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xPDxTV

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  1. same..... he was good at his job

  2. *hug* So sorry about the job, man... :

  3. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> October 1, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <!-- //## BEGIN LEFT COLUMN CONTENT - ALWAYS HAVE THIS COLUMN LONGER (MORE CONTENT) THAN THE LEFT ONE ##// --> <!-- //## TO ADD NEW BLOCKS COPY THE CODE BELOW AND REMOVE COMMENT TAGS ##// --> <!-- //## THE LAST ITEM IN THE COLUMN SHOULD NOT HAVE THE bottom_border PARAMETER ##// --> <!-- <div class="ksp_weekly_item bottom_border"> <h3> ##ITEM TITLE ## </h3> <p> ## ITEM CONTENT ## </p> <ul> <li> ## LIST ITEM ##</li> </ul> <div align="center"><a href="##_FULL_REZ_IMAGE_URL_##"><img src="##_THUMBNAIL_IMAGE_URL_##" alt="" /></a></div> </div> // --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> R&D explained as developer Felipe 'Harvester' gives us more details. </p> <ul> <!-- //## COPY THE FOLLOWING LINE FOR EACH LIST ITEM ##// --> <li> Your weekly KSP Team update. </li> <li> Colour makes the world more interesting.</li> <li> Enhancing your nav ball experiences. </li> <li> Pleborian lays down his pen and ink to focus on his university studies. </li> <li> The Kethane Travelling Circus comes to town! </li> <li> Didn't get into the weekly? We are soon planning to share your items on our official Facebook / Twitter so don't forget to follow our social media! </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h4>KSP Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: I've done a huge amount of work on R&D to get it all working. The main hurdles are mostly cleared now, so only the thousands of little details remain. Added new experiments for the old sensor parts, added surface sample collection for EVAs, and added a module to allow EVAs to store their experiments upon boarding the vessel. This was critical because otherwise, the data would be destroyed when the EVA character is removed. Once stored, the experiment data lives in the pod and can be recovered or transferred like any other experiment. Apart from that I’ve also continued work on the new Science UI to make it as intuitive as possible. All experiments can be reviewed once data is collected and the UI lets you choose what to do with the data (transmit, keep or dump). That’s working nicely now. Also added a system to award “recovery†data when recovering vessels that have been places. Makes sense that you’d learn something from reverse-engineering a vessel that didn’t explode. Lastly, got the R&D screen to appear from clicking the new R&D facility at KSC, got to play with the entire system for the first time. Lots of small things still left to take care of, but it’s finally starting to look like something.</li> <li><b>Rob (N3X15)</b>: Lots of work on Spaceport 2.0: Screenshot gallery support, documentation attachment support, added Markdown parsing to addon descriptions and changelog (we actually HAVE an addon description page now), fixed our database upgrade system breaking things, tag voting system is in and works beautifully (although it looks ugly at the moment), fixed our XSS filtering library being broken on PHP 5.3+, and adding missing templates. Also various other things this week, like forum issues, helping Alex with our new CDN, and figuring out what to do with Old Spaceport. Overnight update - Completed styling of tag entries.</li> <li><b>Jim (Romfarer)</b>: This week i had to update all 55 icons we use on the new R&D gui and upgrade those that were..., well, unfinished. As the R&D stuff enters the testing phase this week there has been a lot of things to do making it all work as Felipe mentioned. Since the tricky parts of my gui code was completed weeks ago i have mostly been assisting Felipe hooking it all up to the backend. </li> <li><b>Chad (C7)</b>: I’ve been spending my time helping out wherever I can with 0.22. Creating descriptions, experiments, and adding new art assets to the game.</li> <li><b>Alex (aLeXmOrA)</b>: Working on the setup of a new CDN network from where users will be downloading the game, instead of AWS. </li> <li><b>Daniel (danRosas)</b>: Guess what I’ve been doing? You’re right, animating! </li> <li><b>Mike (Mu)</b>: I finished off the tune up work i’ve been doing. The profiling for this branch looks really great and I’m looking forward to it giving you all some performance overhead. </li> <li><b>Ted (Ted)</b>: Continued Testing Artyom's R&D Facility and the rearrangement of the KSC. Additionally, we've - the QA Team and I - have been gearing up to test R&D itself. Additionally, Branch Testing has been proving to be a very efficient method of Testing 0.22 and its first run has been very painless - always a good thing. </li> <li><b>Artyom (Bac9)</b>: Not much to tell, all the content I did is going through the testing process, so most of the stuff that needs to be done consists of small and unexciting fixes. Last thing I did was an improved runway collider and an altered runway model with some decal fixes, for example. Made some tweaks to a few textures, added the updated island runway. </li> <li><b>Miguel (Maxmaps)</b>: Planning for a local event by the name of Devhr.MX, which is looking like a complete ton of fun, also working with Bob on some super sweet stuff we’re not quite ready to talk about yet.</li> <li><b>Bob (Calisker)</b>: Put together some pretty exciting plans that aren’t ready for primetime just yet but should be fun. Just need to tie up a few loose ends first! </li> </ul> </div> <div class="ksp_weekly_item"> <h3>YouTube Spotlight</h3> <p> Until now I hadn't heard of Dentipus. With his video 'Colours' he exploded on to the scene from seemingly nowhere with brilliant camera work and attention to detail. In this video short you'll be traveling across the Kerbalverse with style.</p> <div align="center"><a href="http://www.youtube.com/user/Dentipus?feature=watch"_blank">Dentipus</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/uX5gnhQ33zs" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <!-- //## COPY A LINE FROM ABOVE AND EDIT AS NEEDED ##// --> <!-- //## OPTIONAL SNEAK PEAK BLURB & IMAGE ##// --> </div> <div class="ksp_weekly_rightcol"> <!-- //## BEGIN RIGHT COLUMN CONTENT ##// --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> Today we spotlight EnhancedNavBall which in its original concept was a planned feature for .18 but due to time limitations was forced to be pushed back. Kitoban has recreated the original plan for this implementation with some changes requested from the community. So while not 100% what was intended for the stock game, it still remains a very useful tool. This mod doesn't add any unique windows but instead uses the stock nav ball location and makes the changes required.</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/threads/50524-0-21-Enhanced-Navball-1-2/" title="" target="_blank">EnhancedNavBall Forum Thread</a></li> <li><a href="http://kerbalspaceport.com/enhancednavball/" title="" target="_blank">EnhancedNavBall Spaceport</a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Showcase</h3> <p> In this mod showcase we'll go over all the features you can expect to see in EnhancedNavBall to enhance your overall maneuvering experience. </p> <ul> <div align="center"><a href="http://www.youtube.com/user/xpdxtv?feature=watch'>http://www.youtube.com/user/xpdxtv?feature=watch"_blank">PD</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/iVui6Fr1vuA" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>Community Spotlights By: <a href="http://www.youtube.com/user/xpdxtv" target="_blank"> Alex </a></p> <p>Geschosskopf and <a href="http://forum.kerbalspaceprogram.com/threads/43871-The-Kethane-Travelling-Circus-EPISODE-14-The-Flight-of-the-D-OH!" title="" target="_blank">The Kethane Traveling Circus</a> have quite a story to tell of their adventures. Using a variety of mods and story telling in the form of forum posts you can follow their adventures. Currently on Episode 14 there is quite a bit of story to catch up on if you haven't previously seen this story. It is a very interesting read complete with photographs of their exploits.</p> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> For your chance to be featured in the next KSP Weekly or on Facebook / Twitter send xPDxTV a private forum message containing a link to the forums, imgur, youtube, spaceport or wherever you have your fan creations hidden away! We want to see your screenshots, animations, drawings, videos, cinematics , mods and everything else! Mod creators: to help give all of your mods justice; if you would like to appear on the mod showcase to talk about your mod please include that in your message. </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  4. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> September 24, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> Developer C7 shares with us one of his art assets for the upcoming patch! </p> <ul> <li> Your weekly KSP Team update. </li> <li> Next stop, Duna.</li> <li> LEGOs revived? </li> <li> Pleborian MIA assumed eaten by space monkeys! </li> <li> New R&D Assets sneek peak from C7. </li> </ul> </div> <div class="ksp_weekly_item"> <h4>KSP Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Big advancements with R&D. Added a system to allow experiments to output different results based on where you are on the planet (currently only available on Kerbin), so an experiment run on a desert will have different results than the same one done at the ice caps. There is enough to talk about there for a full dev blog entry, so stay tuned for something later. Also had a second pass at the tech tree design with Chad the other day, and we finished assigning all stock parts to their tech nodes. We also repurposed the old avionics nose cone part to be an atmospheric sensor array experiment (it had become obsolete after the SAS revision), and revised the efficiency of charging batteries by running the engines. Transmitting data requires mad amounts of power. Today I’m focusing on improvements to the UI texts that provide feedback when transmitting data, to make it as informative and intuitive as possible.</li> <li><b>Rob (N3X15)</b>: Reworking front page and plugin listing formatting so it looks less wonky, dealing with attacks on forums, helping Alex with server migration and discovering the sun again after cycling back into a regular sleep schedule. Building up resolve to tackle the mod details page.</li> <li><b>Chad (C7)</b>: I’m working on new art assets for the R&D update (see below for a sample). In order to transmit data back to Kerbin, you’ll need some nice, and powerful antennas. I’ve been busy modelling, and animating the new parts. I’ve finished a deployable panel based dish, and I’m working on an upgraded radial dish today.</li> <li><b>Alex (aLeXmOrA)</b>: Worked on the Forums migration to a new server. It took a little bit, but we wanted to make sure everything was working fine. However, we got hacked and we had to restore everything. Now it seems to be working smoothly and without any issues. </li> <li><b>Marco (Samssonart)</b>: I integrated the launcher workflow with the main game, now there will be a show/hide toggle for the launcher in the game’s settings screen too. A few bugs have started surfacing though.</li> <li><b>Daniel (DanRosas)</b>: I’ve been animating.