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Posts posted by Ezriilc
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3 hours ago, DCH01 said:
thanks for the response.
Sorry for the delay I travel a lot INRL
The cfg file keeps getting rewritten every new game
No worries. I've never seen that behavior, and I can't think of why or even how it's doing that. I'll take a look at the code, but I'm pretty stuck.
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Just now, AtomicTech said:
Awesome website without enough love
Thanks! The site is a labor of love, and I do feel well loved because of folks like you!
By the way, nice ribbons!
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Just now, DCH01 said:
Yes cold start.
You could transpose the data in the .cfg file into the running game manually. Then you can save each location(s).
Here's one entry I have in my latest install - it's the file that comes with HyperEdit.
Quotecoordinate
{
name = KSC Launch Pad
body = Kerbin
lat = -0.097199999999999995
lon = 285.44229999999999
alt = 20
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4 hours ago, DCH01 said:
copied the sections I wanted to keep from one landcoords.cfg to the other and systems refused to recognize them. what other files are being touched by this?
That's the only one. Did you restart KSP entirely?
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2 hours ago, DCH01 said:
great add on and thanks for it. can I transfer landing cords between versions?
That might work, but I just don't know. Good luck and please let us know how you do!
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On 11/2/2022 at 7:05 PM, stk2008 said:
OK back again
I have done a complete clean install with nothing but hyperedit and I have the same issue.
Create a satalite click orbit edit and place it say 100,000km above kerbin.
exit back to space centre and load up another satalite.
click obit editor again in hyperedit and use same setting as before on last satalite 100,000km above kerbin.
BOOM!
they collide with one another.
This never used to happen I remember my brother using this feature to cheat in 3 satalites to create a comms network.
also to note was when he had the satalite in orbit and if he was to click the button the satalite would return back to what I can only assume was a preset configured point along the obit (normally above or near the KSC)
this does not do it in the latest version nor the dev version which I also tested.
Thanks in advance
Second try to reply here. I think the forum is having... [shhh].
I can't think of why this is happening, but have you tried putting them in separate altitude orbits? Also, saving to the Space Center and then reloading that craft sometimes helps.
Best of luck! Please let us know how you do.
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14 minutes ago, stk2008 said:
Hmmm I seem to be having a strange issue.
The beginning of many interesting tech-support experiences.
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1 minute ago, stk2008 said:
I am going to remove some mods that I think might be causing it and will report back soon
Ok! I look forward to your update.
BTW, great screenshots!
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I don't properly understand your situation, but I don't recall any such issue. I don't mean to dismiss you, and I'm hoping someone in this thread can offer help.
Good luck!
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1 hour ago, RB101 said:
Does this mod work with 1.12? (latest ksp version)
I think it does, and I encourage you to report any issues you may have.
Thanks for asking!
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Just now, JediRangerkendor said:
It is absolutely mind blowing that you have created a mod so resilient that it has needed little to no changes over so many game versions. Well done!
Although I'm very glad that you like it, I didn't actually create HyperEdit. I took over the project long ago, and I've only been involved in updating, maintaining, and hosting it on my site. Even so, most of the updates have come from other community members that stepped in when I was unable to determine a fix (nearly always).
By far, the thanks should go to The Creator (who no longer wishes to be involved) for making it, and this awesome community for their support of HyperEdit. I mostly just sweep the floors and make coffee.
Thanks for your kind message!
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2 hours ago, XbasmanX said:
Just curious, I have a 65" TV and all the windows of Hyper Edit are to small and I can barely read the text. Is there a way to scale the UI up?
I could be wrong, but doesn't the UI scaling setting in KSP work for HyperEdit? If not, then I don't really know what to do.
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1 minute ago, zer0Kerbal said:
still the same. I might understand the time spent adopting/maintaining mods.
there is now a reply to your reply. I will see if someone I know has the time to help fix this.
Thanks!
