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JohnW

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    Bottle Rocketeer
  1. I can confirm that I'm getting the same issue, with AJE 2.4.0 and SolverEngines v1.10 both downloaded from CKAN. Throttle below 50% instantly locks up all control inputs.
  2. Alright! The votes have been tabulated (I really didn't expect anyone to even post!) and real-life problems ended, Chapters 3 and 4 are on the way! Stay tuned!
  3. So, apparently it's half and half with the beta - with 1.9.3, my ship executes the main burn and then the command pod falls right off. Even tried strut spam and everything, but it always loses connection with the rest of the ship. Wish this was fixed, as I'm a better builder than pilot.
  4. Special thanks to *SYRSA for the wonderful art. So, this is my first time (ish) derpin' around the forums, and I thought I'd put my writing experience* to work and put in a unique** writing experience for you all to enjoy. *nonexistent **overdone This is pretty much an edited story of how my own game of KSP came to life. I hope you like it! It was the year 1962. The three most powerful countries on Kerbin - the United Countries of Northwest Kerbin (UCNK), the National Republic of Free Kerbals (NRFK), and the Alliance for Commercial and Scientific Research (ACSR) - had begun work on various small time research projects for the eventual goal of researching space - somewhere no Kerbal had gone before. Of course, even with their massive funding, manpower, and industrial capacity, none of them had made any real gain in 1966, when the United Nations of Kerbin (UNK)\'s leader, John Kerman, asked for a status report from the three countries\' scientific efforts. So, in 1967, the UNK decided to take their own steps towards space. Combining the efforts of the UCNK, NRFK, and ACSR, as well as other, smaller countries, the UNK authorized the creation of the KSP - the Kerbal Space Program. A joint effort by the nation\'s brightest and most talented scientists, engineers, and businessmen, the KSP was designed to go forth where other projects had failed - with the ultimate goal of placing a man in space. Further, the KSP was also looking into the prospect of the observation of space from Kerbin - something the Kerbal nations, still suffering from the Great Kerbin War, had not been able to achieve. In late 1967, John Kerman, the leader of UNK, as well as Leonard Kerman, Jackson Kerman, and Dr. Nathan Kerman, the leaders of the UCNK, NRFK, and ACSR respectively, hosted an event in the UNK\'s main hall in which they officially announced the KSP to the world, as well as the project\'s lead - Dr. Ahz Kerman, a relatively successful, but not entirely well known, theoretical physicist working for the UNK. He was chosen as the lead for KSP as he was the most qualified scientist the UNK had in it\'s possession that had any knowledge about the hitherto unexplored space. On Kerbulary 1st, 1968, the Kerbal Space Program received 1.000.000 UKD (United Kerbal Dollars), a small Vehicle Assembly Building, Launchpad, and TS-1025 Tracking Station radar dish located 30 kerbal miles from the UNK facility, and the green light to begin research and development. The program had begun. 1968 - the year it all began. Research first began on rocket design - the main instrument of space travel for this day and age. Until now, nobody has even attempted to design a rocket - therefore, the KSP team had their work cut out for them. Work first began on a means of propellant - without it, the rocket wouldn\'t be a rocket. Two types of rocket type were considered - a liquid fuel rocket, or a solid fuel rocket. The KSP R/D team was split in half and told to work on each project seperately. Three months later, they had it. Two prototypes were produced. The EX-10 Solid Fuel Booster and the EX-T30 Liquid Fuel Engine. The two designs, with their pros and cons, were put in front of a UNK committee - while both engine prototypes would eventually be put into service, the decision would decide which project would get more funding. The following report was sent to the committee: TO: United Nations of Kerbin Funding Committee FROM: Dr. Ahz Kerman, CEO and President of Kerbal Space Program Subject: Engine Prototypes Hello. I am Dr. Ahz Kerman of the Kerbal Space Program. Recently, two separate science teams operating under our flag have designed two separate engine types of vastly different workings, but with a similar goal. I come to you today to ask you if you will approve ONE of these projects, so that we can focus on a single project rather than spreading our efforts over multiple fields. I have attached the research files below. Thank you, Dr. Ahz Kerman CEO/President, Kerbal Space Program ------------------------------------------------------- (2) files attached File 1 of 2: PROJECT REPORT EX-10 SOLID FUEL BOOSTER Progress report: READY FOR TESTING Project Lead: Dr. Lannik Kerman The EX-10 Solid Fuel Booster rocket, as it is named, used solid propellant (fuel) to achieve lift. There are multiple types of fuel types, although most are