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Everything posted by Ezriilc

  1. No. HyperEdit does not modify your KSP files in any way. Whatever issue you are having does not sound like anything to do with HyperEdit.
  2. It sounds like you have the wrong version. Double check which of each you're using - KSP and HyperEdit. You will find that the correct version of HyperEdit will work with the version of KSP that it's meant for.
  3. Yes, most definitely! Good luck!
  4. No apologies necessary. I'm just glad you've got the info you need. I'm sorry, are you referring to my generator site? Did you need some help with anything?
  5. I'm not sure exactly what you mean by "the website", but mine has links pointing to the 2 threads that matter for the ribbons. The first one labeled "Rules" comes to the first post in this thread for info about the images and the rules for using them, and the other labeled "Forum Thread" leads to my thread about the generator itself. I don't know which "old thread" you're referring to. If you feel anything is missing from my site, please call out the specific URLs for where the important info is. Thanks!
  6. Good news, everyone! I've published Graphotron v1.4.3 for KSP v1.3. You can find it on my site at: http://www.Kerbaltek.com/graphotron As always, if you have any issues, please let me know.
  7. Good news, everyone! I have published HyperEdit v1.5.4 for KSP v1.3. You can find it on my site at: http://www.Kerbaltek.com/hyperedit As always, please let me know if you have any issues.
  8. Actually, the current BETA-1 version of HyperEdit should work with KSP 1.3, as it did for the KSP 1.2.9 pre-release. If not, please let me know. http://www.Kerbaltek.com/hyperedit Unless any other problems pop up, I will be publishing that BETA as a full release of HyperEdit for KSP 1.3 in the next 24 hours or so. @SuperBuilder: I don't blame you for not wishing to read through 60+ pages of a forum thread. Feel free to contact me directly, either here or on my site if you need any further help.
  9. I'm sorry, but I don't think HyperEdit can do what you wish. If anyone discovers anything I can do with HyperEdit to fix/help this issue, please let me know. Good luck!
  10. HyperEdit doesn't save your game, the game autosaves at certain points on its own. I recommend you always make a save/backup of your ship and game before doing anything drastic, especially before using any cheat mod. I'm sorry you're having trouble, but I don't know what you would like us to fix. HyperEdit does what it is intended to do, generally.
  11. Try a different browser and/or disable any plugins that may be altering your browser's request. And of course, make sure you are clicking the link on our site, and not a remote hotlink from any other site.
  12. I've published a BETA that works in KSP 1.2.9. All that was needed was to recompile. Thanks again to @problemecium and the folks in IRC. http://www.Kerbaltek.com/hyperedit Sorry for the long delay, folks. My ignorance of C# keeps me guessing. And in that regard, I am still looking for anyone that can help to maintain HyperEdit and our other mods. If you know C# and have the time, please take a look at our issues on GitHub. Thanks in advance! https://github.com/Ezriilc/HyperEdit/issues
  13. Ah, very good! I will get on this ASAP, likely tomorrow. Thanks, @problemecium!
  14. Yep, thanks! That's gonna be a problem. I'm now officially looking for help to update HyperEdit.
  15. Don't forget, @CheeseMonger, all the Frequently Asked Questions are on our site's download page. http://www.Kerbaltek.com/hyperedit
  16. Good idea, but I don't yet know how to do it. Here's an issue for tracking: https://github.com/Ezriilc/HyperEdit/issues/24
  17. Hmmm... that's an idea. I've made an issue out of it for the record. https://github.com/Ezriilc/HyperEdit/issues/23 EDIT: BTW, thanks for the report!
  18. Well sure! Just don't use HyperEdit for those. But seriously, that's not really what HyperEdit is about. Being a single-player only game, it's just up to you to decide what you're allowed and what you're not. There are no restraints in HyperEdit to allow for such limitations. Sorry?
  19. @travtrigs, First, welcome to the forums! I'm glad you're here. Secondly, I'm sorry you're having trouble, and I promise to help as best I can. Please contact me directly from the Contact page on Kerbaltek.com, and attach your KSP save file that has the ship(s) you want. That way I can do some testing to see if my tool needs an update or something. http://www.Kerbaltek.com/contact Thanks for the report. I'm sure we'll get it worked out.
  20. Yea, that is strange. I don't ever play anything other than sandbox, so I'm not familiar with fundage and such.
  21. I've updated the repo to the latest code, but it's no longer stand-alone and requires other stuff to display properly on a site. The current state is not what I'd call "tidy", but it does represent what I'm using at Kerbaltek.com. https://github.com/Ezriilc/KSP-Craft-Kitchen
  22. Actually, no. I've been meaning to, and if you're interested I'm happy to - in the next few days.