• Content Count

  • Joined

  • Last visited

Community Reputation

439 Excellent


About AmpsterMan

  • Rank
    Capsule Communicator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Surprised and excited to see you. Time will tell if I get just as hooked to the return as I did to the original :D

  2. Surprised and excited to see this. Time will tell if I get just as hooked to the sequel as I did to the original
  3. It's in the account settings of your account.
  4. If by been on the team the longest, I think it might be Supernovy or myself. If by age... well I'll let them answer that :p. EDIT: Forgot about Purpletarget and SJWT, they were here before me.
  5. I play the game from time to time. For Dwarf Fortress playing with the minimalist UI is part of the game for me. The outside dwarf management programs like Dwarf Therapist make the game too streamlined for me. I think using the shoddy interface accurately represents how a fortress run by drunk maniacs would function.
  6. Start small. Just this year I took for the first time a class on programming in Java. My goal, time permitted, is to eventually create a game that plays Tic Tac Toe by itself and after a given time realizes it can't win and print's out the text "Interesting game, the only way to win is not to play". I have no idea how to go about this, but I'm trying everyday to get further. Honestly, sometimes we get caught up in imagining what it must look like at the top of the pyramid that we forget to take the first step up the stairs.
  7. While the "total" delta-v budget may seem to be the same, the actual details of the missions differ. A mothership that spends all it's time in orbit can have much more efficient engines (LV-N) so it has a larger payload fraction than a liquid rocket engine. This means that for comparable masses, an LV-N rocket will have more delta-v than a conventional rocket, or for comparable total delta-v, it will have less mass. Now consider that a circular orbit, equatorial orbit, eliminates four out of the six different parameters you need to match in order to dock with the vehicle... you only need two pieces of information to dock with a vehicle: it's velocity, and it's position along the orbit. Therefore it behooves one, if only for the sake of simplicity, to take your third option whenever possible. Just send more fuel up, or even cooler, have a little sub ship that attaches to asteroids, mines them, and then returns the fuel to you.
  8. If anyone has ever heard of Outer Wilds, my wish for KSP 2 (which was actually my wish for KSP 1) will sound familiar to you. I would like something similar to what we have now; Lego meets Orbiter meets Buzz Aldrin's Race Into Space. I love that aspect of the game. I would, however, radically change Career mode, to the point that it might turn off a lot of people. Please bare with me. I like me some Sandbox gaming, but honestly, a scripted story with set goals can be very fun too. I wish for a KSP "Story" mode would actually give missions that need to be accomplished to progress an overarching story... that is the discovery of a Stargate like thing at the edge of space! The campaign should be roughly aligned with the discovery of new technology. At first, you are doing simple things like reaching orbit, putting satelites, etc. But, as you start exploring the planets, you can really unlock the secrets of those planets. This is where the idea of Outer Wilds comes in. It's sandbox, but there is still obviously something behind the scenes going on. As the career progresses you might find, say, a cave in Minmus. To enter the cave, you have to build a rover that allows you to move into the cave and explore it. Within it, you discover some ancient artifact or whatever that's a map to something on Duna. Doesn't have to be something like that, but it should lead you in that way. Obviously, at no point should you be stopped from diverging from the "story mode"; you can do as you please. In some ways, I want there to be soft "broken bridges" of sorts to encourage the players to continue the story mode... I mean, that's why you are playing story mode as opposed to the other modes, but it should in no way lock you into it. Kinda like what The Long Dark wants to do with it's story mode eventually. I've never really developed the idea too much, but it's always been of interest to me.