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xmrsmoothx

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Everything posted by xmrsmoothx

  1. Has anyone tried to make realistic momentum wheels by creating a special resource stored in each wheel that's consumed with use, to simulate real momentum dumping?
  2. I've tried mesh, capsule, and box colliders, and they all seemed to have no effect. These aren't in addition to the mesh collider, but in place of. I'll try making a completely different mesh collider in blender and see if that does anything different. Thanks for the help.
  3. Can anyone help with this? It doesn't work when the collider is on the model or as a separate node_collider.
  4. No, unfortunately there's no errors when compiling parts or spawning the part. Here's the components on the model part if that matters at all.
  5. Hi, thanks for the advice. I used a capsule collider but it's still untouchable in VAB. Is there anything else I can do? Edit: That video has the mesh collider on the model object, not as a separate one. Is that what I've done wrong?
  6. This is my node_collider, is this what it should look like? Moving in the VAB still doesn't work.
  7. I've been working on an engine for a while now, and everything seems to work (thrust, effects, gimbal, etc) except when I place it in the editor. When I try to pick it up again (to move or delete or whatever), it doesn't light up like a part usually would, and I can't pick it up. Is this a common problem? I wasn't able to find it on the forums, so if somebody can help me I would really appreciate it.
  8. It says non-RO, what do you think would be the problem?
  9. Utility mods like Trajectories won't work/will encounter bugs with RO, right? http://forum.kerbalspaceprogram.com/threads/93685
  10. Ah, I understand now. Thanks for the help! And thanks for your work on RO by the way, fantastic mod.
  11. Alright, thanks for the prompt reply guys! I had no idea those resources were in realfuels, that's very surprising. I thought since CECE was in RO, testbed/development engines would be acceptable, but I understand how it would be difficult to model the ridiculous requirements of using LF as a fuel. I suppose I can mod it in myself if I really need it.
  12. Hi NathanKell and RedAV8R. I recently read about liquid flourine rocket engines, both LF2/LH2 and fluorine/lithium types, and high-performance oxidizers like FLOX. Is there any possibility that RO and realfuels will ever implement exotic fuels such as fluorine?
  13. How did you get that thing into space? Let\'s see the rocket!
  14. Sometimes, the large fuel tanks simply fail and everything goes to hell.
  15. Some pals on Facebook were talking about it. Thought it\'d be cool, so I checked it out.
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