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AlexL

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Everything posted by AlexL

  1. I'm not sure if it's just the cut that was taken from the program, or the whole thing, but it does seem condescending to mock the Soviet programs accomplishments of getting to orbit without acknowledging their losses, and then boast of America's successful moon landing without mentioning the loss of the Apollo 1 crew.
  2. I'd be interested if it's done with stock parts, not so much if it's done with mods though.
  3. Ok, I'll add a scoreboard for Ferram users. Though your labelling seems inconsistent. Did you get your highest flight using 85% or 100%? Your post and screenshots have those percentages linked to different heights.
  4. Hmm, I didn't realise that command pods come with a small monopropellant supply, good idea to drain that Travianw135. Kasuha, I assure you that I only used 1 sepratron, the 2 pylons are just for balancing the craft, only 1 had a booster on. I am aware that you can get to the Mun with SRB's, but he initial post does specify that this is a single SRB challenge. EDIT:I've updated the rules to try and clarify.
  5. I'm kicking this off with three submissions, one in each category. Flight profile: Thrust limiter at 100% Turn on SAS Fire SRB and release clamp Sepratron: Score:113m RT-10: Score:17,708m Rockomax: Score:34,951m
  6. Thanks to the newly added tweakables, you can now thrust limit rocket engines, including solid rocket boosters, inside the VAB. This this new tool in your arsenal, how high can you go using a single solid rocket booster? RECORDS: Rockomax BACC Solid Fuel Booster60,549m Travianw135 34,951m AlexL RT-10 Solid Fuel Booster43,480m Kurbis 17,708m AlexL Sepratron I151m kola2DONO 113m AlexL FAR Rockomax BACC Solid Fuel Booster626,017m UrstMcRedhead FAR RT-10 Solid Fuel Booster FAR Sepratron I RULES: The Payload: 1 Command Pod Mk1 1 Mk16 Parachute 1 TR-18A Stack Decoupler [*]Submissions guidelines: Include a screenshot of your vessel on the pad or in the construction facility. Include a screenshot that proves maximum altitude, with instrumentation visible. Include a description of your flight profile, including the value of the thrust limiter. The only source of thrust must be a single SRB. If you used Ferram Aerospace Research, you MUST state it here. [*]Scoring: A flights score is the maximum altitude reached by the pod, in meters, above sea level. Scores will be divided into categories based on the SRB used. [*]Apart from FAR (optional), your craft and Kerbin should be stock. [*]No use of debug menu. [*]No use of unsporting propulsion modes (eg Infiniglider, FTL egg)
  7. I'm just going to put this excerpt from the SteamOS FAQ: The download does not appear to support dual booting, according to most posts I've seen, so don't try it out yet if you want to keep any of your current files or operating systems. Now that you've been warned, if you do install it, please do report back on how it goes and KSP performance
  8. Wow, I wasn't expecting to see my little old thread back on the first page of the challenge forums again! My thanks to seanth, and best wishes for his [thread=51408]Boat momentum challenge[/thread]. I'd love it if we could get a scoreboard going for Laythe and Eve as well as Kerbin. Sirine, I'm sorry to say that using Hyperedit does prevent your paddle-wheel from getting on the list, but fly it there atop a rocket and I'll gladly give it to you. Best of luck fellow kerbanauts. Even if you don't have something record breaking, please do share, we'd love to see it!
  9. So have we gotten any official word as to why either of them have stopped being community manager? I'd really like to know what's happened.
  10. Really? I don't recall ever hearing an official reason (and I don't recall DLC/Expansion thing being on him), but I'd like to know why he left, if it's been disclosed and there's an official source.
  11. I've had a few, issues, that seem a bit like what you're describing, though mine were a bit more explosive... When you launch, try hitting control from here on the pod. If MechJeb is at an angle then it seemed to get it's angle and the angle of the rocket confused. Also, double check all you're fuel lines. Incorrect plumbing has lead to the time-travel assisted rescue of many a kerbal.
  12. It sounds like you're describing the Kethane mod. You can find some more info in its thread [thread=23979]here[/thread].