</li> <li><b>Mike (Mu)</b>: I’ve been doing more optimisation work, a lil bug fixing and assisting with the implementation of the new buildings at KSC. </li> <li><b>Ted (Ted)</b>: I've been continuing with Branch Testing - Chad's new module has run through the process and looks awesome. Additionally, we've been Testing out Artyom's outstanding revisions to the KSC, not to mention the extensive R&D building! </li> <li><b>Miguel (Maxmaps)</b>: Dealt with the info regarding the migration, did Squadcast episode 2 and started work on episode 3 to air this Friday. Also planning our content calendar with a whole bunch of events we’ll talk about once we’re a bit closer to them.</li> <li><b>Bob (Calisker)</b>: Holiday planning as well as trying to finalize dates for a trip to D.F. Also, working on something Linux related for an upcoming story on Linux gaming, since you know Valve apparently likes Linux too these days.</li> </ul> </div> <div align="center"><a href="http://i.imgur.com/G8wA1d2.png"><img src="http://i.imgur.com/dSAfjRz.png" alt="C7 Art Assest" /></a></div> <div align="center"><a href="http://i.imgur.com/XIokZnA.png"><img src="http://i.imgur.com/EXyf58D.png" alt="C7 Art Assest" /></a></div> </div> <div class="ksp_weekly_rightcol"> <div class="ksp_weekly_item bottom_border"> <h3>YouTube Spotlight</h3> <p> Using a bit of 'movie magic' Hizuk1 chugs along for his most recent trip in KSP. A frequent submitter to the KSP weekly this is one of those builds that you just don't see all too often. The last one I can personally recall seeing was the monorail train on a track from quite a long time ago.</p> <div align="center"><a href="http://www.youtube.com/user/Hizuk1?feature=watch"_blank">Hizuk1</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/4yIepsTBXJc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> Today's mod spotlight is going to be focusing on a mod revival from a pack that was discontinued by Keptin. Roboto brings back BrickMod with a few added parts on top of it. Playing with LEGOs never felt so explosive! You'll get just about one of every different part needed to build a fully fledged rocket.</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/threads/50287-Updated-LEGO-BrickMod-to-work-with-new-KSP" title="" target="_blank">BrickMod Forum Thread</a></li> <li><a href="http://kerbalspaceport.com/brickmod-revived/" title="" target="_blank">BrickMod Spaceport</a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Showcase</h3> <p> While BrickMod doesn't have the super high part count of a pack like B9 Aerospace; it is rather unique in the fact it exploits the 'LEGO' style feel of building in KSP and takes it to a whole new level. </p> <ul> <div align="center"><a href="http://www.youtube.com/user/xpdxtv?feature=watch'>http://www.youtube.com/user/xpdxtv?feature=watch"_blank">PD</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/FyrlL4uXMuM" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/xpdxtv" target="_blank"> PD </a></p> <div align="center"><a href="http://forum.kerbalspaceprogram.com/threads/24534-Zokesia-Skunkworks-(High-Quality-Craft!)"><img src="http://i.imgur.com/yM6mgy1.png" alt="Zokesia Skunkworks" /></a></div> <p>With Pleborian still MIA from his recent migration to university 'we assume he was eaten by space monkeys' I took a look through all the recent fan submissions last week and came across <a href="http://forum.kerbalspaceprogram.com/threads/24534-Zokesia-Skunkworks-(High-Quality-Craft!)" title="" target="_blank">Zokesia Skunkworks</a>. So what is Zokesia Skunkworks? In short it is a collection of craft from a bunch creators consolidated into one easy to access area. Interestingly enough it seems to be set up like a business with over a dozen subsidiaries and 13 partner companies with a couple dozen workers. From boats, planes and rockets there is surely something in here that may catch your interest.</p> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> For your chance to be featured in the next KSP Weekly send xPDxTV a private message containing a link to the forums, imgur, youtube, spaceport or wherever you have your fan creations hidden away! We want to see your screenshots, animations, drawings, videos, cinematics , mods and everything else! Mod creators: to help give all of your mods justice; if you would like to appear on the mod showcase to talk about your mod please include that in your message. </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  5. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> September 17, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <!-- //## BEGIN LEFT COLUMN CONTENT - ALWAYS HAVE THIS COLUMN LONGER (MORE CONTENT) THAN THE LEFT ONE ##// --> <!-- //## TO ADD NEW BLOCKS COPY THE CODE BELOW AND REMOVE COMMENT TAGS ##// --> <!-- //## THE LAST ITEM IN THE COLUMN SHOULD NOT HAVE THE bottom_border PARAMETER ##// --> <!-- <div class="ksp_weekly_item bottom_border"> <h3> ##ITEM TITLE ## </h3> <p> ## ITEM CONTENT ## </p> <ul> <li> ## LIST ITEM ##</li> </ul> <div align="center"><a href="##_FULL_REZ_IMAGE_URL_##"><img src="##_THUMBNAIL_IMAGE_URL_##" alt="" /></a></div> </div> // --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> Later this week the forums will begin a server migration so the forums will be closed for a brief period during that time. Follow us on our social media to receive up to date information about the migration. </p> <ul> <!-- //## COPY THE FOLLOWING LINE FOR EACH LIST ITEM ##// --> <li> Your weekly KSP Team update. </li> <li> Streetlamps brings us 'Antlia'.</li> <li> KerbPaint and Decal Letters and Numbers; Rocket Customization? </li> <li> Pleborian heads off to University! </li> <li> KSC .22 Sneak Peek Photos! </li> </ul> </div> <div class="ksp_weekly_item"> <h4>KSP Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Creating a new dialog to display results of experiments. Now, instead of each experiment popping up one of those standard dialogs we have, like we showed in the preview video last week, there is a new bespoke dialog to show results, that collects results from multiple sources if you happen to run several experiments at once. Then, it lets you decide what to do with them one by one (Options are Discard, Keep Stored, or Transmit). This improved the overall feel of the experiments system tremendously. Last week I set up a new system to have functional part modules such as experiments talk to “effect†modules, such as animation controllers. This is a generic interface that made it a lot easier to set up the deploy/retract animations for the experiments and transmitter parts. It also means we can easily set up new animation controllers in the future using this same system. Next up after this is setting up the R&D scene to be accessible from KSC through the new facility (it’s still in a test scene). Lots of work still left to do, but taking shape nicely now. </li> <li><b>Rob (N3X15)</b>: THUNDERSTORMS, THUNDERSTORMS EVERYWHERE. Thankfully nothing got fried (yet), so I managed to fix some problems on the front page of Spaceport and add support for a header image on each addon page. Now to add all the fun image size/type validation stuff!</li> <li><b>Jim (Romfarer)</b>: I’m working on graphical elements for the results dialog which will be used together with the experiments system Felipe is putting together. </li> <li><b>Chad (C7)</b>: I had a lot of fun testing out the new module I’ve been developing. Once I’ve got that fully finished it’s back to work on more content! The QA team has been doing a great job, and I’m liking the new approach to testing.</li> <li><b>Alex (aLeXmOrA)</b>: I finished fixing some Launcher bugs last week and had a nice Mexican Independence Day holiday. Now I’m preparing everything to do the Forums migration to a different server.</li> <li><b>Daniel (DanRosas)</b>: I've been animating. I also did the Mexican Independence picture.</li> <li><b>Ted (Ted)</b>: The QA Team and I been testing out Chad's new module, which is looking excellent. Additionally, we've been testing out all that has been merged into the Develop Branch thus far, which looks equally fantastic. </li> <li><b>Artyom (Bac9)</b>: Spent the majority of my time on the new grid system for the KSC, which allows us to assemble KSC in different ways without any additional modeling of stuff like roads. Remodeled every single ground plane for that. Optimized building materials to improve performance in the KSC scene and remodeled the launch pad and runway ground and matched them the other structures better. Added the sprite-based lights to the runway to improve visibility at night. Added fancy-looking red VAB flare that I painted onto the old 0.21 teaser image and added it to the SPH tower. Updated the time of day animation to make all that stuff turn on at night and off during the day. Tinkered with the R&D model some more, adding a few additional details, including an aerodynamic tunnel, which has been suggested!</li> <li><b>Marco (Samssonart)</b>: Did more work on the installers, the Mac one gave a little trouble to be automatizable (and thus fit within the Jenkins workflow we have for releases) but it’s all done now. </li> <li><b>Miguel (Maxmaps)</b>: Been finding my feet as co-host of Squadcast with PD, trying to find more ways to bring the development team closer to the fanbase via transparency and involvement. Also answered enough emails to be thankful about the fact that society has left paper-mail behind, otherwise the entire amazon rain forest would have been spent in my inbox. </li> <li><b>Bob (Calisker)</b>: Starting to do some holiday planning, as well as having a few different discussions with some excellent folks interested in KSP’s story. Also, thinking about community events after digesting PAX Prime. </li> </ul> </div> <!-- //## COPY A LINE FROM ABOVE AND EDIT AS NEEDED ##// --> <!-- //## OPTIONAL SNEAK PEAK BLURB & IMAGE ##// --> </div> <div class="ksp_weekly_rightcol"> <!-- //## BEGIN RIGHT COLUMN CONTENT ##// --> <div class="ksp_weekly_item bottom_border"> <h3>YouTube Spotlight</h3> <p> StreetLampPro blasts off on his newest mission 'Antlia' to discover what lies beyond. Streetlamp has been creating KSP cinematics for quite a long time now so if you aren't already subscribed I would recommend doing so. This is his newest series so make sure you keep an eye out for his next video sure to come down the pipeline soon!</p> <div align="center"><a href="http://www.youtube.com/user/StreetlampPro?feature=watch"_blank">StreetLampPro</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/i5rpopo5Yqw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight 1</h3> <p> Unfortunately I've been sick over the last week so to make up for the lack in video we'll be doing a double mod spotlight and it fits quite nicely since the mods go hand in hand. Our first spotlight will cover KerbPaint. KerbPaint is a shader replacement add-on that adds alternate versions of all of KSP's built in shaders designed to permit the re-coloring of select parts.</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/50008-0-21-x-KerbPaint-Paint-layering-for-parts" title="" target="_blank">KerbPaint Forum Thread</a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight 2</h3> <p> Bringing up another very cool part customization tool is Decal Letters and Numbers and while not the most creative mod name it will allow you to slap your logo or custom text onto a craft giving it that touch of personality.</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/49658-Decal-Letters-and-Numbers" title="" target="_blank">Decal Letters and Numbers Forum Thread</a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p>Pleborian is on his way to university and we wish him all the best and hope he'll bring us more amazing fan works when he settles into his new location.