either weak in power or not long-lived, ruling them out as a fuel source. However, one specific type of fuel, known as composite propellant, mixes powdered oxidizer and powdered metal fuel together with a rubbery binding, which also becomes part of the fuel. Specifically, the EX-10 uses ammomium nitrate-based composite propellant, which gives it a performance time of around 210 seconds. For ease of comparison with the competitor team\'s liquid fuel rocket, I have assembled a pro/con list for our booster below. Pros: [li]Fuel is self-contained in the booster, does not require additional fuel tanks[/li] [li]Booster does not change in performance depending on atmosphere, making it good for high-atmosphere use[/li] [li]Booster has a good weight-to-power ratio[/li] Cons: [li]Once booster is ignited, due to the fuel being contained inside the booster, it cannot be shut off, making decoupling while enabled risky[/li] [li]Booster only has a set amount of fuel, meaning usage is limited in certain situations[/li] [li]Unlike liquid fuel rockets, solid boosters (especially this one) have a high chance of overheating when placed in groups.[/li] [FILE END] File 2 of 2: PROJECT REPORT EX-T30 Liquid Fuel Engine Progress report: READY FOR TESTING Project Lead: Dr. Kevin Kerman The EX-T30 Liquid Fuel Engine uses liquid propellant (fuel) to achieve lift. While many types of fuel exist, the only one that provides good performance is a mixture of liquid oxygen and hydrogen - other good fuel types exist but this is both the cheapest and the most reliable type. While at full throttle and at high atmosphere the LFE does not promote very high speeds or long burn times, with one fuel tank, at 50% throttle and in vacuum a LFE is roughly 4x as fast and burns 3x as long as a SRB. However, a problem with LFEs is that they require fuel tanks, and specifically, liquid oxygen and hydrogen require very large and heavy fuel tanks because of their low liquid storage temperature and fuel density. This generates a problem as for LFEs to maximize their selling point (the ability to expand their fuel reservoir for longer burn time per stage), they also have to weigh down the craft, sometimes negating the bonuses of a LFE. For a review, I have a generated a simple pro/con chart for you to read. Pros: [li]Additional fuel tanks can be constructed to boost the burn time of an LFE[/li] [li]LFEs can be throttled, allowing for a very long burn even with the smallest of fuel tanks[/li] [li]LFEs function very well in vacuum environments, at full throttle being up to 4x as fast as a SRB.[/li] Cons: [li]Although additional fuel tanks allow for longer burn times, LO/LH mix fuel tanks are very heavy and can, in great numbers, negate the bonuses of LFEs.[/li] [li]LFEs are much slower in high atmosphere environments, and when at full throttle they can clear through the biggest of fuel tanks in seconds.[/li] [li]Liquid fuel engines require external fuel tanks, meaning they take up more space and more weight than their SRB counterparts. [/li] [FILE END] "Looking back, I don't think we could've had a more rocky start. It was rough, those testing months - the unmanned probes, etc. We just didn't have the funding." - Bill Kerman, Famed Commander of [REDACTED] The program had started, but it was far from over in terms of work for the crew at the KSP. Now, they had only 1.000.000 UKD (about $25,000 in USD) and a license for a now out of prototype LFE, the LV-T30 Liquid Fuel Engine. While interior tests proved sufficient, we needed a rocket design. We used some fuel tanks from a few older Kerbal airliners, and a salvaged cockpit from an old K-22 Fighter-Bomber. Finally, we added in a bit of safety equipment and computer guidance - bringing us just short of our maximum at 959.239 UKD in costs. We needed an astronaut. Luckily, we had one - Jebediah Kerman, new to the crowd of aeronautics, wished to join the program, and was the only person in the entire building who had any experience in a plane (granted, it was using one of the toy RC planes you get as a tiny kerbal, but it was something). We had to trust one young kerbal with all of our money, in a rickety mess of a rocket. We were able to grab some bits of cloth and salvage a parachute-like device, and use an old grenade tied to a bent structural strut to create a decoupler of sorts. And with that, we had our rocket: JEEBUS. I didn't think I'd get a response and with real life troubles I had to stop for a bit - but it looks like LFEs it is! Also, VBulletin broke all my coding. Gotta fix that first. FIXED! Turns out, not that much changed. Bit of a note - I'm adding what mods I am/will be using (IN THE FUTURE!) - these will be added in through IC means, be it research and development, etc. NovaPunch Remix Pack MechJeb 1.9.3 (Will not be used until major bugs are fixed) Warp Docking Clamps Fuel Transfer Mod (when updated: Silisko Edition Alpha 2, BACE/Probodyne, KOSMOS, and others)
  5. Is there any place we can download this other than the dropbox links? They\'ve been taken down due to heavy traffic...
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