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Everything posted by Ezriilc

  1. Good news everyone! I've published a new BETA-2 version of HyperEdit for testing, in the "Experimentals" section. We are still working on some annoying piddly stuff, but this one should work as expected with KSP 1.3.1. Please try it and tell me if it works for you. Big thanks go out to @eXigentCoder , @chrisverwey , and @fronbow for doing everything. The conversation about this fix can be found in our GitHub repo. https://github.com/Ezriilc/HyperEdit/issues/29 Downloads are here: http://www.kerbaltek.com/hyperedit
  2. We are working on an update that should fix the problems with the Lander in KSP 1.3.1. I've updated the GitHub repo, but not yet published the binary. I am sorry for the mixed signals, and I hope to have a new BETA to publish today or very soon.
  3. I've added this to our list of issues. https://github.com/Ezriilc/HyperEdit/issues/31 EDIT: Thanks!
  4. Oh, thanks. I appreciate your enthusiasm, but I fear it won't be fixed by then. I'll admit that my attention has been drawn away from HyperEdit lately, but please don't think I've abandoned you.
  5. Added to our issues on GitHub: https://github.com/Ezriilc/HyperEdit/issues/30
  6. Oh? Well, that's not good either, but it does make me feel less inadequate for not being able to fix HyperEdit yet. Thanks for the input! Every bit helps.
  7. I'm sorry that you're having a problem, and I promise to do all I can to help. First, make sure you are following the installation instructions: http://www.Kerbaltek.com/hyperedit Make sure you see the Kerbaltek folder inside KSP's GameData folder after installation. There are no known issues with HyperEdit starting when properly installed. Second, make sure you have the proper version of HyperEdit for your version of KSP. The current version of HyperEdit (1.5.4) is best with KSP v1.3.0. There is a problem with HyperEdit's Lander in KSP v1.3.1, but it will still start - read back on this thread to learn about that. Third, try it without any other mods, and/or describe step-by-step exactly how you're installing and using HyperEdit. Finally, if you still have trouble, please feel free to contact me directly via a PM here, or on my site. http://www.Kerbaltek.com/contact
  8. Yes, this is a known issue that can be found here: https://github.com/Ezriilc/HyperEdit/issues/29 Everyone, I'm sorry that this hasn't been fixed yet. I still don't know enough to really do anything useful, except try to manage information and recruit help from others. I appreciate any and all input on this, and I'm sure we will eventually get it sorted.
  9. Welcome to the KSP forum! There is a checkbox to turn the "H" button on/off in the main view, and there is an "Auto Open" checkbox at the top of the Lander view. The "Auto Open" option currently defaults to the ON setting, but that has been fixed for the next release.
  10. There is a new issue with the release of KSP 1.3.1, so you may wish to read back a page or so in this thread to see if it applies to you. And as always, save often, and with unique names.
  11. Yes, this is the right place. However, I'm afraid I can't give you anything solid, and I cannot be sure HyperEdit didn't cause this. It may have, and/or it may not have. I'm sorry that I'm not much help. Perhaps someone else here has more insight. Generally, I would advise that you try it again, if that's an option.
  12. I had forgotten to commit your changes and resync the repo, but I've done so now. Thanks for your help!
  13. I'm not sure if I understand what you mean. Also, I don't know how to do much, really, so I'd likely need help and/or a pull request. I will add an issue to our repo for this. https://github.com/Ezriilc/KSP-Graphotron
  14. Absolutely true. You don't come across badly - I appreciate your candor. The lander has always been jenky, and I'm sure my own experience doesn't include all possibilities. As for the rest, I just can't translate it into C# code. Is there any chance I could get you to comment on this issue in our repo? https://github.com/Ezriilc/HyperEdit/issues/29 Any description you may offer is fine. Or, I/you could create a new issue with your input in it. Thanks again!
  15. I'm 99% sure this is the problem. I've never had this problem. The lander almost always works as expected with "normal" altitude settings. Thanks for your input! Every bit helps.
  16. While you're logged into this forum, click your name at the top-right, then click "Account Settings", and then click "Signature" on the left. In your signature settings, click the "Insert other media" button at the bottom-right, and then click "Insert image from URL". Then paste the URL to your ribbons that you got from my site, and click the "Insert into post" button. When you're done editing your signature, click the "Save" button at the bottom left.
  17. If you continue to have trouble, please contact me directly from my site. http://www.Kerbaltek.com/contact By The Way, why would you download to a mobile device, does KSP run on them?
  18. I understood that getting near 90 would be an issue. The community always comes to my rescue when I need them. I'm sure we'll get it worked out eventually.
  19. It sounds like you know far more than I. I'm not good with C#, or the KSP API. I didn't create HyperEdit, I'm just the custodian. 89 is the limit because the game seems to hate a setting at either pole (90).
  20. I understand. Explosions and odd behavior are pretty common when using the Lander, especially if you don't go to orbit between bodies (never advised). The real problem with such issues is that I just cannot reproduce them reliably, or I promise you, I would get after that bug. Regardless, please don't worry about bothering me by reporting issues, no matter how trivial. I do this because I love it, and I genuinely want to know about anything that isn't right. Please also feel free to contact me personally by any means - through a PM here, or on my site's Contact page, with anything at all. Seriously, no worries. EDIT: I'm OK with installing other common mods if needed to chase a bug. Also, I promise that I will find and fix this new bug, one way or another, it just may take some time. The more input from you all, the better.
  21. I'm sorry, but with a clean install using only HyperEdit, I cannot reproduce any teleport explosions with simple ships. They can be more common with large, complex ships, but usually stiffening them helps. The new issue with the new KSP 1.3.1 is not directly related, and the behavior is completely different.
  22. I'm sorry for your frustration. The current issue as I've seen it is completely different than other teleport explosion issues - those that don't happen with a 1 part ship right on the pad, and can be rectified by using a higher altitude. The current behavior simply did not exist prior to KSP 1.3.1. There may be some sort of indirect connection, but there is definitely something different about KSP 1.3.1 that is causing this new behavior. I suspect your issue may be due to something else. I cannot reproduce it with KSP 1.3.0. All my tests in versions prior to KSP 1.3.1 work as expected, with no explosions. On a version prior to the new KSP 1.3.1?
  23. I don't think this is related to the new problem. Others have not reported such issues with KSP 1.2.2, and my testing has all worked as expected up until KSP 1.3.1. Fair enough. I appreciate your attention.