</p> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> For your chance to be featured in the next KSP Weekly send xPDxTV a private message containing a link to the forums, imgur, youtube, spaceport or wherever you have your fan creations hidden away! We want to see your screenshots, animations, drawings, videos, cinematics , mods and everything else! Mod creators: to help give all of your mods justice; if you would like to appear on the mod showcase to talk about your mod please include that in your message. Want a sneak peek look at KSC in the upcoming .22 update? I think it's pretty darn awesome and you will too! Check out this album put together just for the community by clicking on the thumbnail!</p> <p><div align="center"><a href="http://imgur.com/a/WNLsl#0"><img src="http://i.imgur.com/5bVst91.png" alt="KSC .22 Sneak Peek" /></a></div></p> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  6. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> September 10, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> More information about how R&D is going to function! </p> <ul> <li> Your weekly KSP Team update. </li> <li> Sometimes the simplest of ideas are all too 'amusing'.</li> <li> kOS: the operating system for Kerbals? </li> <li> Bob never seems to do things quite right... </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h4>KSP Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Now mostly recovered from the Unite/PAX trip (was awesome btw), made big strides here today on how the gathering and transmitting of science experiments is going to work out. The recovery-vs-transmission value of the data for an experiment is now defined in the experiment itself and not in the transmitter, which makes a lot more sense. A beamed-over crew report is just as valuable as a recovered one, but a physical sample from Mun is vastly more interesting than a picture of it. I'm also working on the UI for displaying the experiment results. There’s going to be more to it than what was shown in the preview video. Also made transmitters require power now, and went over their parameters. Things are looking pretty interesting.</li> <li><b>Rob (N3X15)</b>: Spessport: Trying to get the front page styling to not look so odd. Javascript gallery slider is still being a pain. Optimizing SQL code for tagging and searching, catching up with code documentation. Plus the usual borkages on current sites.</li> <li><b>Jim (Romfarer)</b>: I’ve been working on some enhancements for the Astronaut Complex this week, along with some gui elements for the subassembly interface. </li> <li><b>Chad (C7)</b>: Back in the office now after PAX. I had a really great time and met a lot of awesome people. I spent a good bit of last week recovering from jet lag and light case of PAX pox. I’m back to work on modules now and I hope to get as much done as possible. I’ll hopefully have more for next weeks update.</li> <li><b>Alex (aLeXmOrA)</b>: Fixing Launcher bugs and now I’m trying to set up a little stats system in it that will help us to know if the Launcher is being useful or if we need to change something. </li> <li><b>Marco (Samssonart)</b>: This week, aside from Launcher bugs, I’ve been researching the possibility of creating Windows and Mac installers for KSP, Windows is easy and there doesn’t seem to be anything that could prevent a KSP Windows installer, for the Mac version I’m still researching.</li> <li><b>Daniel (DanRosas)</b>: Helped Max with the 0.22 release update video and I finally have an animatic! </li> <li><b>Mike (Mu)</b>: Been working on a major optimisation package which sees the scene transition lag greatly reduced and also some optimizations in the core code which help with larger number of ships and parts. </li> <li><b>Ted (Ted)</b>: This past week I've been testing out Mike's Sub-assembly Feature with the QA Team. It's looking pretty excellent! Additionally, I've been getting more excited than I should be about R&D. </li> <li><b>Artyom (Bac9)</b>: Worked on re-sizing the Space Plane Hangar. </li> <li><b>Miguel (Maxmaps)</b>: Answered a veritable truckload of emails while dealing with the remaining PAX business and organised Episode Zero of Squadcast, also did the voice-over for the awesome 0.22 video which Dan Rosas made. </li> <li><b>Bob (Bob)</b>: Still following up with some great people we met at PAX and sharing the new update 0.22 video that Max narrated with everybody. </li> </ul> </div> <div class="ksp_weekly_item"> <h3>YouTube Spotlight</h3> <p> MrTinyPirate takes custom mechanical parts to the max in this quirky yet strangely entertaining take on theme parks. Have you wondered what it might be like if Jeb created his own theme park? Check out MrTinyPirates take on what it could look like.</p> <div align="center"><a href="http://www.youtube.com/user/MrTinyPirate?feature=watch"_blank">MrTinyPirate</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/Ww90wuVg3U0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> <div class="ksp_weekly_rightcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> Today we take a look at kOS Scriptable Autopilot System from creator Kevin Laity. Unlike traditional autopilot systems this one in particular is very interesting: you can't just plug in a few values and launch a rocket; you will have to write a full script in order for this mod to function properly. Now don't let this detour you from checking it out as the programming language is relatively simple. I'll put all the tutorial videos so you can get started quickly in the links section !</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/47399-kOS-Scriptable-Autopilot-System-0-34" title="" target="_blank">kOS Forum Thread</a></li> <li><a href="http://kerbalspaceport.com/kos/" title="" target="_blank">kOS Spaceport Download</a></li> <li><a href=" " title="" target="_blank">Video Tutorial #1</a></li> <li><a href=" " title="" target="_blank">Video Tutorial #2</a></li> <li><a href=" " title="" target="_blank">Video Tutorial #3</a></li> <li><a href=" " title="" target="_blank">Video Tutorial #4</a></li> <li><a href=" " title="" target="_blank">Video Tutorial #5</a></li> <li><a href="http://kosdev.blogspot.ca/" title="" target="_blank">Kevin's Dev Blog</a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Mod Showcase</h3> <p> In our mod showcase today we'll be joined by a special guest. Kevin the creator of kOS has graciously joined me in todays mod showcase to help go over the basics of his mod and what its intended purpose was. I do honestly think that this is the solution to so many people having issues with auto piloting simply because you have to do all the programming. I think it's a very good balance between the two and won't get much closer as programming your own code does take testing unless you are already super familiar with the project.</p> <div align="center"><a href="http://www.youtube.com/user/xPDxTV?feature=watch" target="_blank">PD</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/zVGPjUmYHmI" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p>I love a great fan created video and so should you! I can barely describe how awesome this really is. Nassault blows yet another one out of the water with his video 'Bob'. Truly another awe inspiring creation with top notch camera work. Don't take my word for it just watch it for yourselves. <div align="center"><a href="http://www.youtube.com/user/Nassault630" target="_blank">Nassault</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/fs_DrVoNEhY" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> For your chance to be featured in the next KSP Weekly send xPDxTV a private message containing a link to the forums, imgur, youtube, spaceport or wherever you have your fan creations hidden away! We want to see your screenshots, animations, drawings, videos, cinematics , mods and everything else! Mod creators: to help give all of your mods justice; if you would like to appear on the mod showcase to talk about your mod please include that in your message.</p> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  7. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> September 3rd, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> PAX and Unite have finally come to a close so it's time to get back to normal scheduling! </p> <ul> <li>I would like to give a very warm send off to TommyGunYeah who is leaving KSPTV to focus on his last year of college. Best of luck to you Tommy in your future career!</li> <li> Your weekly developer update. </li> <li> Kerbal National Defense strategies? </li> <li> Navyfish brings out the precision tools to make docking easy! </li> <li> Pleborian brings you a double community feature!</li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Team Updates</h3> <ul> <li><b>Felipe (Harvester)</b>: Currently out of the office because of PAX.</li> <li><b>Rob (N3X15)</b>: More Spaceport 2, mostly concentrating on presenting addons and adding in statistics tracking. Somewhat hampered by vB4 breaking and a DDoS on Sunday on top of relatives visiting, but got quite a bit done.</li> <li><b>Jim (Romfarer)</b>: This week my main focus has been on the R&D tech tree icons. There’s 42, lets say 42 icons and they all look different now. </li> <li><b>Chad (C7)</b>: Currently out of the office because of PAX.</li> <li><b>Alex (aLeXmOrA)</b>: I attended Unite 2013 in Vancouver, Canada last week. I learned a lot from the conferences and also watched Felipe and Mike’s talk of KSP at the event. Now I’m back in Mexico fixing some Launcher bugs. </li> <li><b>Marco (Samssonart)</b>: I squashed a whole lot of Launcher bugs, there are still some left, but we’re getting there</li> <li><b>Daniel (DanRosas)</b>: Finished modeling the environment for the new animation. </li> <li><b>Mike (Mu)</b>: I went to Unite in Vancouver to give the aforementioned talk with Felipe. Arrived back yesterday. Slept. </li> <li><b>Ted (Ted)</b>: I've been continuing to test the Launcher with the QA Team, as well as some other fixes here and there. I've also done a bit of work on a blog which I'll hopefully have ready for viewing soon. </li> <li><b>Artyom (Bac9)</b>: Finished the work on R&D and worked on optimizing some of the buildings. </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>YouTube Spotlight</h3> <p> Today we look at user Hizuk1 and his ballistic approach to national defense. This isn't the first time he's been featured and he does create some quality material. He may even be worth a subscription. </p> <div align="center"><a href="https://www.youtube.com/user/Hizuk1?feature=watch" target="_blank">Hizuk1</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/5fJNDjA1J_k" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item"> <h3>KSP Mod Spotlight</h3> <p> Today we feature Navyfish and his Docking Port Alignment Indicator mod. This is a very intuitive docking mod that will allow you to precisely line up to the 1/10th of a degree in roll rotation and allow those precise alignments for those that are picky with alignments. One of the best parts is you no longer have to be pointing directly at the docking port, but instead you can line up directly from the start so you never have to move your "docking" orientation but instead just translate in the direction you need to go without worrying if you lined up correctly or not.