JT2227

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About JT2227

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    Spacecraft Engineer

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  1. Thank you!!! Love this mod and thank you for all the effort you all have put it
  2. I keep having this problem... Sorry if this is just something I missed, but is this a common problem and is there an easy solution? KSP 1.1.2 (The issue is with mirroring on, they are not mirrored in the same orientation on each side.) Love the mod, can't wait to use it!
  3. Wow! This mod is really amazing!!! Thank you so much for making it.
  4. JT2227

    [1.0.5] regex's Useful Mod Emporium

    Is there any way to get KSC Switcher without downloading the whole torrent..? Or do I not know how to do this
  5. Great, Thank you! (I must add Scatterer is by far the best mod ever made for KSP)
  6. For me, dx11 makes the game run slow and some text gets messed up... is this normal? Any other way to have shadows work?
  7. Looked back 3-4 pages, didn't see anything about this... These bugs are really getting annoying. I'm pretty sure its an issue with the terrain shadows, disabling the terrain shadows make it go away... What's the cause of this? and how hard would it be to fix? What can I do (other than disable shadows) to fix this? *edit* I have no idea how to embed an album... But here's the direct link
  8. Is this broken for Stock KSP? It always seems to be off by hundreds of kilometers for me
  9. Is it nomal for Duna to look like this? (Weird looking area right of spacecraft)
  10. Any way to have a less sudden transition from Ocean to No ocean once in space? it just goes from ocean, to bare seafloor instantly, and takes 20-50 km to transfer to ocean once again.
  11. Any way to bring scaled space ocean to load sooner or eliminate the awkward middle phases?
  12. I'm getting no ocean textures as soon as I leave atmosphere to about 110km, I just see the seafloor. http://imgur.com/a/NghBU Log here: https://drive.google.com/file/d/0BzwBQu9jNY8cOEhZeDZFbHY3SEk/view?usp=sharing Ocean textures look amazing from the air though
  13. No matter what I do, I can't get a transfer window to Mars in RSS with the information given. When I try to set an intercept to mars, the intercept is either away from mars by 10 degrees or so of Mars' orbit, is more than 100 days longer than planned, or requires ridiculously long braking burns at Mars. Any tips?
  14. JT2227

    [1.5] Real Fuels v12.7.3

    My goodness gracious, I am so sorry! Thank you so much for linking that!
  15. JT2227

    [1.5] Real Fuels v12.7.3

    I'm using Real Fuels with RSS, and I'm having problems. NASA proposed missions to Mars use Liquid Hydrogen and NERVA engines, so I tried the same. No matter what I do, I can't get it to last more than 100 days. Since NASA has plans for using Liquid Hydrogen, I assumed there was a way to keep it stored for long periods of time. I know its next to impossible to stop boiloff, but is there any way to slow boiloff enough to utilize it like NASA plans to? By reconfiguring the NTR for “bimodal†operation [9] (both thrust and power production), the BNTR can generate 10’s of kilowatts of electrical power (kWe) for crew life support, high data-rate communications, and zero-boiloff (ZBO) LH2 propellant storage using an active refrigeration system. Part of this article from Stanford (http://large.stanford.edu/courses/2015/ph241/gerrard2/docs/20120009207.pdf) shows that at least Stanford believes that LH2 refrigeration systems are possible. Are there any mods out there that simulate this part of realfuels? Extra stuff (http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20110004377.pdf)