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Strykker2

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  1. I've created a new version that is able to do this now, should hide orbits of all other ships that aren't the active or your target.
  2. Welp, nvm at the moment. playing around with my changes more, things start to fall apart when viewing / editing 2+ maneuvers if you go back and edit the earlier ones. Gonna need to keep looking at this one.
  3. MR is up at https://github.com/highfly1000/ManeuverNodeController/pull/1 so you should be able to just pull the code into your repo and build from that. Otherwise my code is available here: https://github.com/ColinZeidler/ManeuverNodeController/tree/multi_maneuver_support
  4. @alohl669 I have used it on version 0.1.1.0 with both spacewarp 0.4 and the latest spacewarp. Both worked fine. Also @highfly1000 @XYZ3211 I made a pull request on both your forks to add the ability to cycle through multiple maneuvers, since that was a useful feature in KSP1.
  5. Symlinks. Since currently most mods use BepInEx + Spacewarp and don't modify existing game files I just keep the mod directory elsewhere and create links to it in the KSP2 directory. I have a small tool I wrote that allow me to automate this, and can manage a few different Mod groups or configs.: https://github.com/ColinZeidler/KSP-Modded-Toggle Its an external tool that doesn't directly touch any KSP2 files. (creates a json file where you extact and run it to save the configs/settings you use.)
  6. I found the map view distracting since every orbit is always rendered, so here is my attempt to clean it up a bit. Only lightly tested. Automatically hide distant orbits while zoomed in Download the latest release from: Github MIT License SpaceDock Installing Extract and copy into your KSP2 install directory Requires SpaceWarp 0.4.0+: Github or SpaceDock Changelog v0.4.0 Added the ability to hide the orbits of other ships in the map view, enabled by default Added exit button to mod UI Issues Distant orbits are always hidden (can be displayed using the toggle in the mods UI menu)
  7. Now you can easily change the name of your ship while flying it. Installing Requires SpaceWarp 0.4.0: Github or SpaceDock Download the latest release from: Github License: MIT SpaceDock Extract and copy the vessel_renamer directory into your "Kerbal Space Program 2\BepInEx\plugins" directory Known Issues Can get stuck in the Map view after changing vessel name, Using the UI button near bottom center to "Fly" will return you to your ship and the Map hotkey will start working again. Changelog v1.1.1 Fixed issue where map view would be broken after editing ship name. v1.1.0 Now blocks game inputs while typing the ship name. Click out of the text box to get control back.
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