</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/43901-0-21-Docking-Port-Alignment-Indicator-%28Version-2-1-Updated-8-17-13%29%29" title="" target="_blank">Docking Port Alignment Indicator Forum Thread</a></li> <li><a href="http://kerbalspaceport.com/dock-align-indicator/" title="" target="_blank">Docking Port Alignment Indicator Spaceport Download</a></li> </li> </ul> </div> </div> <div class="ksp_weekly_rightcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Showcase</h3> <p> So let's get down to the nitty gritty and go over some of the basic functions to expect out of Navyfish's docking mod.</p> <ul> <li>Automatically pops-up when you target a docking port.</li> <li>Requires no special parts. Use it on existing ships with ease.</li> <li>Provides orientation indicators for yaw, pitch and roll.</li> <li>Displays a 'Turn Towards' arrow when alignment is too far off.</li> <li>Displays 'Course Deviation' from your target’s approach centerline.</li> <li>Displays distance to target and closure velocity.</li> <li>Visually depicts translational movement with respect to centerline.</li> <li>Easy-to-read, simple gauge. No numbers or head-scratching.</li> <div align="center"><a href="https://www.youtube.com/user/xpdxtv?feature=watch" target="_blank">PD</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/MK6a7PRus7o" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p>This weeks Through The Telescope certainly has an Apollo feel to it, with a look at not one but two pieces of community gold. First up is a creation by forum user Check who has created a perfect replica of the Apollo/Saturn V rocket using the <a href="http://kerbalspaceport.com/procedural-fairings/">Procedural Fairings</a> and <a href="http://kerbalspaceport.com/stretchytanks/">Stretchy Tanks</a> mods. <div align="center"><a href="http://i.imgur.com/ZCEC4cr.jpg"><img src="http://i.imgur.com/m9hWDdh.png" alt="Saturn V Replica" /></a></div> <p>As you can see, this is one rocket you don't want to leave at home. Why not create your own using <a href="http://forum.kerbalspaceprogram.com/showthread.php/47273-Saturn-V-Apollo-using-the-Stretchy-Tanks-Procedural-Fairings-mods">Checks detailed post</a> as a guide?</p> <p>Secondly, for this week only, I leave you with something I found so amazing I couldn't not feature it: this is a short movie created by Youtube user BarryDennen12 and is simply entitled 'In the shadow of the Mun'.</p> <div align="center"><a href="http://www.youtube.com/user/BarryDennen12?feature=watch" target="_blank">BarryDennen12</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/8bnhUPbUnNQ" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> <p>Special thanks to PD for letting me have a double feature this week </p> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> Don't forget to keep sending in your fan creations! We love to see them all; from mods, pictures and spacecraft to videos and animations or anything else you have created! You name it we want to see and feature it! Send xPDxTV a personal message on the forums with your link to imgur, the forums, spaceport or youtube for a chance to be featured in the KSP Weekly.</p> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  8. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> August 27th, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> PAX Prime is almost here but we still manage some good information! </p> <ul> <li> Your weekly developer update. </li> <li> Bill... Since when did he...? </li> <li> KerbTown and Kerbin City, is it too ambitious? </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Developement Updates</h3> <h4>KSP Dev Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Not much time for dev work this week, with Unite and PAX just a few days away. I did manage to write a cool system to output results of science experiments when you run them. The system itself is pretty uninteresting, unless you’re the sort who finds enumerated collections of data fun, but there’s a lot of potential for comedy in doing science the Kerbal way. Looking forward to developing it further when we get back.</li> <li><b>Rob (N3X15)</b>: Wiki upgrades and fixing, working on the front page of Spaceport which is a little more troublesome than anticipated, since stealing the code from current spaceport isn't viable. Plus, fixing the patcher on Linux (suspecting Ubuntu 13 broke something), and a few other minor emergencies here and there. Like relatives. And panicky realization that PAX is a few hours drive away from me.</li> <li><b>Jim (Romfarer)</b>: This week i have been completing the code that draws relations (arrows) between tech nodes on the tech tree. I've also added new graphical elements to the sub-assembly parts of the VAB. </li> <li><b>Chad (C7)</b>: Working on new parts for the game, modelling and animating them, along with integrating them into the game. It’s a nice change of pace. I’m going to be pretty busy with PAX until the end of the month though.</li> <li><b>Alex (aLeXmOrA)</b>: Finished some last features of the Launcher. Doing some tests and fixing bugs.</li> <li><b>Marco (Samssonart)</b>: More Launcher work, struggling with Linux business.</li> <li><b>Daniel (DanRosas)</b>: This week was for editing videos, and gathering interesting stuff for the upcoming conferences, like crafting logos. This week I started modeling and hopefully I’ll have an animatic for the next kerbal adventure.</li> <li><b>Mike (Mu)</b>: The summer conference schedule looms and I have been preparing for our Unite presentation. See you there!</li> <li><b>Ted (Ted)</b>: Begun testing out the Launcher that the Team has been working on, looks great so far! I've also spent today and yesterday going through all of the Experimental Applications and accepted a lot of folks on to the Team.</li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>YouTube Spotlight</h3> <p> This has got to be one of if not the best cinematic currently circulating the Internet for KSP. Nassault blows it out of the water with this absolutely brilliant video about a very unlikely hero. This is just one of those videos you won't want to miss!</p> <div align="center"><a href="http://www.youtube.com/user/Nassault630?feature=watch" target="_blank">Nassault</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/Rhpy9zBpLMw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item"> <h3>KSP Mod Spotlight</h3> <p> Today we feature a mod in it's alpha stages of development. KerbTown is quite possibly the most ambitious project undertaken by the mod community. Many current contributors to the project are already working and churning out the content for this latest release and you can see the fruits of their labor starting to take shape. One note of interest is that you will be required to download and install both KerbTown and Kerbin City to use this mod. Since they both go hand in hand i've linked all the relevant information down below. Making something for KerbTown is pretty simple if you have some basic experience. It's pretty much just making and texturing a 3D model (that's the experienced part) and then putting it through Unity in an almost identical way to parts, and then setting up a config file. There's a great set of instructions for the Unity and config part written by the plugin dev for people to use. KerbTown itself has a neat little GUI in the flight scene that lets you place your static object wherever you like as well, you don't need to figure out any crazy coordinates or anything. You just send out something to be in range of where you want to place something and then open up the GUI and that'll do the coordinates for you.</p> <ul> <li>*Required to Use* <a href="http://forum.kerbalspaceprogram.com/showthread.php/40374-WIP-KerbTown-v0-12-3-Beta-Place-static-buildings-cities-launch-sites-more%21" title="" target="_blank">KerbTown</a></li> <li>*Project Details* <a href="http://forum.kerbalspaceprogram.com/showthread.php/46643-Kerbin-City-Community-Project-phase-A-and-B">Kerbin City Project Phases</a></li> <li>*Required to Play* <a href="http://forum.kerbalspaceprogram.com/showthread.php/47666-Kerbin-City-OPENS%21-Build-1">Kerbin City Opens</a></li> </li> </ul> </div> </div> <div class="ksp_weekly_rightcol"> <div class="ksp_weekly_item bottom_border"> <h3>Mod Showcase</h3> <p> In our mod showcase today we'll go over some of the many things to expect from KerbTown. I highly recommend you read the manual either in the forum link posted above or in the download folder should you choose to pick up this mod. You will have to download at least 2 separate mods to properly use KerbTown and Fly around Kerbin City. Neither of which is actually on the same page so i've linked them together for you up above. Once you have it installed it's a very cool, very ambitious project that you can take upon yourself to either create new buildings or download others creations and check them out. For Kerbin City, each person has a plot of the city to put what they wish in, with some limitations like height and not to make something utterly ridiculous. Each person then sends their completed plot to the project lead who combines that with the existing city and presumably then publishes the new version for people to use. Currently the whole project is in the first phase with the small city section and the airport. Future phases will add more "islands" like a business district, industrial area and similar. How far it'll actually get before the performance hit renders it unplayable is anyones guess though.</p> <div align="center"><a href="http://www.youtube.com/user/xPDxTV?feature=watch" target="_blank">PD</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/3HvxxVnFCTw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p>"When will there be cities" is a question that a lot of you will be all too familiar with. It is a common question that both new and old players will think about at least once, many discussions have taken place on the forums as to what these would be like or the feasibility to have such things in game.</p> Well today I can finally put these questions to rest, right now a group of modders is working to create the first city in KSP using tools that currently exist to add custom buildings to the game world, ladies and gentlemen I give you KerbTown: <a href="http://forum.kerbalspaceprogram.com/showthread.php/40374-WIP-KerbTown-v0-12-3-Beta-Place-static-buildings-cities-launch-sites-more%21" title="" target="_blank">KerbTown Alpha Mod</a> <p>To read more about the project and see some of those involved head on over to the <a href="http://forum.kerbalspaceprogram.com/showthread.php/46643-Kerbin-City-Community-Project-phase-A-and-B">Kerbin City Project Phases</a> thread and see how everything is being developed.</p> <br/> <div align="center"><a href="http://i.imgur.com/BDeMRzH.jpg"><img src="http://i.imgur.com/dHe0lw7.png" alt="KerbTown Runway" /></a></div> <div align="center"><a href="http://i.imgur.com/ovOL4G2.jpg"><img src="http://i.imgur.com/cxiXenV.png" alt="KerbTown City" /></a></div> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> Don't forget to keep sending in your fan creations! We love to see them all and you deserve to all be featured but we just don't have the room and deciding what goes into the weekly is a task in and of itself sometimes! Simply send me, xpdxtv, a personal forum message with your link to a forum post, imgur picture or youtube video for a chance to be featured in the next weekly!</p> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  9. +rep yes? I love the KSP weeklies, thank you for them! Keep 'em coming!

