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Forbidden sandwich?
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Take that money, and turn it into a payload that gets you those resources. That's how you turn money into resources. Resource chains are kind of the whole point of the mod, so if you're looking for ways to bypass it, then you have to ask yourself if the mod is really for you.
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Das "DVTWR" Kerbin EJ "154" Kerbin <--- Always wearing sunglasses
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totm dec 2019 [1.8.1] JNSQ [0.9.0] [03 Feb 2020]
Tybot replied to Galileo's topic in Add-on Releases
Let us assume for a moment that you being the only one with a major problem is not a clear indicator of where main issue lies. You do know that mission payouts, science returns, and reputation gains are all adjustable from within your career save settings if you think you're not getting enough of anything, right? -
Today is a very good day.
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An interesting bug that if I remember right has existed for quite some time but just hit me again. If I edit a recovered vessel but add zero or remove some build points as to give a negative number, such as only filling the fuel tanks or removing cargo from a bay, instead of adding those edits to the build list it simply deletes the vessel entirely. I'm guessing KCT isn't a fan of a vessel having negative build points, and BP calculations are relative to the state the vessel was recovered in. A quick fix may be adding a minimum BP to any edit, chalk it up to cost of hoisting it up in the VAB.
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[1.11.1] Restock - Revamping KSP's art (KSP 1.11, Jan 31)
Tybot replied to Nertea's topic in Add-on Releases
Just submitted a bug report about the Illuminators lights always being on while the light textures always being off: https://github.com/PorktoberRevolution/ReStocked/issues/522 But would like to confirm if anyone else sees the same issues in case it's just me. -
SONOFA... Of course he hides it in "Editor Settings" and not "Filter Extensions"... That both wasted a bunch of my time trying to get around this and saved me from wasting a ton more. Much appreciated.
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I tried using that to get around the issue. Unfortunately it has the issue of not displaying parts that have not been purchased, and I've not seen any way around that. I'd be trading one issue for another.
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Confirmed. Just did an exhaustive mod search to determine what was the issue, and it was RPM. Both full mod and core version seem to have the issue.
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