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Posts posted by Dizzle
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2 hours ago, 5thHorseman said:
The Mission Builder, which is really the only reason I was excited for it, is too buggy to be worth using IMO. The missions that came with it, which was a nice bit of side content I was hoping to wile away a few hours on, is also so buggy that I don't feel it's worth playing. That leaves the parts, which I'm sure will come in handy but parts are parts, you know?
So all in all I'm not too happy with it.
This has been my experience so far. I haven't touched the editor yet, but trying to play the first mission has been nothing but frustration. The parts are cool I guess, but so far the only feature I've really been impressed with are the shrouds on some engines.
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Less than a minute with a handful of large visual mods and assorted smaller ones. On an SSD, but not much faster than the old HDD.
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These things are the most fun new mechanic in a very long time.
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Purchased early so I get it for free. I think. I think I moved to Steam after the cutoff date, so I'm not sure how that's going to work. The historic parts and mission editor are two things I'm only really half-interested in, and I definitely wouldn't pay $15 for it when that money could be spent elsewhere.
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It's an easter egg that comes with ModuleManager, don't worry about it.
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March 2012, not sure what version it was at, exactly. It was shortly before Minmus was added.
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8 hours ago, Avera9eJoe said:
+++ Enhancements
* Default setting for NavBall in Mapmode (default is not to autohide).
This has been one of the most annoying things in the game since pretty much the beginning.
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Given its similarities to KSP, does anyone have experience with From the Depths? Just picked it up for $6.00 and WOW is it complicated. And it has like the worst UI I've ever seen. But I see a lot of potential here.
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27 minutes ago, Vanamonde said:
This thread was closed for a while as we did some clean up. Please do not make the discussions personal.
This is all your fault.
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Page 1337 does not disappoint.
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Started playing in March of 2012 when someone made a thread about it on a Runescape forum. I played the demo, then bought it that same day.
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wut
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I doubt aliens would get kids that aren't already interested to play a game like KSP.
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Porkjet's departure is a blow to future graphical improvements. Beyond that, it's not really clear yet what the difference will be.
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2 minutes ago, Jorge_slc said:
If they finally don't release today (or this week) I wonder how they will title their dev notes: "The wait is even MORE almost over"?
We're guaranteed either a release, or title snark.
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When the space madness takes hold, I'm not sure I want to share a cabin with Bob.
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49 minutes ago, Veeltch said:
More launch sites would be nice to have, but ICBM silos? Not a fan.
This. I'd love to see more launch sites, or at least runways, but I'd rather not have any hint of military or weapons in the stock game.
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1 hour ago, coredumpster said:
I've found that wobble seems to happen when the engine gimbal fights the reaction wheels. I've had best results from dialing back the engine gimbal.
I'd also add some tail fins to add a bit of drag at the back end to help with stability.
Thanks, reducing engine gimbal to 15 worked.
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I've been trying to launch this rocket for a while, and within a few seconds of ignition, it starts wobbling uncontrollably.
On the pad:
Without the fairing:
I've tried launching without the fairing, without the solar array, and without the ISRU. I've tried disabling torque on the reaction wheel. I've tried re-seating each part in case it's a clipping error. I've even tried moar struts, but nothing makes a difference. KJR doesn't seem to be working in the 1.2 Pre (either that or it's not helping), so no luck there. Any advice is appreciated.
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Should I tell them? I kind of need the money.
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I'm a long-time player, but I've never been much good at efficiently building for interplanetary missions. Though I've gone interplanetary, it's pretty much just luck if I make it or not. No matter what, I can't seem to build a craft with more than 11km/s dV. I'm basically looking to have two questions answered:
1. How do I find out exactly how much dV a trip will take? I've seen dV maps, but don't have much of an idea how to read them.
2. How much dV should each stage have, starting from LKO?
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"That's normal, don't worry about it." - Buzz Aldrin.
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21 minutes ago, Alshain said:
Finally?
Lights have had color for a very long time.
I swear, EVERY time I find out about a "new" feature, the next thing I learn is that it's been in the game since 0.13.
Anyway, only this community would look at the infinite budget and massive stockpile of rocket parts they've been given, and think to themselves, "Time to build a disco club!" That's why I love this place.
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Thanks for the reply. My understanding was that it was completely broken in the current version, but if that's not the case, I'll give it a shot.
What did you do in KSP1 today?
in KSP1 Discussion
Posted
Hadn't played in a long time, but recently heard of KSP 2 and decided to try again. Started a new career, messed around with the Mun and Minmus, played with some new toys that had been added. Did an Apollo-style Duna landing, was only after the orbiter was on a trajectory out of Duna's SOI and back to Kerbin that I realized all of the surface science was in the lander.