  10. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> August 20th, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> Harvester and the rest of the devs are hard at work as usual on all things Kerbal! </p> <ul> <li> Your weekly developer update. </li> <li> A working reciprocating engine in KSP? How does it work? </li> <li> Procedural fuel tanks finally hit the mod shelves of spaceport! </li> <li> Any landing you can walk away from? </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Developement Updates</h3> <h4>KSP Dev Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Started work on the ‘business end’ of the R&D mechanic, with the science experiment and data transmission modules for the experiment canisters and antennas. Lots of backend work to make that happen, but the implementation is starting to look really nice. </li> <li><b>Rob (N3X15)</b>: PHP changed some coding standards, so I spent a bunch of time making sure all the php tags were “correctâ€Â. Wrestling with file upload system still.</li> <li><b>Jim (Romfarer)</b>: Work continues on the Research and Development GUI. It’s all more or less working now, as in, tech can be researched and parts can be unlocked.</li> <li><b>Chad (C7)</b>: I’ve been working with the testing team to polish and refine my changes from over this last week. Coming along slowly but surely.</li> <li><b>Alex (aLeXmOrA)</b>: I keep working on the Launcher. Last week I managed to start the Patcher from the Launcher and deactivate the “Update†and “Play†buttons, so the player won’t press them while the Patcher is working. It waits until the patcher process finishes/gets killed, to activate the buttons again. Now I’m setting the assets changes of the UI Launcher.</li> <li><b>Marco (Samssonart)</b>: Polishing the Settings UI for the launcher and about to move on to the secret Advanced Settings</li> <li><b>Daniel (DanRosas)</b>: Finished the backdrop for the Astronaut Complex, after a few talks with Felipe to improve it (see attached images). Kerbals are not so tidy with their working environments, probably they have hired some Kerman to clean the mess for them. They’re just kind of sloppy, but not a mess. That’s why they forget to pick up their coffee mugs, and stuff like that, because they’re thrilled to be on the next assignment before launching into space. It gives some ideas for future animations heh. Also been adjusting some assets for the launcher.</li> <li><b>Mike (Mu)</b>: Been working on more subassembly work and some performance enchancements.</li> <li><b>Ted (Ted)</b>: I've been sorting through the Experimental Team applications, but haven't accepted any applications yet, so don't worry if you haven't heard back. Additionally, I've been looking into some of the more elusive bugs that we've encountered in the past to see if anything could be narrowed down. Additionally, the QA Team and I working on an Early Testing Branch for some revisions to the SAS that C7 has been doing.</li> </ul> <div align="center"><a href="http://i.imgur.com/Jf4BoeD.jpg"><img src="http://i.imgur.com/cSAVuIl.png" alt="Astronaut Complex Interior" /></a></div> </div> <div class="ksp_weekly_item"> <h3>YouTube Spotlight</h3> <p> Today we feature once again Hizuk1 and his amazing reciprocating engine. You can trust me when I say this build is pure genious and is worth a watch and more! Check this video out and see what is possibly the coolest mechanical invention in Kerbal Space Program yet!</p> <div align="center"><a href="http://www.youtube.com/user/Hizuk1?feature=watch" target="_blank">Hizuk1</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/ilynT_i4XBc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> <div class="ksp_weekly_rightcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> Today we feature another very cool procedural part. Ever since the release of procedural wings and other procedural parts I knew it was only a matter of time before procedural tanks hit the market. Today we'll be looking at Kerbchem Industries and his/her stretchy tanks mod!</p> <ul> <li><a href="http://kerbalspaceport.com/stretchytanks/" title="" target="_blank">Stretchy Tanks</a></li> </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Mod Showcase</h3> <p> Todays short film features stretchy tanks and showcases the basics and use of the mod.</p> <ul> <li>Five fully adjustable fuel tank sizes ranging from half meter to full five meter tanks.</li> <li>Includes support for modular fuel tanks.</li> <div align="center"><a href="http://www.youtube.com/user/xPDxTV?feature=watch" target="_blank">PD</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/lKrxISOJqg8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p>Today I thought we could see something that is a bit different. Down in the bowels of YouTube if you search with a magnifying glass you can find some very creative people. AligatorGames is one of these and has created a brilliantly sad cinematic. Any landing you can walk away from has always been toted as a good thing, but how do the kerbals feel about this? I guess you'll just have to watch and find out.</p> <div align="center"><a href="http://www.youtube.com/user/EvilotionCR2?feature=mhee" target="_blank">AligatorGames</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/1UKFaE7zC_8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> Don't forget to keep sending in your fan creations! We love to see them all and you deserve to all be featured but we just don't have the room and deciding what goes into the weekly is a task in and of itself sometimes! Simply send me, xpdxtv, a personal forum message with your link to a forum post, imgur picture or youtube video for a chance to be featured in the next weekly! <div align="center"><a href="http://i.imgur.com/yE81pyB.jpg"><img src="http://i.imgur.com/lVIKv1G.png" alt="Astronaut Complex Interior" /></a></div> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  11. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> August 13th, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <!-- //## BEGIN LEFT COLUMN CONTENT - ALWAYS HAVE THIS COLUMN LONGER (MORE CONTENT) THAN THE LEFT ONE ##// --> <!-- //## TO ADD NEW BLOCKS COPY THE CODE BELOW AND REMOVE COMMENT TAGS ##// --> <!-- //## THE LAST ITEM IN THE COLUMN SHOULD NOT HAVE THE bottom_border PARAMETER ##// --> <!-- <div class="ksp_weekly_item bottom_border"> <h3> ##ITEM TITLE ## </h3> <p> ## ITEM CONTENT ## </p> <ul> <li> ## LIST ITEM ##</li> </ul> <div align="center"><a href="##_FULL_REZ_IMAGE_URL_##"><img src="##_THUMBNAIL_IMAGE_URL_##" alt="" /></a></div> </div> // --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> Today we get a sneak-peek into what R&D could potentially look like! </p> <ul> <!-- //## COPY THE FOLLOWING LINE FOR EACH LIST ITEM ##// --> <li>I would like to welcome Spootyman, Kofeyh and Nooby aboard the KSPTV Stream Team. There is only 1 application still under review but if you haven't made the team please try again next time.</li> <li><a href="http://forum.kerbalspaceprogram.com/entry.php/809-Experimental-Applications-Open-Again" title="" target="_blank">KSP Experimental Applications</a> are once again open and will be looking primarily for Mac OSX, and Linux users for testing.</li> <li> Your weekly developer update. </li> <li> What would Kerbin be like if Kerbals had weapons? </li> <li> Thunder Aerospace enters life support? </li> <li> The progression of KSP in a chart made by the community! </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Developement Updates</h3> <h4>KSP Dev Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Work continues on the implementation of R&D. Very pleased with how it’s turning out. Today I got the R&D scenario module to start itself up with a proper initial state when starting a new game, so no need to hack the save files to test R&D systems anymore. Spent some time on a few dev tools last week, and they’ve already paid off. Being able to have the game tell you which parts are still unassigned to a tech node is invaluable. All in all, we’re making good steady progress, but there’s still a looooong way to go ahead of us.</li> <li><b>Rob (N3X15)</b>: Fun with routing, more fun with getting Spaceport 2’s filesystem working. Addon editing, creation and tagging is pretty well completed. Also messing around with youtube-styled jQuery-based tagging fields.</li> <li><b>Jim (Romfarer)</b>: The R&D GUI is starting to take shape. Most of the graphical elements are completed and we now have a working prototype that runs with the back-end currently in place. This is partly due to the new front-end vs back-end design we have set up where the two are much more loosely coupled than the last project, the crew management system.</li> <li><b>Chad (C7)</b>: I spent the last week testing and tuning the SAS, I also added more feedback to the UI in regards to what mode the SAS is in. So it should be clear exactly what it is doing now. Still testing the Unity upgrade, other than a few minor issues it’s going well. I’ll be working on sorting those out this week.</li> <li><b>Alex (aLeXmOrA)</b>: I’ve been working on the CheckforUpdates feature that the Launcher will be doing. If your KSP copy isn’t the latest one, you’ll be able to start the patcher from the Launcher to update it. Also, tweaked some visual effects of the UI buttons.</li> <li><b>Marco (Samssonart)</b>: Aside from my usual support duties I’m helping out with the Launcher, focusing on the game settings that will be modifiable through the Launcher</li> <li><b>Daniel (DanRosas)</b>: I finished the mockups for the Launcher and the settings screens. Also the respective assets for those screens. There’s only two pics missing, but I’m giving it some thought about their design. On the other hand, I’m getting somewhere with the Astronaut Complex backdrop, it’s looking fun. Once I have a more finished product I’ll share the image here. I’m doing it as a 3d scene in order to be able to use it in a future Kerbal short. </li> <li><b>Mike (Mu)</b>: Worked last week on the sub-assembly loading system for the editor. Made a good amount of progress on it, and will continue working on it this week. </li> <li><b>Ted (Ted)</b>: I've been making some further adjustments to plans here and there, making sure that Testing is going to run as smoothly as possible. Changed the Tracker a bit to make it much easier to use - for both Testers and Developers alike. Finally, I've also opened up Experimental Team applications for OSX and Linux players. </li> <li><b>Artyom (bac9)</b>: Working on a bunch of new content that will support the R&D features. In fact, I did the same on the previous week, sorry about missing the last weekly (damn time zones). First, I obviously have to create the R&D facility model itself, which is progressing nicely. After that, I have a huge bunch of content ahead of me, which will, erm, illustrate your progress through said research. I'm sure we'll show that a bit later. Speaking of the R&D facility, check my concept of it on the right. </li> <!