Jump to content

Ezriilc

Members
  • Posts

    1,482
  • Joined

  • Last visited

Everything posted by Ezriilc

  1. Yes! I'd love that. I can handle the programming - and there's a lot going on behind that boring exterior - but I need help with the visual design. Can you provide an artist's touch and give me some ideas or even some graphic art elements?
  2. I guess that one isn't! I'm sorry you lost your favorite part of HyperEdit ! I don't know why khyperia removed it. I'm not entirely sure just yet, but I think we're planning not to duplicate functionality provided by MechJeb, and their Translatron does this if I'm not mistaken.
  3. All the same features are available, as far as I know (I never used the old version) but the buttons are organized differently. What specific feature are you looking for?
  4. Good idea. I'm inclined to display that as a warning while always asking the user for the exact position radially, and preventing teleport unless the destination is clear of the surface. Better yet, I'd like a visual representation of the final orbit with the precise position of the ship, like a Navigation Node Editor.
  5. Please see the subject of this thread for the version supported. Yes. I'm putting up a new SpacePort Mod page very soon. No idea. Please tell us!
  6. Short answer (my favorite kind): No. The big plan for HyperEdit right from the start is to not mess it up, and improvements will come. What I have done is to repackage the .zip file to include the source files, in the new GameData folder structure. I also added some of my own preset Landing coordinates. It tests perfectly for me, and I hope for you as well!
  7. HyperEdit is the ultimate cheat plugin for KSP. Teleport your ship, refill your tanks, change any orbit, move the planets around, and edit things like speed, gravity, atmospheric pressure, time, and more. v1.5.8, released July 10, 2018 : Works with KSP v1.12, and all versions back to 1.4.1. Kerbaltek is proud to be the official home of HyperEdit. For all official downloads, visit our site: www.Kerbaltek.com/hyperedit Please feel free to contact us here or on our site with any support or other issues you might have. We'll do our best to address everything in time.
  8. That actually answers some questions for me. Thanks for the encouragement, and for the suggestion (good one! +1). I was also thinking about trying to make the refill process happen over a few seconds instead of instantly. I've had a few watercraft bite the big one from the sudden added weight. This thread is closed, so find us at our new site: http://www.KerbaltekAerospace.com
  9. I don't know if there's a built-in function to do that, but you should be able to iterate through it's children. Did you check with Unity? http://Docs.Unity3d.com/Documentation/ScriptReference/GameObject.html
  10. That does happen to me at times as well, when editing an orbit and when "landing". All I can offer at this point is to try restarting the game, and try a different ship or orbit. Some ships seem to have more trouble than others, and it only happens sometimes. "Exploding on teleport" is +1 on our list.
  11. We're going to make that more intuitive and flexible... someday.
  12. That may actually not be the forum here causing that; you may have some hidden or non-standard character in your code that is translating to a whitespace here. I highly recommend you find out what is causing that, as I strongly suspect that that is why it's not working for you. I could easily be wrong, but that's my hunch. << ["His hunches ARE good..."]
  13. No, HyperEdit is activated by pressing Alt + h on the keyboard. As for that code, I have no idea. I'm still very new to C# and Unity, and I'm not fluent in the code yet. But it should be easy to do what you want. If nothing else, you could trigger keystrokes like Alt + TAB or even the Windows key, on a button click. Just have the button load with the view instead of waiting for the hotkey (Alt + h). Suggestion: make the button drag-able, transparent, and persistent between restarts.
  14. I don't really know the first thing about it, but the GUI is what I'm interested in as well. HyperEdit is a non-part plugin that uses the UnityEngine.GUILayout class to generate its buttons and whatnot. The new official repository for HyperEdit source code is here: https://github.com/swifthawk/hyperedit (see Window.cs for GUILayout stuff) I hope this helps. Good luck!
  15. I believe that's been suggested before, so that's a +2 for that. Good one!
  16. Thanks for the encouragement! It means a lot. I plan to clean up everything. I'm pretty picky about presentation. Another thing is the fact that focus is not taken off of a number field when a GUI button is clicked, so right after hitting LAND, I often proceed to type a thousand "t"s into the Altitude box trying to toggle SAS, because I forgot to click outside the box to regain control of the ship - then the Lander box won't shrink back down until a restart. That lack of losing focus bothers me in MechJeb too, so I'm wondering if there's even a way around that - strike that, there must be. Oh yes, for sure. Units and ranges and whatnot are something I tripped over, and a 10 year-old pointed out to me, so it's also on the list. +1 noted! Thanks for the input, TonboIV! It helps immensely. Currently, sirkut is working on updating our code to the latest API, and then we want to do some serious QA work to flush out as many bugs we can before proceeding with go-fasters. I'm currently working on our brand-new, ultra-Kool website (), but it's not quite ready, so I'm not going to publish just yet - maybe tomorrow, or Monday. It will soon include a support ticket system and suggestion box to make all this much more efficient; I'll be sure to add your comments to it. EDIT: Can't forget SolarLiner, he's been a huge help with setting up our development repository/version control system. It's done, but we're not sure if it's going to stay as it is, so it's still a bit up in the air. No matter; all in good time.
  17. Apparently, there was a crash of the forum database in April that resulted in some accounts and posts being lost.
  18. Cool! Your first-draft code looks far neater and logical than mine usually does.
  19. This is a very cool thing! As a huge PHP fan, I say kudos sir! ...can I see your code?
  20. It's official. Big thanks to khyperia for the excellent HyperEdit plugin, and for being so generous with its legacy. I promise to do my best at keeping it awesome. My first order of business is to very carefully NOT screw it up. I have some ideas, but I'm interested in what the whole community wants HyperEdit to be. While MechJeb is the go-to plugin for ship operations and real-world-style automation (not really cheating IMO), HyperEdit is - as khyperia put it - like God mode for the universe itself (clearly cheating, and in the most bad-ass way possible). So, I figure that HyperEdit should cement itself as the OTHER must-have plugin, for when reality (and gravity) is getting you down. And awaaaay, we go!
  21. Frostiken, I did a test with all the latest versions of KSP, MechJeb2 and HyperEdit, and everything went fine; I was able to set a Kerbin orbit without losing MechJeb or anything that I noticed. So, I need some more info. Have you tried a different ship? Which versions of everything are you using, Windows, KSP, MechJeb, HyperEdit, other plugins etc.? Are you having any other problems with KSP, other plugins, or that computer in general? Please PM me with a copy of the relevant portions of your KSP.log file from a time when it happened. Please PM me with a copy of your .craft file so I can test your ship.
  22. Correcting any errors and supporting the existing HyperEdit product is my top priority, so I plan to address this ASAP. Let me work on recreating this scenario, and I'll get back to you.
  23. Now that I feel more up to speed on this, I don't mind taking the lead on this project if you all are OK with that. I think I have the resources and time needed to maintain it, but with all the help being provided, I feel there won't be any problems there. So, if you all wish it, and khyperia approves, I volunteer to take over the HyperEdit project.
×
×
  • Create New...