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Ezriilc

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Everything posted by Ezriilc

  1. I could be wrong, but... From what I see, that could be Kerbin. Where's the rocket that flew you there?
  2. For clarity, since planet edits don't affect ANY save, the suggestion of having HyperEdit affect only one save, would be impossible. Also, persistence across restarts is already on the list, and would by necessity be associated with a particular save, IMO.
  3. Actually, edits that might transcend saves are not persistent at all, AFAIK. Restart the game to reset them, which will then be apparent in all saves.
  4. Some have reported problems with the Planet Editor, but no solution has been mentioned. If I stumble on a fix, I'll update right away, but I can't say when that will be, sorry.
  5. Nope! Our site is working fine, still. It must be at your end, or something in between. EDIT: When reporting an alleged website problem, please PM me with your IP address and the exact URL(s), so that I can check the logs for any errors.
  6. You are correct that this info doesn't appear anywhere that I know of. I believe that simply stopping and restarting KSP will reset all bodies' orbits. Please try that and tell us if that did it.
  7. It sounds like you're using an old version of HyperEdit. The newest one will only use suffixes for values where you've entered them yourself, and so the current location is set quite precisely now. I actually removed the suffixes for that very reason.
  8. EDIT: Welcome, xenogray! Ship Lander puts you at a certain spot, and then slowly lowers you to the ground. To drop the craft (release it to gravity), press Land/Drop again. Just remember that you will have zero forward motion, so you'll need to nose down and fire up the engines before you drill a hole.
  9. Ha! Lolz... Thanks Deddly! I can't wait to try it out. You are of course welcome to gank all my ships as well - found on our site. My latest creation, "Sea Explorer 6" is a long-distance, sorta-high-speed, crazy-high-maneuverability, and pretty sexy number that I'm using to meander around the coastlines. I'm kinda proud, 'cuz she's kinda awesome. She loves full throttle and full rudder at all times, and she's damn hard to wreck. She beats straight and true while naked and free, but she's also got MechJeb and ASAS on board for snoozing on long trips. Enjoy! Since you've mentioned it, I think I'll tweak Waterbourne's bow plane just to see what happens! (great name, BTW) Fair winds and following seas!
  10. To co-opt an old Navy phrase: "One ship - one part." Yes. Thank you. Even ignoring the gargantuan lag of a 1500 part behemoth clawing its way skyward, the way ships just fall to pieces when they hit an invisible pebble on the way to the boat ramp is comical at best and infuriating at worst. The ability to "weld" parts together would be a great thing in the vanilla game, but I haven't broken down and looked for a mod that does that yet. I like the limitations it puts on me, as it hones my shipbuilding skills, but I also like to play as the developers envisioned - sometimes.
  11. Again, it's about context. If one thinks of anything outside the vanilla game as cheating, then ALL add-ons are. However, KSP has been specifically designed to facilitate add-ons very well, so this position is rather silly, IMO. If one looks at it in terms of simulating real-life, like I do, then some plugins are cheat-y for some things - with HyperEdit clearly over that cheat line... most of the time. I generally like to play within the confines of the 2nd context above, but then I also take a somewhat vanilla-only discipline. I don't use fancy part mods or other stuff, just MechJeb, HyperEdit, and previously, Sub-Assemblies (loving the new feature, Squad!). Still I only use HyperEdit to do tedious things like launching water craft - when I feel a real-world aspect is missing from KSP, and there's no better option. At the risk of going badly off-topic... I can't figure out why some don't like the "allow part clipping in editors" in the Alt-F12 menu. As far as I can see, all it does is to allow some things to attach in symmetry that would normally only work one at a time. Everything that is allowed by that setting can be done without it - but with a bit more work, AFAIK. So I think it's just a convenience rather than a cheat, and it should be on all the time.
  12. I am sorry, but since I'm not a code expert (yet), I have no idea when I'll be able to get that done. It is on my list, and that's something.
  13. "Cheating" is not a clearly defined term in the context of KSP on it's own, but here's the way I look at it. KSP is missing some critical aspects of space flight that even the earliest pioneers had, like a simple flight computer, guidance, radar, etc.. Sure, we can sit with our slide rules all day long and figure the finer points, make projections, bla-bla-bla.... but we don't have the telemetry data and such that any RL space program would have, so... If it's a "normal" thing to do/have in a real-world space program, then I have no objections to using it or allowing it in challenges and the like. MechJeb handles most flight stuff and normally HyperEdit would go beyond RL capabilities, but in your case, it's just a replacement for the on-board guidance systems that coordinate RL sat constellations together (like GPS). I can't think of any other way to simulate such a thing in KSP, so my opinion is that it's not cheating. I don't think you're "wrong" necessarily, but that "anal retentiveness category" is what I'd call a positive trait in an aerospace engineer. Nothing can be perfect enough in my book.
  14. I'm sorry but I don't know what might be causing that, but then I haven't tested the Planet Editor very much, so I'm not completely familiar with it. If you contact me with all the details of how to reproduce what you're experiencing (what you're putting into each box, etc.), I will try as best I can to see what's up.
  15. Awesome ships! I love a pretty design that's fast and usable. Can you post your .craft files? I'm currently working on the "SEAL Explorer" that will do high-speed Sea, Air, and Land travel without exploding on every bump.
  16. No offense, but I must say that I'm just a tiny bit suspicious that the ship is actually flying. The aerodynamic effects are swooping downward, and the climb-rate gauge shows a steep descent at the moment the screeny was snapped. Of course, I could be wrong, and this isn't my challenge so you don't owe me anything, but can you post a video and a copy of your .craft file? I'd like to see the whole ship and try it myself. THANKS!
  17. Oh, and you DID fly that to the water "on top of a rocket", right?
  18. So am I. I don't know why it never occurred to me.That's awesome! BTW, your interactive maps are excellent.
  19. I'm glad you like it! I also use it for launching water craft - the building of which I am the undisputed champion.
  20. Yes! You'd use the Orbit Editor to put yourself in orbit around the body you want, and then use Ship Lander to put it on the surface.
  21. I honestly don't know, but somehow I doubt it. Considering that KSP has no multiplayer component, I can't see why banning someone using HyperEdit would serve any purpose. Why do you ask? EDIT: (sorry, stupid question) EDIT: What did Valve say when you asked them? All my research tells me, no - Kerbal Space Program is not VAC enabled, so there's no risk of being banned by using HyperEdit. Here's Steam's offical Store Search page that confirms this: http://store.steampowered.com/search/?sort_by=Name&sort_order=ASC&term=kerbal#term=kerbal&category2=8&sort_by=Name&sort_order=ASC&page=1 Also, the same thing can be seen in the Steam client by clicking "Store", search for "kerbal", click "Advanced search", then "Category", and choose "Valve Anti-Cheat enabled" - you will get zero results. This tells me that KSP is not a VAC enabled game. However and as always, I could theoretically be wrong, so definitely check with Valve if you're still worried about getting banned.
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