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Dizzle

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Posts posted by Dizzle

  1. Hadn't played in a long time, but recently heard of KSP 2 and decided to try again. Started a new career, messed around with the Mun and Minmus, played with some new toys that had been added. Did an Apollo-style Duna landing, was only after the orbiter was on a trajectory out of Duna's SOI and back to Kerbin that I realized all of the surface science was in the lander.

  2. 2 hours ago, 5thHorseman said:

    The Mission Builder, which is really the only reason I was excited for it, is too buggy to be worth using IMO. The missions that came with it, which was a nice bit of side content I was hoping to wile away a few hours on, is also so buggy that I don't feel it's worth playing. That leaves the parts, which I'm sure will come in handy but parts are parts, you know?

    So all in all I'm not too happy with it.

    This has been my experience so far. I haven't touched the editor yet, but trying to play the first mission has been nothing but frustration. The parts are cool I guess, but  so far the only feature I've really been impressed with are the shrouds on some engines.

  3. 8 hours ago, Avera9eJoe said:

    +++ Enhancements

    * Default setting for NavBall in Mapmode (default is not to autohide).

    8bvIWqA.jpg

    This has been one of the most annoying things in the game since pretty much the beginning.

  4. I've been trying to launch this rocket for a while, and within a few seconds of ignition, it starts wobbling uncontrollably.

     

    On the pad:

    Z2hPVE1.png

     

    Without the fairing:

    IiJH916.png

     

    I've tried launching without the fairing, without the solar array, and without the ISRU. I've tried disabling torque on the reaction wheel. I've tried re-seating each part in case it's a clipping error. I've even tried moar struts, but nothing makes a difference. KJR doesn't seem to be working in the 1.2 Pre (either that or it's not helping), so no luck there. Any advice is appreciated.

  5. I'm a long-time player, but I've never been much good at efficiently building for interplanetary missions. Though I've gone interplanetary, it's pretty much just luck if I make it or not. No matter what, I can't seem to build a craft with more than 11km/s dV. I'm basically looking to have two questions answered:

     

    1. How do I find out exactly how much dV a trip will take? I've seen dV maps, but don't have much of an idea how to read them.

    2. How much dV should each stage have, starting from LKO?

  6. 21 minutes ago, Alshain said:

    Finally?

    Lights have had color for a very long time.

     

    I swear, EVERY time I find out about a "new" feature, the next thing I learn is that it's been in the game since 0.13.

     

    Anyway, only this community would look at the infinite budget and massive stockpile of rocket parts they've been given, and think to themselves, "Time to build a disco club!" That's why I love this place.

     

     

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