Jump to content

Ezriilc

Members
  • Posts

    1,482
  • Joined

  • Last visited

Everything posted by Ezriilc

  1. No worries. I've never seen that behavior, and I can't think of why or even how it's doing that. I'll take a look at the code, but I'm pretty stuck.
  2. Thanks! The site is a labor of love, and I do feel well loved because of folks like you! By the way, nice ribbons!
  3. You could transpose the data in the .cfg file into the running game manually. Then you can save each location(s). Here's one entry I have in my latest install - it's the file that comes with HyperEdit.
  4. That might work, but I just don't know. Good luck and please let us know how you do!
  5. Second try to reply here. I think the forum is having... [shhh]. I can't think of why this is happening, but have you tried putting them in separate altitude orbits? Also, saving to the Space Center and then reloading that craft sometimes helps. Best of luck! Please let us know how you do.
  6. I don't properly understand your situation, but I don't recall any such issue. I don't mean to dismiss you, and I'm hoping someone in this thread can offer help. Good luck!
  7. I think it does, and I encourage you to report any issues you may have. Thanks for asking!
  8. Although I'm very glad that you like it, I didn't actually create HyperEdit. I took over the project long ago, and I've only been involved in updating, maintaining, and hosting it on my site. Even so, most of the updates have come from other community members that stepped in when I was unable to determine a fix (nearly always). By far, the thanks should go to The Creator (who no longer wishes to be involved) for making it, and this awesome community for their support of HyperEdit. I mostly just sweep the floors and make coffee. Thanks for your kind message!
  9. I could be wrong, but doesn't the UI scaling setting in KSP work for HyperEdit? If not, then I don't really know what to do.
  10. I didn't create it, but you're still very welcome. I have replied to your issue, but I don't think there's anything I can do.
  11. Well, it's not quite feature complete, but I doubt there will be many updates from here on, as interest in it has dropped, and I'm not really able to do fixes as I'm not much of a C# coder..
  12. My bad! It does work with versions up to at least 1.12.x. I need to fix the text description.
  13. Thank you very much! I appreciate the full response you've given. I'm happy to be a part of the new system.
  14. I must admit it seems really sketchy to be logging into one site with the credentials from another. It's a huge red flag that the someone is phishing. But, if all y'all says it's legit, then I guess I'm doing it!
  15. @Drew Kerman Thanks for your help! @darthgently I am sorry for the confusion. I didn't even realize there is a vessel type of "base", but I do think I get it now. Basically the same as the Lander currently works, but making the change before the scene loads. Yeah? Sadly, after all that, I don't think I know enough to add that option to HyperEdit, but I will take a look at the code. Although I am the owner, I'm not the original creator, and I'm not fluent in C#. Lately, I haven't even been able to get the project to build, due to errors that I don't understand. As per usual, I'm hoping that someone can jump in and help. And again, I'm sorry that I'm no help.
  16. Yes, I am the owner and maintainer of HyperEdit. I've asked you for a specific and exact step-by-step sequence of the scenario you picture HyperEdit doing for you. Without that, it seems that I won't be able to understand what you're trying to do.
  17. I'm sorry, but I just don't understand what you mean. I realize that you're probably talking about landing some craft (you say "base"?) on a planet without it exploding, but I don't get any of the rest of it. If you would post a specific and exact sequence of steps (what buttons you might click and values you would enter) to achieve what you want, it might help me to understand what you're trying to do.
×
×
  • Create New...