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About Tybot

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    Bottle Rocketeer

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  1. Thanks for the update. Been waiting patiently with quiet anticipation.
  2. Tybot

    [1.3] - Modular Kolonization System (MKS)

    Yeah, I think I misunderstood the original question, still thinking in terms of cooling rather than throughput. Thought there was some hidden mechanic I wasn't aware of.
  3. Tybot

    [1.3] - Modular Kolonization System (MKS)

    Is there documentation that states this? Does not appear on the wiki in any case.
  4. Not sure where this lies on the priority list, but on the NF Spacecraft FAQ I see that RPM integration was removed for rework. I'd trimmed NF:S from my mod list specifically because, as great as they are, didn't have RPM integration and went back to using stock pods. I didn't know they used to have it at one point. If you're wondering if it's a desired feature, FWIW I'd be using the heck out of NF Spacecraft if that was returned.
  5. I'm just spitballing here, but I was thinking about how I'd love to be the guy to go around fixing everyone's cockpits to be RPM compatible but I have neither the expertise nor time for it. But a thought popped in my head that VisualViewer has the Toolbar option of having a pop out window that shows what you'd see if it were on an RPM MFD. Would it be hard to add something similar to RPM? Have a window you can toggle on that floats over the display with a MFD for when you don't have an RPM ready cockpit? Or maybe even to use it outside of IVA? It's not nearly as immersive as the real thing but it's a much preferred stop-gap than nothing.
  6. Question, trying to finally delve into this for my modded career save. I know size and density multipliers are randomized and that asteroid classes are rendered meaningless. (A fact I lament but that's besides the fact.) Once tracked, is there a way to check what the mass of an asteroid is without having to visit it first? Having to send out a probe for every rock I find with no indication as to which ones are small enough to actually work with will get expensive.
  7. Tybot

    [1.3] - Modular Kolonization System (MKS)

    If you mean a minimum concentration, yes. Except I do believe it's 5%.
  8. Tybot

    [1.3] - Modular Kolonization System (MKS)

    I'm trying to reach an understanding behind the general logic of efficiency parts. I get the basic idea, lower tier parts assisting in the production rate of higher tier, I'm wondering about generally how much of an advantage it gives you over having them work independently. Is the point to just consolidate your lower tier production at a 1:1 ratio, or is there a point where adding efficiency parts becomes more advantageous than simply adding more production? AKA, if I ship a Industrial Refinery would it be a waste not to tack on a couple Smelt-o-matics to boost efficiency? Should I be looking to add efficiency parts before adding more Refineries? Once I understand that I can wrap my head around the math much easier.
  9. Tybot

    [1.5.1+] Vessel Viewer Continued

    You sir are a gentleman and a scholar.
  10. Do we know if construction ports are working as intended? I consider myself to be a fairly smart person and yet I for all I try can't get these things to snap to any non-0 angle, if at all. It makes me frightened and confused and my poor masterpiece (read: marginally above average) science station is suffering. If this winds up being a mod conflict of unknown origin I may cry. As I start yet another save and neuter my modlist. I'd actually be most happy if it was due to my own mere incompetence.
  11. Is this the same as it's always been or made complicated by 1.2?
  12. I can only get them to snap if the two docking ports are rotated to be aligned relative to each other (ie, both ports' "up" is pointing in the same direction). I currently have a station that has parts rotated at wrong angles. User error is a possibility but I've tried maybe 20-30 times while changing settings around but try as I might I can't seem to get anything to align 90 degrees to the right with snap on.
  13. Also got an error after updating. I've done no manual edits of my save.