Ezriilc

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Everything posted by Ezriilc

  1. I'm afraid I won't be much with regard to other mods - sorry. But I'm hoping that someone else here will.
  2. Hello, User! I am still taking care of Graphotron, but I'm not a programmer, so I don't really have anything planned beyond putting out fires if any arise. Sorry
  3. Thanks for your input. It really helps to have others testing and reporting. No worries! Please feel free to contact me any time about any thing.
  4. I don't think so. At least, not for me. I'm using the latest version of HyperEdit. I've tested the latest HyperEdit's Lander and Orbit Editor with KSP v1.10, and it seems to work as expected. Please let me know if you have any issues.
  5. I'm glad you find it useful. Thanks for the detailed report. Most of that went completely over my head, so I'm not going to be much help, but you've created an issue so others will see it there and here.
  6. @etoanrish, our testing shows that there is no known way to make the atmosphere have gradual density. Sorry about that! I've created an issue for it, and hopefully someone can get that fixed.
  7. I'll be honest. I just don't know. I'll have my crew of testers (a "technically adult" kid) that will attempt to determine the possibilities, if any.
  8. Welcome to HyperEdit! I do believe that is a known bug, but you're free to check in our issues list on GitHub: https://github.com/Ezriilc/HyperEdit/issues I also believe that a work-around for that issue is to save, then change scenes to somewhere else, such as the tracking station, and then back to Flight. Good luck!
  9. Almost anything is possible with HyperEdit. Please let us know how it goes.
  10. Yes! The current version works on versions up to 1.9.1. I recommend grabbing the BETA, since that includes some fixes. I need to move that to a normal release.
  11. I did not create the images or rules that my generator uses. I can take that into consideration, but to be honest I had not planned to add anything beyond the stock stuff.
  12. Ok. My generator has nothing to do with any mods, and only represents stock KSP stuff.
  13. I'm sorry, but I don't know what "final frontier" is, but I'm pretty sure the ribbons my generator uses are just for stock KSP.
  14. I'm not sure what you mean by not responding. If you can give us more detail, including the steps necessary to reproduce the problem, I'd bet someone could help.
  15. It means you're downloading too many files too fast. Please slow down, or try a different browser, and/or disable any browser extensions.
  16. Good news, everyone! Thanks to @Stone Blue, I was able to build the new version and it's now available on our site as a proper release. It's been tested with KSP 1.9.1 and everything seems to work well, including the .CSV and .PNG file outputs, and the toolbar button in-game. Whew! I definitely could not have done this without the excellent KSP community (Best... Ever), and StoneBlue and @linuxgurugamer. I'm forever grateful for them holding my hand through the process. EDIT: OH! I forgot @nascarlaser1, who did a bunch of testing. Thanks!
  17. Thanks again to all that have helped! We have a good working binary that tests well, including the folder structure, texture/model, and .png output fixes, but minus the toolbar button and hotkey. However, when I try to build it myself in VS (to update the version number), I get tons of errors because I don't know what I'm doing. I could just publish the working .dll we have as a BETA if anyone wishes, but EDIT: Never mind, it turns out that is the BETA that is already up, and it tested well for me. It would be great to do a full release if anyone can direct me on what to do. Here's the relevant discussion in the repo: https://github.com/Ezriilc/KSP-Graphotron/pull/14 Here's the first few errors I'm getting in VS: Error CS0234 The type or namespace name 'Reflection' does not exist in the namespace 'System' (are you missing an assembly reference?) Graphotron ...\KSP-Graphotron\Source\AssemblyInfo.cs 1 Active Error CS0246 The type or namespace name 'AssemblyTitleAttribute' could not be found (are you missing a using directive or an assembly reference?) Graphotron ...\KSP-Graphotron\Source\AssemblyInfo.cs 6 Active Error CS0246 The type or namespace name 'AssemblyTitle' could not be found (are you missing a using directive or an assembly reference?) Graphotron ...\KSP-Graphotron\Source\AssemblyInfo.cs 6 Active Error CS0518 Predefined type 'System.String' is not defined or imported Graphotron ...\KSP-Graphotron\Source\AssemblyInfo.cs 6 Active
  18. It would be great if you could check those with the existing issues and either add or update them.
  19. Holy kow! That's crazy and thanks for doing that! That is excellent. I believe the current recommended framework is 4.5, but that may be old information. You read my mind! Thanks again for all your time. I'm wondering if we can wedge some testing in there somewhere as well - you probably intended to anyway.
  20. Thank you for your input - I really appreciate it. EDIT: In case anyone here doesn't know, I'm not actually a C# coder - I've inherited these projects from much more skilled people than I. I think of myself as something like a custodian. I have added the LICENSE.txt to the repo (and to HyperEdit's) - that's very important to me and I don't know how/why it slipped my mind. I was putting the .png and .csv output into the Screenshots folder to make them easy to find, but there is some corrective work needed in that regard as well, so yeah, it's needs some thought and/or discussion. As for the folder structure, I'm still unsure if it matters much, and the suggestion seems even more complicated than the current one. I've not really done much with it since I inherited the project way back whenever, and it's basically as it was then. However, I am open to hearing why one way may be better or worse than any other, and if it really matters. We've gone through this a couple times with HyperEdit, and I think my poor memory recalls there being good points for at least 2 different layouts.