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Everything posted by Ezriilc

  1. It may well at that, but probably won't. ALWAYS back up your stuff. Please note the disclaimer on our site.
  2. I'm sorry, but we will almost never have a good answer to that. It's just a matter of whenever we get the changes and/or testing done. But actually, you could help us a great deal by testing our latest BETA build against 1.4.1 and report back to us. Thanks in advance!
  3. Greets, ya'all! We are thinking of removing Planet Editor entirely, and I'd like to get everyone's input on this. Please comment here, or in the issue for it: https://github.com/Ezriilc/HyperEdit/issues/48 Also, I've done some testing with our latest BETA, and I'm not able to reproduce the reported problem with saved planets not reloading after game restart. If anyone is still experiencing this, please try w/ our latest BETA and report back. That is all. Thanks!
  4. I assume you mean Electric Charge, and yes, I agree that should be made known - and perhaps even done away with entirely. https://github.com/Ezriilc/KSP-Graphotron/issues/10
  5. Yep, my bad. Just know that it is on our list of issues, and I/we fully intend to fix it eventually.
  6. Thanks everyone. If I'm not mistaken, this issue is for this... issue. https://github.com/Ezriilc/HyperEdit/issues/14
  7. Al you need to do is remove the simple text files that are saved for each planet. You can find them inside the Kerabltek folder inside GameData. They may be inside other sub folders for HyperEdit and/or PluginData. EDIT: Don't panic!
  8. Nope. We have hundreds of downloads every day, and everything is working smoothly. If you could be more specific, I may be able to help. Are you getting any error message or notice from our site?
  9. Helping is NEVER a waste of my time, be it for a new community member or otherwise. I'm glad to have helped if I did. I'm sorry to hear your PC is sick. I do that professionally, so if you need any assistance there, feel free to contact me. Oh yea, and... good luck!
  10. @NovellonEntInc, I am unable to reproduce any of these issues. If you have any other mods in place, please try it again without them.
  11. First, welcome to the forum! Second, we need more information, like which versions of KSP and HyperEdit you're using. Some of that is stuff that I think we worked out a few versions ago, but could have come back in recent changes.
  12. Good news, everyone! Our heroically enthusiastic contributor @fronbow has been working feverishly to improve and update HyperEdit, and chase down those nasty bugs. This great effort can be seen in the BETA builds provided frequently for your testing pleasure. Please test with our latest BETAs, and if you find something interesting (or even not), let us know by posting here, contacting me on the site, and/or commenting in our GitHub repo. All relevant info can be found on our site. Thanks in advance! http://www.Kerbaltek.com/hyperedit
  13. I've never seen permissions being an issue with HyperEdit saving files or anything.
  14. I feel ya - I'm a boat guy too. Random explosions are generally accepted as "normal" for HyperEdit, so trying it again may help. As for attitude on Landing, we have an issue that addresses that, and pointing at a specific compass bearing may be possible. I'll add a note. https://github.com/Ezriilc/HyperEdit/issues/11
  15. There does seem to be a time factor (still?), but the behavior is as I've come to understand the Lander. By the time I had teleported and landed a 2nd ship on Moho, via Kerbin orbit, then Moho orbit, then using the Lander, I ended up roughly 2.1km away. I don't think this behavior is at all intentional, nor do I think it should be, but it's been like that for some time, I think. I've created a new issue to track it. https://github.com/Ezriilc/HyperEdit/issues/41
  16. I'm not sure, but more testing seems to be in order. By my memory, the Lander has always been a little jenky with where it puts you. I would say that if it gets you anywhere near where you intended, then it's "working" but, that certainly doesn't mean there isn't room to improve it. If we can get some more data about this through testing, I'll know better if we need a new issue for it. Time to play some KSP!
  17. I don't actually know. I didn't create Graphotron and I don't completely understand the code, but we added a third altitude calculation recently, and I still don't know exactly what any of them represent. I'm sorry I can't be more help. Feel free to eyeball our code: https://github.com/Ezriilc/KSP-Graphotron
  18. That is a worthy idea. I'll make an issue for it. EDIT: I've added this point to an existing issue here. https://github.com/Ezriilc/HyperEdit/issues/10 I was worried that I was missing something. Can you fix me up? As for the PluginData folder inside Kerbaltek/HyperEdit, I just left that out to avoid excessive directories.
  19. Finally, is this worthy of a patch release? EDIT: I just decided to go ahead and publish.
  20. Well, that's good enough for me. Without objection, I will change it back. It looks like the suggestion came via/with a pull request from @blowfish.
  21. I honestly don't know, and it appears I've deleted my archived emails. It's certainly not hard to put it back, if everyone thinks it's important.