

jarhead1145
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Bottle Rocketeer
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
jarhead1145 replied to ferram4's topic in Add-on Releases
This worked for me too, ty.- 2,647 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jarhead1145 replied to ferram4's topic in Add-on Releases
That's why I can't play without FAR, I'm an SSTO guy and once I started using FAR I couldn't go back. This long wait was a tough one.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jarhead1145 replied to ferram4's topic in Add-on Releases
Finally! I can play KSP again!- 14,073 replies
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tjt if you are looking for the computer component that'll make or break ksp's performance look for a CPU with great single core performance like intel's latest i5 or i7. I don't know much about AMD so I'll leave that advice to someone else. I don't think ksp requires a top of the line gpu like a gtx 1080, but a gtx 970 or 960 would do fine I think.
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16Gb of ram is fine, KSP probably would crash from instability if it used close to that amount of ram.
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Darn, well I'll look forward to the Xmas update then.
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Are there any up-to-date landing gear mods out or are there any in the works right now? I'm aware of the Adjustable Landing Gear mod but I haven't seen any response from its developer if he or she is working on it or not. Perhaps the game is still in a state that is unfavorable for that mod still. But anyway, making space planes just doesn't feel right without proper landing gear and I'm struggling to cope.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
jarhead1145 replied to bac9's topic in Add-on Releases
I have used opengl, however dx11 works way better for me. Might be because I have a dx11 capable graphics card.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
jarhead1145 replied to bac9's topic in Add-on Releases
Can confirm this works, my ram usage would start at the space center at about 3GB now it starts under 2GB.- 4,460 replies
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jarhead1145 replied to benjee10's topic in Add-on Releases
@vistaero It consumes no oxidizer, but something needs to produce the extreme amount of electrical power. I'd say it would be an internal APU that does consume fuel(probably is a very efficient engine) and some of the intake air to create proper combustion. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jarhead1145 replied to benjee10's topic in Add-on Releases
My attempt was not a complete success, you can't use the MultiModeEngine module with RCS functionality, if you make it work like a regular rocket engine you can switch between Monopropellant and intake air. But I was only able to make it use either intake air or Monopropellant but not both in RCS mode. I don't know if there is a way to create a new module that can take the MultiModeEngine module and make it compatible with RCS mode. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jarhead1145 replied to benjee10's topic in Add-on Releases
I just looked through several .cfg's and it looks feasible. Though I couldn't tell you if it would work or not. Edit: I am attempting to create the .cfg for it at the moment, and can confirm so far that the MultiModeEngine module will work for RCS. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jarhead1145 replied to benjee10's topic in Add-on Releases
It is possible kinda, B9 has done this by using intake air powered linear thrusters that functioned like RCS. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jarhead1145 replied to benjee10's topic in Add-on Releases
The Ranger doesn't use control surfaces, because they create a lot of drag. http://interstellarfilm.wikia.com/wiki/Ranger