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Ezriilc

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Posts posted by Ezriilc

  1. Just now, DCH01 said:

    Yes cold start.

    You could transpose the data in the .cfg file into the running game manually.  Then you can save each location(s).

    Here's one entry I have in my latest install - it's the file that comes with HyperEdit.

    Quote

    coordinate
    {
        name = KSC Launch Pad
        body = Kerbin
        lat = -0.097199999999999995
        lon = 285.44229999999999
        alt = 20
    }

     

  2. On 11/2/2022 at 7:05 PM, stk2008 said:

    OK back again :P

    I have done a complete clean install with nothing but hyperedit and I have the same issue.

    Create a satalite click orbit edit and place it say 100,000km above kerbin.

    exit back to space centre and load up another satalite.

    click obit editor again in hyperedit and use same setting as before on last satalite 100,000km above kerbin.

    BOOM!

     

    they collide with one another.

     

    This never used to happen I remember my brother using this feature to cheat in 3 satalites to create a comms network.

    also to note was when he had the satalite in orbit and if he was to click the button the satalite would return back to what I can only assume was a preset configured point along the obit (normally above or near the KSC)

    this does not do it in the latest version nor the dev version which I also tested.

     

    Thanks in advance

    Second try to reply here.  I think the forum is having... [shhh].

    I can't think of why this is happening, but have you tried putting them in separate altitude orbits?  Also, saving to the Space Center and then reloading that craft sometimes helps.

    Best of luck!  Please let us know how you do.

  3. Just now, JediRangerkendor said:

    It is absolutely mind blowing that you have created a mod so resilient that it has needed little to no changes over so many game versions. Well done!

    Although I'm very glad that you like it, I didn't actually create HyperEdit.  I took over the project long ago, and I've only been involved in updating, maintaining, and hosting it on my site.  Even so, most of the updates have come from other community members that stepped in when I was unable to determine a fix (nearly always).

    By far, the thanks should go to The Creator (who no longer wishes to be involved) for making it, and this awesome community for their support of HyperEdit.  I mostly just sweep the floors and make coffee. :cool:

    Thanks for your kind message!

  4. 16 hours ago, Frostiken said:

    Is Hyperedit ever going to get any updates or is it basically feature complete?

    I ask because for the longest time the only feature I've wanted is an option for the vessel list to exclude:

    1) Planets/Asteroids

    2) Things marked 'Debris'

    As-is the vessel list gets very hard to use because it's kind of locked at a weird size, and if you're using certain planet mods or have lots of debris, it's just a mess to find actual vessels.

    Besides that, always has been the most useful mod, primarily I use it to establish satellite constellations.

    Well, it's not quite feature complete, but I doubt there will be many updates from here on, as interest in it has dropped, and I'm not really able to do fixes as I'm not much of a C# coder..

  5. 8 minutes ago, KSPStar said:

    Thank you for your concern. Users can go to KerbalSpaceProgram.com and click on the Account button in the upper right hand corner as they usually have done, or log in through the official Private Division Store as well. All methods will lead to the account portal which is a subdomain of the official Private Division site.  (Private Division is the publisher of Kerbal Space Program) The urls I have listed in this thread are our official urls. 

    Thank you very much!  I appreciate the full response you've given.  I'm happy to be a part of the new system.

  6. 13 hours ago, Drew Kerman said:

    pretty sure this terminology is causing the confusion, especially since flags are an actual thing in KSP you can place on the ground

    @Ezriilcmy interpretation of this is he wants an option in the Hyperedit settings menu that when enabled:

    1. checks the type of vessel on scene load
    2. if the type == base then
    3. lift the vessel n (user defined amount in the settings) meters off the ground
    4. land it at the same coordinates

    So, automatically uses the functionality of the vessel landing feature

    @Drew Kerman Thanks for your help!  @darthgently I am sorry for the confusion.

    I didn't even realize there is a vessel type of "base", but I do think I get it now.  Basically the same as the Lander currently works, but making the change before the scene loads.  Yeah?

    Sadly, after all that, I don't think I know enough to add that option to HyperEdit, but I will take a look at the code.  Although I am the owner, I'm not the original creator, and I'm not fluent in C#.  Lately, I haven't even been able to get the project to build, due to errors that I don't understand.  As per usual, I'm hoping that someone can jump in and help.  And again, I'm sorry that I'm no help.

  7. I'm sorry, but I just don't understand what you mean.  I realize that you're probably talking about landing some craft (you say "base"?) on a planet without it exploding, but I don't get any of the rest of it.

    If you would post a specific and exact sequence of steps (what buttons you might click and values you would enter) to achieve what you want, it might help me to understand what you're trying to do.

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