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Everything posted by Ezriilc
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Greets, ya'all! We are thinking of removing Planet Editor entirely, and I'd like to get everyone's input on this. Please comment here, or in the issue for it: https://github.com/Ezriilc/HyperEdit/issues/48 Also, I've done some testing with our latest BETA, and I'm not able to reproduce the reported problem with saved planets not reloading after game restart. If anyone is still experiencing this, please try w/ our latest BETA and report back. That is all. Thanks!
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Good news, everyone! Our heroically enthusiastic contributor @fronbow has been working feverishly to improve and update HyperEdit, and chase down those nasty bugs. This great effort can be seen in the BETA builds provided frequently for your testing pleasure. Please test with our latest BETAs, and if you find something interesting (or even not), let us know by posting here, contacting me on the site, and/or commenting in our GitHub repo. All relevant info can be found on our site. Thanks in advance! http://www.Kerbaltek.com/hyperedit
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I feel ya - I'm a boat guy too. Random explosions are generally accepted as "normal" for HyperEdit, so trying it again may help. As for attitude on Landing, we have an issue that addresses that, and pointing at a specific compass bearing may be possible. I'll add a note. https://github.com/Ezriilc/HyperEdit/issues/11
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There does seem to be a time factor (still?), but the behavior is as I've come to understand the Lander. By the time I had teleported and landed a 2nd ship on Moho, via Kerbin orbit, then Moho orbit, then using the Lander, I ended up roughly 2.1km away. I don't think this behavior is at all intentional, nor do I think it should be, but it's been like that for some time, I think. I've created a new issue to track it. https://github.com/Ezriilc/HyperEdit/issues/41
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I'm not sure, but more testing seems to be in order. By my memory, the Lander has always been a little jenky with where it puts you. I would say that if it gets you anywhere near where you intended, then it's "working" but, that certainly doesn't mean there isn't room to improve it. If we can get some more data about this through testing, I'll know better if we need a new issue for it. Time to play some KSP!
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I don't actually know. I didn't create Graphotron and I don't completely understand the code, but we added a third altitude calculation recently, and I still don't know exactly what any of them represent. I'm sorry I can't be more help. Feel free to eyeball our code: https://github.com/Ezriilc/KSP-Graphotron
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That is a worthy idea. I'll make an issue for it. EDIT: I've added this point to an existing issue here. https://github.com/Ezriilc/HyperEdit/issues/10 I was worried that I was missing something. Can you fix me up? As for the PluginData folder inside Kerbaltek/HyperEdit, I just left that out to avoid excessive directories.