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1 minute ago, zer0Kerbal said:
@EzriilcThank you for this wonderful mod!
- put in an issue that was just found: https://github.com/Ezriilc/HyperEdit/issues/73
I didn't create it, but you're still very welcome.
I have replied to your issue, but I don't think there's anything I can do.
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16 hours ago, Frostiken said:
Is Hyperedit ever going to get any updates or is it basically feature complete?
I ask because for the longest time the only feature I've wanted is an option for the vessel list to exclude:
1) Planets/Asteroids
2) Things marked 'Debris'
As-is the vessel list gets very hard to use because it's kind of locked at a weird size, and if you're using certain planet mods or have lots of debris, it's just a mess to find actual vessels.
Besides that, always has been the most useful mod, primarily I use it to establish satellite constellations.
Well, it's not quite feature complete, but I doubt there will be many updates from here on, as interest in it has dropped, and I'm not really able to do fixes as I'm not much of a C# coder..
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19 minutes ago, Ezriilc said:
My bad! It does work with versions up to at least 1.12.x. I need to fix the text description.
Fixed!
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2 minutes ago, Mr.dobsonian said:
Hi there, I'm a little confused about this mod. It says that the latest release on kerbaltek works from 1.4 through 1.10 despite the forum saying it works on 1.12. Any help would be greatly appreciated.
My bad! It does work with versions up to at least 1.12.x. I need to fix the text description.
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1 minute ago, se5a said:
You guys do realize than an over zealous password requirements actually REDUCES security right?
lol wut?
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8 minutes ago, KSPStar said:
Thank you for your concern. Users can go to KerbalSpaceProgram.com and click on the Account button in the upper right hand corner as they usually have done, or log in through the official Private Division Store as well. All methods will lead to the account portal which is a subdomain of the official Private Division site. (Private Division is the publisher of Kerbal Space Program) The urls I have listed in this thread are our official urls.
Thank you very much! I appreciate the full response you've given. I'm happy to be a part of the new system.
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I must admit it seems really sketchy to be logging into one site with the credentials from another. It's a huge red flag that the someone is phishing.
But, if all y'all says it's legit, then I guess I'm doing it!
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13 hours ago, Drew Kerman said:
pretty sure this terminology is causing the confusion, especially since flags are an actual thing in KSP you can place on the ground
@Ezriilcmy interpretation of this is he wants an option in the Hyperedit settings menu that when enabled:
- checks the type of vessel on scene load
- if the type == base then
- lift the vessel n (user defined amount in the settings) meters off the ground
- land it at the same coordinates
So, automatically uses the functionality of the vessel landing feature
@Drew Kerman Thanks for your help! @darthgently I am sorry for the confusion.
I didn't even realize there is a vessel type of "base", but I do think I get it now. Basically the same as the Lander currently works, but making the change before the scene loads. Yeah?
Sadly, after all that, I don't think I know enough to add that option to HyperEdit, but I will take a look at the code. Although I am the owner, I'm not the original creator, and I'm not fluent in C#. Lately, I haven't even been able to get the project to build, due to errors that I don't understand. As per usual, I'm hoping that someone can jump in and help. And again, I'm sorry that I'm no help.
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Yes, I am the owner and maintainer of HyperEdit.
I've asked you for a specific and exact step-by-step sequence of the scenario you picture HyperEdit doing for you. Without that, it seems that I won't be able to understand what you're trying to do.
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I'm sorry, but I just don't understand what you mean. I realize that you're probably talking about landing some craft (you say "base"?) on a planet without it exploding, but I don't get any of the rest of it.
If you would post a specific and exact sequence of steps (what buttons you might click and values you would enter) to achieve what you want, it might help me to understand what you're trying to do.
[1.12] HyperEdit [v1.5.8, July 10, 2018] - Cheat, Teleporter, Orbit/Planet Editor, & More
in KSP1 Mod Releases
Posted
I'm sorry, but no.