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About Nhawks17

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  1. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    I'm sorry I don't understand the problem then? Are the plumes not showing up at all? Where is the aje.cfg? I don't see it in the AJE mod and it's not in my mod (at least I don't think it is).
  2. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    There is a guide on Github for adding plumes to mods.
  3. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Are there no plumes, or just no smoke. LFO engines don't have smoke effects.
  4. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Nope, can't figure out what is causing it. Best bet is to just delete the LES config for now. Everything is how it should be but I may be missing something in SDHI.
  5. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Creating a patch for the plumes you want louder can be done. Check out the Global Patches file and look at the last two patches.
  6. [1.3] - Modular Kolonization System (MKS)

    Whoops, my bad, looked through after that initial post and didn't see anything. Sorry for not looking harder
  7. [1.3] - Modular Kolonization System (MKS)

    @RoverDude can I poke you about this? I'm having this issue as well with neither the "Start Habitat" or "Start Greenhouse" options effecting the craft animations. There are kerbals present on the ship, it has a connection, has power but it isn't working. If you pre-deploy in the VAB or SPH and launch it, the animation is running with it deployed and spinning but you again don't have any option to deflate the hab ring. Here are some logs: KSP.log output_log.txt And some pictures if they help Let me know if you need anything else This is KSP 1.3 by the way but I've noticed it happen on past versions.
  8. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Here is a link to the last version supported for 1.2
  9. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    If you're using Realism Overhaul you should NOT being using RealPlume-Stock, Realism Overhaul comes with it's own version of RealPlume and configs specific for RO. This mod is designed for stock gameplays as well as planet packs that keep stock proportions.
  10. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Do you also have ModuleManager installed and the RealPlume folder? They too were included in the download.
  11. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Get the toolbar mod
  12. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Those don't even look like what the plumes should be if they were working properly. I'm not quite sure, when I get a chance, I'll look into it.
  13. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    I'll have to look into it. I didn't get this issue when I was testing 1.0.0 so I'm not sure what's up. Are you sure you have the latest version of ModuleManager, SmokeScreen, and RealPlume that came with the download and no other versions in your Gamedata?
  14. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    You can thank @sarbian for adding support for shuriken particles It's done wonders to performance.
  15. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Other way round, Twitch is in charge of everything. That's why we have the 'Twitch' app now instead of the 'Curse' one. It's an unfortunate downgrade and is sad to see