-- //## COPY A LINE FROM ABOVE AND EDIT AS NEEDED ##// --> </ul> <!-- //## OPTIONAL SNEAK PEAK BLURB & IMAGE ##// --> </div> <div class="ksp_weekly_item"> <h3>YouTube Spotlight</h3> <p> Today we look at user 신형 김 and his cinematic style space station video. It does contain a few mods but overall I was impressed with his building aesthetics. </p> <div align="center"><a href="http://www.youtube.com/channel/UCpUUNsHXZafeLhYpE1hZi3A?feature=watch" target="_blank">신형 김</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/QbrQIJmBNac" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> <div class="ksp_weekly_rightcol"> <!-- //## BEGIN RIGHT COLUMN CONTENT ##// --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> Due to a failure of my powersupply and subsequent loss of my HDD I was not able to fully implement the mod spotlight changes I wanted to start. This week, however, we feature Thunder Aerospace Corporation and the Life Support Mod. This mod will allow you to simulate needing Air, Water and Food as well as waste such as C02 and will require you to supply the core needs of your kerbals.</p> <ul> <li><a href="http://kerbalspaceport.com/tac-life-support/" title="" target="_blank">TAC Life Support</a></li> </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Mod Spotlight</h3> <p> Because of an unfortunately timed power supply and HDD crash i was not able to get a video up in time for this weeks mod showcase as the raw data was lost, however, not to be discouraged I will list the major features of this mod as I have had a chance to play with it and find it very cool.</p> <ul> <li>Kerbals require resources to live.</li> <li>Kerbals produce waste resources.</li> <li>Kerbals on EVA still use resources.</li> <li>Inactive manned vessels will still consume resources.</li> <li>Includes Hex Containers from Greys for Food.</li> <li>For more information head on over to the spaceport link provided above.</li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p>Today I thought we could see something that is a bit different. Down in the <a href="http://forum.kerbalspaceprogram.com/forumdisplay.php/33-General-KSP-Discussion">KSP General</a> section of the forums there was laying in wait a user created chart showing the overall progress of KSP. Today's TTT draws its sights to Nachtwind. Nachtwind has created a near flow chart of every update and other related release information entailing the development of KSP as a whole. Nachtwind has said that they will continue work on the project so make sure you keep yourself up to date from time to time by checking it out. <div align="center"><a href="http://i.imgur.com/SyF2ecJ.png"><img src="http://i.imgur.com/8iwQVVf.png" alt="KSP Development Chart" /></a></div> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> Don't forget to keep sending in your fan creations! We love to see them all and you deserve to all be featured but we just don't have the room and deciding what goes into the weekly is a task in and of itself sometimes! Today we have a sneak-peek of Research and Development! This picture is very much still a work in progress and does not necessarily represent the final product.</p> <div align="center"><a href="http://i.imgur.com/MXoZHyo.png"><img src="http://i.imgur.com/BElJ5eu.png" alt="R&D Building Sketch" /></a></div> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  12. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> August 6th, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <!-- //## BEGIN LEFT COLUMN CONTENT - ALWAYS HAVE THIS COLUMN LONGER (MORE CONTENT) THAN THE LEFT ONE ##// --> <!-- //## TO ADD NEW BLOCKS COPY THE CODE BELOW AND REMOVE COMMENT TAGS ##// --> <!-- //## THE LAST ITEM IN THE COLUMN SHOULD NOT HAVE THE bottom_border PARAMETER ##// --> <!-- <div class="ksp_weekly_item bottom_border"> <h3> ##ITEM TITLE ## </h3> <p> ## ITEM CONTENT ## </p> <ul> <li> ## LIST ITEM ##</li> </ul> <div align="center"><a href="##_FULL_REZ_IMAGE_URL_##"><img src="##_THUMBNAIL_IMAGE_URL_##" alt="" /></a></div> </div> // --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> I'm hoping to make some positive changes into how our mod showcasing works starting next week based upon feedback received from our viewers! </p> <ul> <!-- //## COPY THE FOLLOWING LINE FOR EACH LIST ITEM ##// --> <li>KSP-TV Broadcaster Applications have been reviewed and those of you that are being considered have been sent messages through the forums. Applications will open again at a later date.</li> <li> Your weekly developer update. </li> <li> What would Kerbin be like if Kerbals had weapons? </li> <li> Thunder Aerospace enters life support? </li> <li> Rock out with another look into the community! </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Developement Updates</h3> <h4>KSP Dev Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Picking up momentum again after a very welcome break last week. Started designing the Tech Tree for the upcoming Research & Development. Much too soon to get into detail about it, but it’s starting to look very interesting and cool. There will be a proper dev blog about it once it’s presentable. </li> <li><b>Rob (N3X15)</b>: HATE. HATE. HATE SPACEPORT. Re-engineering some of the form validation system so it works with the Markdown-compatible add-on fields. Evaluating how to install Varnish on the store server with minimal downtime. </li> <li><b>Jim (Romfarer)</b>: I am currently working on the Research & Development gui. What can i confirm at this time? It will have a tech tree with nodes, represent technology you can research. For every technology there will be a display telling you which parts you can unlock. </li> <li><b>Chad (C7)</b>: I spent the last week on vacation and had a good time visiting family. Upon returning to work Monday, I began testing Unity 4.2 as a potential upgrade for KSP. I’m also working on some adjustments and upgrades to SAS, based on player feedback from testing 0.21.1. </li> <li><b>Alex (aLeXmOrA)</b>: I realized that HTML Engine for Unity is not needed to develop the Launcher I’m working on. I set all the UI into the scene and started programming all the functionality. </li> <li><b>Daniel (DanRosas)</b>: I was working on the UI for the game launcher, tweaking the design, moving things, and such. There’s still one more screen left to do. I’m currently working on new concepts for the astronaut complex interior, to replace the grey background that we currently have. </li> <li><b>Mike (Mu)</b>: I also had a week’s holiday to recharge the mental batteries. This week I’m back to working on some new VAB/SPH editor upgrades. </li> <li><b>Ted (Ted)</b>: I’ve been continuing to refine the Testing Process further, looking at possible improvements to both the Team and the Bug Tracker. As well as helping to test out KSP’s Unity 4.2 upgrade with the QA Team. </li> <!-- //## COPY A LINE FROM ABOVE AND EDIT AS NEEDED ##// --> </ul> <!-- //## OPTIONAL SNEAK PEAK BLURB & IMAGE ##// --> </div> <div class="ksp_weekly_item"> <h3>YouTube Spotlight</h3> <p> There were some very cool video submissions this week to the KSP Weekly. SqueegyMackoy stands out amongst the crowd with this brilliant Kerbals at War 2 video. You could say this video has explosive personality, as it will literally blow you away! </p> <div align="center"><a href="http://www.youtube.com/user/squeegymackoy" target="_blank">SqueegyMackoy</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/CwiUbsq2q58" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> <div class="ksp_weekly_rightcol"> <!-- //## BEGIN RIGHT COLUMN CONTENT ##// --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> Starting next week I would like to change how the mod showcase has worked based on viewer feedback. This week, however, we feature Thunder Aerospace Corporation and the fuel balancer mod. This mod will allow you to move fuel between all of your craft and is very intuitive.</p> <ul> <li><a href="http://kerbalspaceport.com/tac-fuel-balancer-v1-0/" title="" target="_blank">TAC Fuel Balancer</a></li> </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Mod Spotlight</h3> <p> Starting next week I would like to feature individual interviews with the devs of their mods or, if unavailable, do an independant video about the mod in our spotlight. This week I'll post the key features of the TAC fuel balancer mod.</p> <ul> <li>Transfer a resource into a part, drawing an equal amount from each other part.</li> <li>Transfer a resource out of a part, transferring an equal amount into each other part.</li> <li>Enable balance mode to transfer a resource such that all parts are the same percentage full.</li> <li>Dump a resource out of a part. Note that the resource is lost, never to be found.</li> <li>Lock a part, so that none of the resource will be transferred into or out of the part.</li> <li>When still Prelaunch (or Landed): edit the amount of a resource loaded in a part. Works on all resources, even solid rocket fuel.</li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p>There is always something to find within the fan-works section that is truly brilliant. Down in the <a href="http://forum.kerbalspaceprogram.com/forumdisplay.php/40-KSP-Fan-Works">KSP Fan Works</a> section of the forums are many of these hidden gems. Today's TTT draws its over-going gaze to Hizuk1. Hizuk has created a trailer style cinematic for KSP. I would like to note that the first 30 seconds or so doesn't have any sound and that it gets loud in a hurry so be careful with your volume levels. <div align="center"><a href="http://www.youtube.com/user/hizuk1" target="_blank">Hizuk1</a></div> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/mzRzpo_h8vs" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> You guys and gals of Kerbal Space Program, all of you Kerbanauts truly manage to make some very awesome fan creations! If you haven't been featured on the weekly for a fan creation of your own don't be discouraged keep sending those messages with links to your video, trailer, cinematic, animation, screen shot, artwork, 3d renders, everything! Send me your imgur, youtube, or forum links in a message on the forums.