanks for the response.
  14. Can we not refer to people who are on a lower end of processing and graphical power as "potato users", or similar? Incredibly demeaning.
  15. I'm not. But it doesn't make the poem less apt.
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