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Everything posted by Ezriilc

  1. There is no toggle for that. You just press the "Ship Lander" button, and that dialog should appear. Here's a weird thing: Do you have more than one monitor? It may be popping up off-screen. To reset window placement, shutdown KSP, find the file at: "./GameData/Kerbaltek/HyperEdit/windowpos.cfg", delete it, then restart KSP. I hope this helps!
  2. @Syrius: No, I don't recall anyone reporting that particular problem. I can only suggest that it could be a result of some other mods you're using. Beyond that, I recommend that you try a fresh install with only HyperEdit installed to see if it's something else. Sorry I'm not of much help.
  3. So I woke up this morning to news about the KSP update to 1.6.0 "To Vee or not to Vee." I'll be doing some testing to see if HyperEdit is up to snuff, and report back here.
  4. @Cataclism, That's a fun video, and I quite like your base setup. I can see how HyperEdit is useful in that situation. Thanks for sharing! I wonder if you knew that HyperEdit also has the "Orbit Editor" function to put your vessel into orbit around any body in the game. And that is the recommended method of landing on a body other than the one you're on. First you put the vessel in orbit with "Orbit Editor", then use the "Ship Lander" to put down on the surface. When you do it that way, you won't see the warning about landing on another body. The "Orbit Editor" even has a "Rendezvous" option to put you near any other vessel already in orbit. I'm glad to see you having fun with KSP and HyperEdit. Your enthusiasm keeps the community alive! Rock on!
  5. You are most welcome! It is appreciation like yours that motivates me, and I assume others that help me, to do so - that, and the fact that I use it quite a bit myself. I am constantly reminded of how great this community is. As always, @Cataclism, please feel free to contact us with any issues you may have. I'm happy to hear from you.
  6. No, I'm sorry. There is no comprehensive manual for HyperEdit, but much of it is common sense - except the complex orbit settings that I suspect you need. There is a help view and many things have pop-up info to help you. I don't know what you mean by "vortexed" as vortex is not a verb as far as I know. Also, HyperEdit will never stick you on the sun's surface unless you tell it specifically to do just that. However, if you have other mods installed, then all manner of crazy can manifest. As for repositioning a satellite in orbit, I'm pretty sure there is a way to do it with HyperEdit's Complex Orbit Editor, but I honestly don't know how to go about it. I'm sure that someone here knows, and hopefully will jump in here to help you.
  7. I suspect there may be some arbitrary serialization of the items showing in the Tracking Station. Could it be the vessel's "pid" or "persistentId"?
  8. I've uploaded a new BETA build (just recompiled) that corrects the .PNG image file output. I plan to add some new items as suggested by linuxgurugamer, and then do a full release. I'm not sure when that will be. As always, please let me know if you experience any issues with this build. EDIT: Oh yea. Here: http://www.Kerbaltek.com/graphotron
  9. Regarding the PNG image save, yes! I plan to do a release right after this holiday weekend. I'd like to roll in the new recommended items in the same release, or I may just do a BETA with the fix. Watch this space!
  10. I like how specifically strict you are being with yourself and your universe. It adds a level of importance that I thoroughly enjoy.
  11. I think that will work, but if one is not up to editing a save file directly - which can be tricky - here's what I recommend. However, I don't quite understand what your goal is regarding the time. Build the ship as it should be, then HyperEdit the corrected ship into the position you want. I hope this helps. Please let us know how it goes!
  12. Great idea! I can even do this myself, I think - I added some others previously and it seemed to work fine.
  13. Yep, I have been, and thanks! I'll do some more testing to see if I can break it again.
  14. Yep, I still am, and thank you! https://github.com/Ezriilc/KSP-Graphotron/issues/12
  15. I'm sorry, but I don't have any tips to offer - I'm not The Creator, and not fully fluent in C# or the KSP API. I do, however, know a little bit, and I maintain the code on GitHub: https://github.com/Ezriilc/HyperEdit I'm quite open to making changes to improve integration with other mods or whatever, so if you learn anything helpful, please come back and let us know, either there, here, or on my site. Thanks in advance!
  16. Well, my instinct is that it may have something to do with RSS. I don't use mods, so I'm no expert. Do you have any other mods installed? Have you tried it without them? Maybe with just HyperEdit and RSS.
  17. Well, feel free to let me/us know if you have any other input. It is interesting that 2 peeps experienced it. EDIT: And thank you both for taking the time to report and follow-up. Good launching!
  18. @sslaptnhablhat and @thelukeshow, So, even after installing fresh copies of KSP and Making History (both v1.5.1), and HyperEdit (v1.5.8), I still can't reproduce the problem of Planet Editor not reloading the config files. Specifically, I've changed Kerbin to have no atmosphere, and then after saving the config files, shutting down the game, and restarting it, my altered Kerbin settings are automatically loaded as expected. But I don't want to dismiss this out of hand if ya'all are still having trouble. Please let me know if you learn anything new.
  19. Questioning others' update habits while forgetting to check my own is a delicious form of failure - public and egregious.
  20. @sslaptnhablhat and @thelukeshow, I'm a complete doofus! I was still using KSP 1.4.5. I'm updating now and will re-test. Sorry!
  21. @sslaptnhablhat and @thelukeshow, I am so far unable to reproduce the issue of Planet Editor failing to reload changes on game start-up and when manually reloading the config files. Are you sure that you're using the latest HyperEdit (v1.5.8 as of this post)? If so, please try making some new changes and then saving them. We moved the config files a couple versions back, so I wonder if it's just reading the wrong file location. When in doubt, please try an entirely new install of the latest KSP and HyperEdit without any other mods. EDIT: I'm a complete doofus! I was still using KSP 1.4.5. I'm updating now and will re-test. EDIT EDIT: Even after updating, I still can't reproduce this problem.