</p> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  13. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> July 23, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <!-- //## BEGIN LEFT COLUMN CONTENT - ALWAYS HAVE THIS COLUMN LONGER (MORE CONTENT) THAN THE LEFT ONE ##// --> <!-- //## TO ADD NEW BLOCKS COPY THE CODE BELOW AND REMOVE COMMENT TAGS ##// --> <!-- //## THE LAST ITEM IN THE COLUMN SHOULD NOT HAVE THE bottom_border PARAMETER ##// --> <!-- <div class="ksp_weekly_item bottom_border"> <h3> ##ITEM TITLE ## </h3> <p> ## ITEM CONTENT ## </p> <ul> <li> ## LIST ITEM ##</li> </ul> <div align="center"><a href="##_FULL_REZ_IMAGE_URL_##"><img src="##_THUMBNAIL_IMAGE_URL_##" alt="" /></a></div> </div> // --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> The .21 update is close at hand and I sit down with C7 for some developer commentary. </p> <ul> <!-- //## COPY THE FOLLOWING LINE FOR EACH LIST ITEM ##// --> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/41645-KSP-TV-Broadcaster-Applications-NOW-OPEN" title="" target="_blank">KSP-TV Broadcaster Applications</a> are now open so if you are interested fill out the form.</li> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/41648-Language-moderators-wanted" title="" target="_blank">Language Moderator Applications</a> are now open so if you are interested in helping out the international community please head on over and fill out the form.</li> <li> Your weekly developer update. </li> <li> PD hosts a developer commentary with C7. </li> <li> The power of steam, is it still awesome? </li> <li> A look into a Kerbal Constellation like you've probably never seen before. </li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Developement Updates</h3> <h4>KSP Dev Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Still going through bugs here. Didn’t get as much dev time as I would have liked this week because I had to venture out into the outside world to take care of some paperwork... not fun. The game’s been steadily getting better and more stable though, it’s looking pretty good overall. </li> <li><b>Chad (C7)</b>: This past week I've been refining the SAS to be even better, fixing up the Scenarios and Tutorials to be 0.21-ready and doing some good old general bug-fixing. </li> <li><b>Jim (Romfarer)</b>: Updated the gui’s with better exception handling. Particularly those IO cases where the dialogs are loading your vessels from file. </li> <li><b>Artyom (Bac9)</b>: Added nighttime emissive animations to the space center so that it will light up at night, fixed textures on multiple parts (in particular, emissive textures and heat animations of 5 engines) and rechecked the space center models for bugs for n-th time. Also spent time developing other new scenery, new island airport in particular. </li> <li><b>Alex (aLeXmOrA)</b>: Putting finishing touches to the webdev stuff. Do not panic if the website goes into maintenance mode. </li> <li><b>Daniel (DanRosas)</b>: Polishing, rendering, and making sure a certain animation looks great. </li> <li><b>Rob (N3X15)</b>: VAAAAARNIIIIIIISH! *shakes fist* That and fixing more power supplies, fixing databases, and getting email validation and password resets working on Spaceport 2, which was a far bigger deal than I anticipated. </li> <li><b>Mike (Mu)</b>: Fixing bugs, optimising various things, creating new bugs, fixing new bugs. </li> <li><b>Ted (Ted)</b>: Over the past week, I’ve consumed an ocean’s worth of coffee and clocked in 60+ hours on KSP. As a Team, we’ve found and fixed 53 bugs, this week and the number is still increasing! Additionally, I’ve also been working very closely with Chad on perfecting and fine-tuning some of the features he’s implementing. </li> <!-- //## COPY A LINE FROM ABOVE AND EDIT AS NEEDED ##// --> </ul> <!-- //## OPTIONAL SNEAK PEAK BLURB & IMAGE ##// --> </div> <div class="ksp_weekly_item"> <h3>YouTube Spotlight</h3> <p> I had an opportunity for an exclusive interview with Chad "C7" Jenkins in this .21 sneak peek video! This one will contain spoilers so if you don't want .21 spoiled for you please skip the video. </p> <div align="center"><a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/-tslKIlAxHQ" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> <div class="ksp_weekly_rightcol"> <!-- //## BEGIN RIGHT COLUMN CONTENT ##// --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> Once in a while a mod comes around that offers a great deal of versatility and usability. Today we bring you Steam Gauges by Trueborn. Not only will you get that classic look of old gauges but you will also get a great deal of usability as it offers up information without adding all the extra autopilot features of other mods. Watch the video down below as our very own Scott Manley showcases this brilliant mod. </p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/40730-SteamGauges-Release-Thread" title="" target="_blank">Steam Gauges</a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Showcase</h3> <p> Interested in seeing more about the Steam Gauges mod? Check out Scott Manley's video showcase! </p> <div align="center"><a href="http://www.youtube.com/user/szyzyg" target="_blank"> Scott Manley </a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/usIgxnFI7fM" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives'>http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p> The Constellation mission, if it had not been cancelled, would have been one of the most ambitious space exploration mission of our time. Out of all the proposed missions for NASA this one has always piqued my curiosity and it seems I'm not alone. <p><a href="http://www.youtube.com/user/katateochi">Katateochi</a> has carried out this great mission on behalf of all Kerbals everywhere in an effort to bring life to the barren planet of Duna, I really recommend giving this a watch as it's a great tribute to a great idea. </p> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/Tp6yj2k0Fpc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> Every week we receive a plethora of amazing fan creations and it is always amazing to see what you our community has to offer. We are limited in how many items we can promote, however, do not let that stop you from submitting! If you have a screenshot, picture, animation, cinematic trailer or any other type of fan-work please keep on submitting them as we love to see all of your creations!</p> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborian" target="_blank">Pleborianlives</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  14. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> July 16th, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <!-- //## BEGIN LEFT COLUMN CONTENT - ALWAYS HAVE THIS COLUMN LONGER (MORE CONTENT) THAN THE LEFT ONE ##// --> <!-- //## TO ADD NEW BLOCKS COPY THE CODE BELOW AND REMOVE COMMENT TAGS ##// --> <!-- //## THE LAST ITEM IN THE COLUMN SHOULD NOT HAVE THE bottom_border PARAMETER ##// --> <!-- <div class="ksp_weekly_item bottom_border"> <h3> ##ITEM TITLE ## </h3> <p> ## ITEM CONTENT ## </p> <ul> <li> ## LIST ITEM ##</li> </ul> <div align="center"><a href="##_FULL_REZ_IMAGE_URL_##"><img src="##_THUMBNAIL_IMAGE_URL_##" alt="" /></a></div> </div> // --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> This week we have some potentially amazing news for those that are worried about saves files. This feature hasn't been confirmed yet but Harvester gives us a sneak peek into what it could look like. </p> <ul> <!-- //## COPY THE FOLLOWING LINE FOR EACH LIST ITEM ##// --> <li>Your KSP Weekly Dev Updates!</li> <li>Sneak peek into the new KSC!</li> <li>Jebs daring plan to get home?</li> <li>NovaPunch is still being updated!</li> <li>Pleborian sorts through all the fan-work submissions with his telescope!</li> </ul> </div> <div class="ksp_weekly_item"> <h3>Developement Updates</h3> <h4>KSP Dev Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Bugfixing, Bugfixing, Bugfixing.... Also wrote a system to attempt upgrading saves, which is currently being tested. No word yet on whether or not it’ll even be usable, and even then, it’s not going to be able to adapt every save, but we might be able to salvage a station or two. </li> <li><b>Chad (C7)</b>: Over the last week, I spent a good bit of time with the testing teams working on bugs. Nothing terribly exciting, just polishing up things mostly. </li> <li><b>Artyom (Bac9)</b>: My precious, flawless models traitorously concealed some bugs from me which only came up right now. So I’m fixing those. In other news, I improved the models of roads, created a new crawlerway that properly connects to the launchpad, and did some important tweaks to interior lighting in VAB. It’s an ongoing process, I still have some stuff of that sort to do over the next few days. Overall, though, I’m very satisfied with how my content is sitting in the game. Old space center feels almost foreign now. </li> <li><b>Alex (aLeXmOrA)</b>: Almost done with the webdev stuff! Can’t wait to show the world. </li> <li><b>Daniel (DanRosas)</b>: Adding the final details to that thing I’ve been animating. You know, particles, color correction, and that sort of kerbal happiness. And helping out aLeXmOrA with his ultra secret thing. And you finally saw the 2D assets I was talking about! It’s good to know you liked the Steam Trading Cards, they were really fun to make. How about some wallpapers with those famous kerbals? </li> <li><b>Mike (Mu)</b>: I’ve spent the week fixing bugs and adding enhancements to various systems. </li> <li><b>Ted (Ted)</b>: This week I’ve been slaving over a hot Bug Tracker, ensuring all is running smoothly. The influx of new Experimental Testers has kept me very occupied all week, with showing them the ropes and helping them get their head around 0.21. Finally, I’m getting still used to working with this awesome Team of Developers. </li></br> <!-- //## COPY A LINE FROM ABOVE AND EDIT AS NEEDED ##// --> </ul> <!