  13. Regardless of which store you buy from the game files have no DRM, and can be copied to, and run from any directory.
  14. Designed to be a send a Kerbal to the Mun on the cheap, but without sacrificing aesthetics and still being fairly easy to fly. My ascent profile: Activate TurboJet. Keep at full throttle through ascent. When thrust passes 75kN detach launch clamps. Pitch over to get horizontal speed, but keep going upward ~100m/s When you run out of air, fire the next stage. Pitch upwards just enough to stop the time to apoapsis falling. Raise apoapsis out of the atmosphere, and keep pushing it up as drag pulls it down. Deploy the panels when the atmosphere is thin enough to get power. Leave the booster on a re-entry trajectory and get the craft periapsis out of the atmosphere. The top mounted drop tanks should run out during your de-orbit burn around the Mun. They're mounted at an angle on the parachute so will decouple out of your way, and won't interrupt your burn. I like the comfort of having a delta-V readout provided by MechJeb, but it shouldn't be necessary. Action groups: Power is provided by the Jet engine, then two extendable solar panels on the side of the pod, activated by action group 1. Action group 2 toggles the ladder. Abort shuts down all engines (the jet by closing air intakes), decouples all other stages and tanks, and fires up the small engine. Craft file download
  15. Yeah, it seems to me that it should be a good tablet/touchscreen interface, but that doesn't work well on a non touch device. It also seemed to lack continuity and not flow smoothly between the two modes, which you have to swap between due to lack of start menu and auto-boot to tablet UI.
  16. Energy density would seem to be a big problem to me. To store the equivalent energy of one kilogram of uranium would need 95,000 TONNES of rechargable lithium batteries. (source) For long burns you'd need a lot of extra mass for batteries, giving a far less efficient craft. Alternatively you may only be capable of very short burns with long recharge times, their shortness would probably not be able to reach optimum temperature for the heating element, which would again reduce the efficiency of your engine. relevant xkcd EDIT:Thaniel, the problem with your suggestion is that you're converting energy multiple times. Each transfer reduces the available energy due to inefficiencies in the process, and still needs the extra mass of batteries.
  17. They seem to be working for me, but here's some google drive links: Omni-bug Omni-box
  18. This is not lame, you've built a fairing from panels and have a hidden parachute. I think that's pretty awesome. Keep up the good work! EDIT:And the layout of the RCS and power systems are far more elegant than any I've built.
  19. The Omni-bug Inspired by HOCgaming's charity drive to the north pole of Kerbin I designed my own VTOL assisted buggy to ferry kerbals around. I designed it to be more compact and have a smaller part count than Harv's H2O 2 GO. By pure chance it has a TWR of 0.99, so can take off almost instantly. I also wanted it to have a command pod so that the kerb's can refuel their jet packs. The fuel tanks and engines are alligned with the rest of the vehicles center of mass, so flight remains stable. Comes with detachable 2 man pod for easy passenger loading. Action groups: 1 - toggle ladders 2 - toggle VTOL engines 3 - toggle rear wheel steering WARNING: VTOL engines are alligned for center of mass when no kerbals are in the back seats. Attempting to fly with passengers will probably kill the crew. I could move the seats, but I like the way the craft looks, and protects the passengers in the event of a flip. While flying, steer with pitch and yaw controls, if you drive in docking mode, be sure to change back before takeoff! The wheels are pretty sturdy, and can take a landing at a few m/s. Craft Download The Omni-box Flight instructions are the same as the Omni-bug. It just comes with a small aesthetic shell. To compensate for the lower TWR an extra engine has been added, but combined with the shell's mass, it does mean flight time is significantly reduced. Craft Download Let me know what you think! Enjoy!
  20. On capture of a passing body, I'm guessing that this is impossible in the current KSP physics model (on which my only orbital experience comes from), with only 1 gravity source acting on an object at a time. Edit: I need to refresh the page faster.
  21. Moons, they exist, they orbit planets. Wikipedia lists 3 mechanisms for their origin, but I do not understand how two of these would work: Formation from impact debris Capture of a passing object. My current thoughts: Formation from impact debris: (eg Earth's moon) To me, it implies that an object collides with the planet, and that debris 'bounces off' and collects into a single body. However, would all the individual pieces of debris not have a periapsis on, or below the parent body's surface? If so, how would they go up into a higher, stable orbit? Capture of a passing object: (eg Mars' moons) As the passing object, such as an asteroid, nears the planet, where would it receive the change in velocity needed to put it into an orbit from an escape trajectory? If it were from aerobraking, then how could it recieve a boost to raise it out of the atmosphere, a collision along its velocity vector at apoapsis seems unlikely? Explanations of these methods would be appreciated.
  22. Is it better? I don't know, it's different, and will take time to get used to, but the non rcs guzzling is rather nice, and the need for power to make reaction wheels work is something I think the game's needed for a while.
  23. I don't think it needs gravity, it's small enough that you should be able to build a docking cage, or a grabber using landing gears that you can build a station around! That's what I'd be trying if it hadn't disappeared.
  24. Yeah, ablu444's the best in my mind, he doesn't upload much, but when he does it's the craziest stuff I've ever seen. (he flew to Minmus and the Mun in 1 trip using only SRB's, when they only came in 1 size) Makes Danny2462 look like a calm and controlled individual. Scott Manley's next, a professional, expert pilot who understands and can explain the rocket science and history very well. And Danny2462's stuff in fun.
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