Vurucore
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Ready to Rocket
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If FAR doesn't play well with the robotic parts then is there some way to make FAR just ignore the robotic parts? I'm having the same problem he has.
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[1.3] Kerbal Flight Indicators (Release 15, 2017-08-14)
Vurucore replied to DaMichel's topic in KSP1 Mod Releases
Unfortunately it seems it doesn't work in 1.1. Hope it gets updated. -
Well, The Pirate Bay has gone down plenty of times and the owners have faced jail time.
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I'm glad the wheels's super-friction is being fixed, it just made driving rovers and taking-off/landing planes way harder than it should be. Less tipping over, more drifting.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Vurucore replied to BahamutoD's topic in KSP1 Mod Development
Read all the posts since the new release and haven't seen anyone mention this issue yet: I sometimes use the 50cal. turret as a fixed gun by changing all of it's settings to zero and Fire Limits to None, but now in 0.9.1 when I do that the gun won't fire at all. It does fire with default settings. -
They are working on Multiplayer, it just won't come with 1.0. https://twitter.com/Maxmaps/status/591243730147024896