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olex

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Posts posted by olex

  1. Damn it, my forum PM notifications were set wrong. Haven't been around here for a while, lots of PMs went unanswered - very sorry for that.

    About the Graphotron takeover - this has my full support. I'd gladly continue development and support of the mod, but due to current work and study situation free time is nearly non-existent. I will try and come along here more often that I recently used to and actually answer PMs and threads where my presence is required/welcome, but as for actual dev work, it's better if someone who actually has time to do it takes over at this point.

    I guess this thread is better off closed, and a more up-to-date one will be opened by Ezriilc.

  2. Noted, this is a good idea. I'll add an option to trigger saving data on part destruction or unload.

    As for recording without the UI being visible, that's always been possible. CSV export saves only what's on screen, although again, I can add an option to save everything, since all available data is recorded anyway, whether the sensors are active or not.

  3. OK everyone, chill. No need to make this a conflict of some sort, this is just a poll for some R/C rover names, for crying out loud. Taunting and teasing is fine by me as long as language and general attitude towards other users all stay within the limit of the forum rules. Several posts in this thread have ventured beyond those limits, and were deleted and infracted accordingly; please refrain from going there again.

  4. Basically, what everyone has said: no, going into a retrograde parking orbit is a waste of delta-V. I originally made the same mistake when programming http://ksp.olex.biz, but it has since been corrected, and it calculates transfers to both higher and lower planets using an efficient prograde parking orbit and showing you the required ejection angle from it.

  5. Also wrote a system to attempt upgrading saves, which is currently being tested. No word yet on whether or not it’ll even be usable, and even then, it’s not going to be able to adapt every save, but we might be able to salvage a station or two.

    This is from the latest KSP Weekly, HarvesteR's work for the past week. So not all is lost, we might be able to keep our space programs just yet.

  6. im actually somewhat interested in building one of these myself. i already got the 10dof imu, arduinos, mcus, board etching skillz, and an rc heli. but im to lazy to figure out all the maths.

    Do yourself a favor and don't try this out on a heli until you are 100% sure it works. Helis are the most dangerous sort of flying R/C vehicles (with a possible exception of rockets). Start with something simple like a powered glider (EasyStar/Bixler type), that is mostly stable in itself and can easily be controlled manually if an override is required. A heli, save for the tiniest sizes (100/150) has a lot more of a damage potential than planes and even multirotors, due to the sheer amount of kinetic energy in the single rotor.

  7. Absolutely. Closed-loop control systems are exactly this - computers controlling air- and spacecraft, stabilizing them in flight. You can find them anywhere these days, from space rockets to airliners to even model airplanes and multicopters (the latter actually require constant computer stabilization to even fly).

    duncan1297, with the forum status of "RC Pilot" you should know that these systems are readily available for R/C airplanes :) Google "ArduPilot Mega" for an example.

  8. Multiple docking is possible. It was implemented at tester's request during the experimental phase for v0.18 when docking was first introduce. The way it works is, one pair of docking ports establishes an actual docking and joins the part trees of both craft as usual, and the other pairs only connect up with a physical link, like struts.

  9. Harvester once said that random failures won't ever happen in KSP - this way, mission success depends on player skill alone and not on luck. KSP can be frustrating enough without random failures.

    However, I do see this a potential plugin idea - sort of like Deadly Re-entry, something to make the game harder and more realistic for the players who want it that way.

  10. A better graphotron! Awesome. I still strap them to all my probes.

    This will replace the existing part?

    The existing part wasn't compatible to 0.20.x, unless you manually changed the .cfg. However, if you have a save where the part is on some ship already, yes, it should work.

    Yet another idea ... When the legend is visible, could the current numeric value be displayed next to the legend text?

    Good idea, I'll add an option for that.

  11. New thread about graphotron can be found here: http://forum.kerbalspaceprogram.com/threads/119337

    The Graphotron 2000 is a part and a plugin used to plot sensor output and flight information.

    ifkdq6J.jpg

    Requires KSP 0.20.x. Works with 0.21.x.

    Seeing all those sensors in KSP, but not knowing what to do with them? Now, you can use them to do SCIENCE! Use the Graphotron 2000 to plot sensor output and flight data against time and get insight into the performance of your space rocket, the usefulness of Duna atmosphere for aerobraking at differentt altitudes, and whatever else you can come up with.

    Thanks to DYJ for providing the awesome part model, and to khyperia for the great pixel font.

    Changelog

    v0.2.1: Repacked for KSP v0.20.x compatibility

    v0.2: Long-awaited update:
    - Resizeable graph area
    - Optional larger label font
    - Optional graph legend
    - CSV raw data export
    - Option to reset the plot
    - New data sources, including any resources
    - Toggle UI and plotting using action groups
    - Optional actiovation on staging

    v0.1.2: Added dynamic pressure graph

    v0.1.1: Initial working release

    v0.1: Initial release

    Download on SpacePort: http://kerbalspaceprogram.com/graphotron-2000/

    Source available on GitHub.

    This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

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