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[KSP1.11.1] RealPlume - Stock v4.0.6 & RealPlume v13.3.2 [02/MAR/2021]
Nhawks17 replied to Zorg's topic in Add-on Releases
Congrats to everyone involved in the revival of this wonderful mod! I look forward to watching the continued development of this. The updated and additional plumes look amazing. Hope everyone continues to enjoy this wonderful mod -
Can the mods please lock this thread as the new one is now up
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I'll just be releasing the pull requests we receive on Github with updated dependencies
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v1.3.1 Better Late than Never Update - Updated Module Manager to v3.1.3 - Updated Making History configs - Updated Sounding Rockets config - Updated .version file Download Here
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Woops, will do! I'll try and have a repack out by tommorow at the latest
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Happy New Year!!!! v1.3.0 Update - Updated Module Manager to v3.1.1 - Updated Squad configs - Updated Making History configs - Updated Ven's Stock Revamp configs - Re-added .version file Download Here
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Looks like, from the screenshots, they already have configs in place for real plume RPS already has configs for Ven's (I think ) so this shouldn't be a problem
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I may come out of retirement just for a quick second after the holidays ;-)
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hey i have installed the RealPlume mod for 1.5.1. could you make the mod compatible with this mod (https://www.youtube.com/watch?v=KhEd_zWd_II&t=869s. i have it installe3d and it seems not to work. that would be wonderful.
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The things being changed are the lines beginning with the @ symbol. The only value you should have to worry about is the [vol *= X] line where you can adjust the multiplier accordingly. I believe it takes the volume based on the plume config adjusted by the specific engine plume size and multiples it by X. I'm not 100% on that however as it's been a while since I looked at that stuff. By the way regarding your load times. It may be easier for you to use a separate install that only has the mods you are working on to play with the values. It makes testing a lot easier.
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For your first issue try adding the following code to your config and adjusting the volume parameters until it meets what you desire. @PART[partName]:HAS[@PLUME[Cryogenic-UpperLower-375]]:FOR[zzRealPlume] { @EFFECTS { @Cryogenic-UpperLower-375 { @AUDIO { vol = #$volume,1[1, ]$ @vol *= 10 @volume,1 = #1.0 $vol$ !vol = DEL } } } } Make sure you add this separate from the plume section of the config. For your second issue, try looking in the en
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You can see what all the plumes look like on this page. There is some variations to the colors and looks but they are mainly there to match a real world counterpart.
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It's supposed to look like the picture. It's showing up purple????
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Download this fix and let me know if it solves the issue.
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