-- //## OPTIONAL SNEAK PEAK BLURB & IMAGE ##// --> <p> So this week I get to show you the new KSC, however, keep in mind that these images are still subject to change. We also noticed that the Kerbal responsible for implementing floating white fluff has shown his face again and the pictures were only able to be acquired after his involvement and image doctoring. </p> <div align="center"><a href="http://imgur.com/a/OSyk6#0"><img src="http://i.imgur.com/LEc5sOD.png" alt="Sneak Peak .21 KSC" /></a></div> </div> </div> <div class="ksp_weekly_rightcol"> <!-- //## BEGIN RIGHT COLUMN CONTENT ##// --> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> NovaPunch is one of the oldest maintained mod packs still available. Being kept upto date by Tiberion this mod pack has truck loads of rockets, SRBs, fuel tanks and more. Updated to .20.2 recently this one is definitely worth a look if you are looking for a complete overhaul of parts. </p> <ul> <li><a href="http://kerbalspaceport.com/novapunch-remix-pack/" title="" target="_blank">NovaPunch</a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Breakdown</h3> <p> As you all know mod development is slowing to a crawl and perhaps an all out halt until the release of .21 we will work hard to make sure you guys get your mod spotlights as new mods are introduced or older ones updated, however, at the current time there seems to be a lack there of. </p> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p> <p> Ever since rover wheels were implemented during 0.19 there has been no shortage of wheeled contraptions. Even here on the KSP weekly we get infected with the need to make a ride that Jeb can be proud of, and this week is no exception. <div align="center"><a href="http://i.imgur.com/cAEF5q2.jpg"><img src="http://i.imgur.com/nWHfuWz.jpg" alt="Buggy" /></a></div></br> <p>I present to you what is simply called the 'Buggy' by Coloneljesus, this bad boy of a motor utilizes the latest tech in rover technology to propel your Kerbals at ridiculous speeds without ever leaving the ground. </p> </div> <div class="ksp_weekly_item bottom_border"> <h3>YouTube Spotlight</h3> <p> Nassault630 created this brilliant Kerbal Cinematic about a true 'Jeb' inspired plan. This one is worth is definetly worth a watch. </p> <div align="center"><a href="http://www.youtube.com/user/Nassault630" target="_blank">Nassault630</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/J1Mtv_HN184" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> I'd like to thank everyone for their continued submissions of fan-works to the KSP Weekly! We get an average of 12-20 submissions per week and unfortunately we cannot feature them all. If you have a screenshot, picture, cinematic trailer or other fan-work please keep on submitting them as we love to see all of your creations!</p> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> Special Thanks: Maxmaps - KSP PR Manager<br/> Special Thanks: Capt'n Skunky - KSP Community Manager<br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  15. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" alt="KSP Weekly" name="ksp_weekly_masthead" id="ksp_weekly_masthead" border="0" align="middle" /> </div> <h2>July 9th, 2013</h2> </div> <div class="ksp_weekly_leftcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> There is much to talk about this week and even more sneak peaks just for you!</p> <ul> <li> The most detailed developer update to date.</li> <li> Another prodecural mod hits the forums and is showcased by our very own Scott Manley!</li> <li> Pleborian uses his telescope to sort through the massive submission of fanworks.</li> <li> Editor's Notes.</li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Developement Updates</h3> <h4>KSP Dev Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Worked through at least half a hundred bugs this week. Also wrote a new procedural terrain algorithm to generate craters. Check out the <a href="http://forum.kerbalspaceprogram.com/entry.php/667-Procedural-Craters" target="_blank">dev blog post</a> about it.</li> <li><b>Chad (C7)</b>: Spent the week haunted by a mysterious ghost designer. Adjusted a lot of the space center content and polished up the assets a bit. After that I spent the rest of my time on fixing bugs that we've found during testing. Thanks to the feedback of the testing team, I've rewritten parts of the sas to make it even more user friendly. I'm working on testing those changes now.</li> <li><b>Jim (Romfarer)</b>:I've been fixing bugs this week. On the crew management GUI's and "surprisingly" also on the Knowledge Base which got somewhat corrupted due to changes in the back-end. Seeing how nobody has mentioned that, you'll just have to take my word for it: The new backend that made trouble for the KB is amazing in all other ways.</li> <li><b>Artyom (Bac9)</b>: Got stuck for a week with an ancient typewriter in place of a proper PC, so I haven't had the chance to make new content (crunched ahead of schedule on the previous week to compensate for that). Instead, this week I have mostly performed the role of some evil designer ghost, studying internal screenshots and haunting poor teammates about improperly configured light sources, improvements to textures, lightmaps and hangar floors. Don't worry, I'll get back to my beloved 3d modeling in the next few days. </li> <li><b>Alex (aLeXmOrA)</b>: REDACTED: CLASSIFIED WEBDEV STUFF 2: WEBDEVELATION 3D</li> <li><b>Daniel (DanRosas)</b>: Finished those 2d assets I started last week. I'm pretty sure you'll meet them soon enough. Getting to adjust color, add small details and finish rendering that thing I've been animating since this weekly reports started. Man, time sure goes fast... </li> <li><b>Rob (N3X15)</b>: Redesigned a good portion of the database schema halfway through implementation. Sleep does strange things to one's mind, I think I'm going to lay off of it for a bit. Distractions outside of work this week made things a little difficult to keep up with my schedule (dead computers, birthday parties for elders, puppy chewing cables, etc). Still negotiating TokuDB install on the forum server, it isn't liking it one bit. Dog gate installed, though, so fewer distractions to deal with.</li> <li><b>Mike (Mu)</b>: Been bugfixing, crafted some new planetary mods and reworked some planets.</li> </ul> <br/> <p>Here is a sneak peak at what the new Kerbin terrain could look like come .21 but keep in mind that this may change and is not representative of the final product! <br /> <center><a href="http://i.imgur.com/7uZy3LI.jpg" target="_blank"><img src="http://i.imgur.com/4s5cxOX.png" alt="" /></a></center></p> </div> <div class="ksp_weekly_item"> <h3>YouTube Spotlight</h3> <p>YouTube user 'arockcalledsteve' put together a compilation video of things you can do in KSP. I recommend skipping the first 50-60 seconds as the intro is fairly long but the video is fairly entertaining after that.</p> <div align="center"><a href="http://www.youtube.com/user/arockcalledsteve" target="_blank">arockcalledsteve</a></div><br/> <div align="center"><iframe width="300" src="http://www.youtube.com/embed/ZRVxkgy3fEw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> <div class="ksp_weekly_rightcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p>We all knew it was only a matter of time before another procedural part was added by the mod community. This time mod creator 'e-dog' has hit a grand slam with procedural fairings. A word of caution as of the posting of this weekly Procedural Fairings are not compatible with FAR, however, the creator is planning to improve is compatibility. This being said the mod does work with FAR but you may find it slightly unstable.</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/39512-0-20-2-Procedural-Fairings-1-0-they-automatically-reshape-for-attached-payload" title="" target="_blank"> Procedural Fairings </a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Showcase</h3> <p>Procedural fairings is a big deal and the guys in the media group are making a huge buzz about it. I wanted to see this mod shown some proper love and who better to showcase it than our very own Scott Manley!</p> <p><div align="center"><a href="http://www.youtube.com/user/szyzyg" target="_blank">Scott Manley</a></div><br/> <div align="center"><iframe width="300" src="http://www.youtube.com/embed/UADznLqWaUw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div></p> </div> <div class="ksp_weekly_item bottom_border"> <h3>Through The Telescope</h3> <h4>By: <a href="http://www.youtube.com/user/pleborian" target="_blank">Pleborian</a></h4> <p>Space is big, it's so big you wouldn't believe how big it really is. Because of this you may find yourself sometimes wondering the age old question 'So where do I go?' when it comes to planning your next mission, with all the different landscapes (and starscapes) it's easy to forget where your favourite crater on the Mun is, well forget no more fellow Kerbonaut help is at hand!</p> <p>A user by the name of saik0 has created these incredibly nifty maps of ALL the celestial bodies within the Kerbol system making planning your journeys a little easier. You can find the maps at <a title="Kerbal Maps" href="http://www.kerbalmaps.com" target="_blank">Kerbal Maps</a>.</p> <p><img src="http://i.imgur.com/tmVmMTfl.jpg" alt="" /></p> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p>Last week I asked for fan submissions in the form of screenshots, videos and other fan works. You guys certainly did not disappoint, however, that does mean I could not get you all featured. Keep up the great work everybody and keep the submissions coming! Do you have a fan work, screenshot collection, video or animation you would like to have seen in the KSP weekly? Send me 'xPDxTV' a private message with a link to your fanwork either to here on the forums, YouTube, imgur or whatever hosting platform works best for you, although I prefer the above mentioned. No direct download links will be opened. All fanworks must be viewable without a download. I'd like to thank you all for stopping by and as always I'll see you next time, later guys and gals!</p> <p>Here is a cool interactive panorama my grandfather shot of the <a href="http://www.welcometopem.com/panorama/Yerkes/Pano.html" target="_blank">Yerkes Observatory</a>, check it out!</p><br/> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborian" target="_blank">Pleborian</a><br/> Special Thanks: Maxmaps - KSP PR Manager<br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
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