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Everything posted by AmpsterMan
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HERE's AMPSY! Vanamonde!
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Lv-909 and TR-18A issue
AmpsterMan replied to jacook's topic in KSP1 Technical Support (PC, unmodded installs)
Do you have part clipping enabled? Either way this has all the symptoms of the engine and the decoupler just being attached on the wrong ends . -
Itsa me, AmpsterMan, hello! Vanamonde
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I was able to see the rocket from my house
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Squadcast Summary (2015-01-31) - The 'Wait For It..' Edition
AmpsterMan replied to BudgetHedgehog 's topic in KSP1 Discussion
I wonder if changing the scale height or making the atmosphere higher will accomplish the same results of keeping DV-to-Orbit as nerfing engines. Nerfing engines will not increase the dv to orbit, rather, will make getting to any given dv harder do with said merged engines. However, space planes are comparatively easier to make without engine nerf (if FAR is anything go by) so i can see jet engines getting the nerf bat regardless. -
Please, let us not derail OPs topic here. If you wish to discuss the merits of the F-35, please do so in the space lounge. Thanksh
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My girlfriend just surprised me with a KSP themed birthday
AmpsterMan replied to JordanL's topic in KSP1 Discussion
Dude, I'm tearing up FOR you man. This is a wonderful, wonderful gift! -
Devnote Tuesdays: The Really Hot Edition
AmpsterMan replied to SQUAD's topic in KSP1 The Daily Kerbal
Okay guys, let's just stop talking about it. If you see something iffy, report it; otherwise, move on. -
Welcome to KSP! We have snacks in the pantries:D
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"Don't forget your Tuna, when you are on your way to Duna " I tried ¯\_(ツ)_/¯
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I'm a moderator, part of the joke, and have NO IDEA what is going on xD
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Just made this one
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Heh, yeh, I figured it out once I realized what the solar panels were doing . I wanted to build a little door that opens and closes on the APC. However, I decided that it wasn't really all that nescessary so I sumarily abandoned that approach. Still, wonderful little hinge you have discovered here. I assume it would have many, many different uses, just none that I would think of using atm.
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totm june 2018 Work-in-Progress [WIP] Design Thread
AmpsterMan replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
and here I was, thinking i was awesome for making what I made ;_; -
I built a transport vehicle, a transport helicopter, and I landed on the VAB Today was a good day.
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totm june 2018 Work-in-Progress [WIP] Design Thread
AmpsterMan replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Trying to make a transport helicopter that can transport a vehicle -
I don't undestand how you can get the parts on both sides like that. I am thinking of using something similar for my own design. Edit: So I was able to replicate your hinge; now I just need to find a way to give it more power and I am good to go!
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0/10 not a joke Three men are stranded in a desert and a Genie appears to them. He allows the men one wish. One of the men asks for a car door. The other men are angry and ask him "Why did you get a car door?!" the man responds "So that when it gets hot, we can roll down the window."
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Here's the code [noparse] Spoilered stuff [/noparse] Here's the results Spoilered stuff
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Help needed for MKS
AmpsterMan replied to Geo793's topic in KSP1 Technical Support (PC, modded installs)
Are you talking about a mod? A Space Station? Either way, I am going to move this to Gameplay questions -
Solamente puedo respondedle la primera pregunta. Mientras que estés mas alto de 70 kilómetros, no se caerá la orbita
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New Mk3 parts- A disappointment?
AmpsterMan replied to ZooNamedGames's topic in KSP1 Suggestions & Development Discussion
On second thought, this thread has already gone off rails. I tried to get it back on rails but I think it is obvious that this has become no different than a chat room at this point. I'll give it a lock. -
I don't think the conclusion nescessarily stems from the premises; "The sheer size and scope and popluary of the mod scene and the kinds of mods that are popular" does NOT strongly suggest the game is childish. It MAY suggest that, just as it MAY suggest a whole host of other things. As a counter point to your above statement, he also could make a game for himself, his own, selfish, bad version of KSP AND sell it too. Likewise, bad purchasers could purchase his crappy product and complain about it not being to their liking; they could also make their OWN version of KSP as well. As for the reason for no procedural asteroids, planets, etc. I kinda agree with Harvester, and many others would agree too. It's NOT a bull excuse, it is a decision being made for the game. It may not be to your liking; that's fine, but don't think that just because something is not to your liking it means it is bad overall. I would again question the conclusion coming from your premises. How does one measure "passion"? Does Harvester have a right to "passion" over something that is not his? If so, what subset of KSP players should he be passionate about? The game slowing down is nothing more than what he mentioned was the case; as a project increases one starts getting into diminishing returns territory.KSP is Harvester's Life's work until now. Whether this is something we care about ourselves is a completely different story; whether we like it or not is irrelevant to the points you are making. You have no proof of any of the claims you have made and yet come out with these conclusions that only barely follow the premises; as a rule of thumb, if a premise can support multiple conclusions, then you either need more premeses, or the conclusion does not nescessarily follow.