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About Duhya

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    Bottle Rocketeer

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  1. It's important to me that the game doesn't have any strings. No always-online, no MTX. As far as wishes; full IVA interactivity, and VR support would be amazing. It would be even cooler if we could move around IVA, but it would be amazing even as a cockpit sim.
  2. I can't thank you enough Pizzaoverhead for enabling me to overhaul KSP with music from Cosmos. I used to leave music off before I found this mod.
  3. I think the covered docking port for the new 1.25m pods isn't working properly. I tried docking one with a docking port jr, and couldn't target the docking port for use with Docking Port Alignment Indicator, and when i tried to dock by eye, they wouldn't connect. Luckily I didn't need it for the mission, and could just EVA transfer crew.
  4. I ended up using all my rcs fuel to deorbit, and lost control about 40km up because it was probably too forward heavy without any monoprop. The plane flopped around knocking everyone out but somehow not ripping apart, i tried to fight it but it wanted to fall backwards. Decided not to fight it and gained a bunch of speed around 20km. So I landed it backwards. https://imgur.com/a/n6va7dd What an amazing vehicle.
  5. There are a few mods out there that handle this, but my favourite is CraftHistory. I use it to organize craft into folders, and more importantly autosave the last craft I worked on(without overwriting.)
  6. I was playing on classic stock resources. I also noticed changing templates between classic stock, and CRP(which i have installed) doesn't change what you can reconfigure storage containers as. They stay configurable only to classicstock resources even in CRP mode after restarting the game. My workaround is to use the omnistorage because it lists every resource ever conceived.
  7. I gotta thank you for this mod it's becoming my new favourite. Besides the whole concept being awesome, it's actually very useful for someone like me who doesn't like to build aircraft. I was using a modified stock Spearwings a300 to haul around your also awesome buffalo to do kerbin contracts, and mining for money, but it was very expensive if it crashed, and it isn't very good for landing in rough terrain(which is how I found out it is very expensive to crash. The plane.) I considered powered vtol, but that's beyond my skill. With the airship I can build something that is relatively the same price as a mk3 cargo plane, but can carry way more, drop rovers in any terrain, and function as a mobile base in itself. So thank you Angel-125 for creating this awesome thing. On a side note i was trying to eva kerbals in the cargo bay for a few minutes(the hatches in the floor are great btw) before I figured out I need to use airpark. I felt like an idiot.
  8. I'm confused. I havn't ever seen anything in the 'command' tab except the message that shows in the editor to say I can only use it in flight. Similarly the resource converter tab always reads 'this configuration doesnt have any converters.' I finally started a clean install and new sandbox save with the intention of adding back my mods until i find what conflicts, but still no converters or command. Picture of command and converter tabs of Hacienda. Is there a instruction I missed somewhere? Prerequisite i'm missing? My gamedata folder has WBI, squad, and MM and that's it. I've had fun just mining lodes for money/learning pathfinder, and see so much potential fun in the future, but I need to figure out if this is intended behaviour before i continue my save. Thanks in advance to anyone who might help. Edit: I accidentally left kis/kas in, tried again with just pathfinder and buffalo(another fresh install),still can't figure it out. Here's my output log just incase.
  9. I had this problem with the ISRU UI in the Buffalo mod. I'm not sure which step fixed it because i did all this at once, but I did a clean install of all wildblue mods, replaced kerbalism with USI-LS, and started a new save, and wildblue UIs worked.
  10. Nyancats flew around on it for a few seconds. I just installed crafthistory so i assumed it was that, but it hasn't happened since, so I don't know what caused it.
  11. Hey SpaceTiger just wanted to say thanks for the continued support for your awesome mods. Crafthistory is a must-have for me now, and playing without it was a pain. What have you done to my loading screen D:
  12. I think i'm confusing people. The whole of post processing was off by default. Meaning scatterer was doing nothing, and was effectively off, leaving the game looking like vanilla. I've fixed it since. Unless scatterer is supposed to do nothing by default, I don't think i've changed any settings from default by clicking the 'toggle post processing' button.
  13. So the discrepancy isn't an issue. The reason i'm even looking at these settings is because scatterer post processing is off by default when i start the game for some reason. The change i make is i click 'toggle post processing,' but i thought this discrepancy might be somehow related, so i set out to fix it since it's the only lead i had. I ended up fixing post processing not defaulting to on by deleting SVE and scatterer, reinstalling scatterer, booting the game, and finally reinstalling SVE. Thanks for the help.
  14. Gee i sure wish when i wrote something it showed up. I'm sure i've written more than 1 post. 

    1. Val


      It does show up, once a moderator approves it. First 5 posts of every user need to be approved.

    2. Duhya


      Maybe i'm just crazy but i swore i wrote a couple posts of glowing praise to my favourite mods months ago. It is possible I'm mistaken and i only made the one post, but i think something just wasn't approved. I'm guessing it slipped through the cracks. Doesn't really matter in the end, i'm sure mod makers are flooded with thanks daily.

      Sorry if this sounds passive aggressive, no need to reply.