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About Tybot

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    Bottle Rocketeer

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  1. Sorry, the above "/s" and emote was intended to denote sarcasm. Believe me, you made it clear enough.
  2. Whoohoo! linuxgurugamer does it again! Quick question, what release is this and is this safe to use with my current save without backup? /s
  3. I had tried the experimental version but ran into the bug where reselecting the VAB queue shows an empty window. Tried to revert to the stable version but I'm still getting the same bug. Has anyone else run into this, and is there a solution to at least get it back to where it was?
  4. I was using the experimental build for 1.5, which I thought (apparently erroneously) would be more functional than the 1.4 build was, even if i was incomplete. I guess I could have stuck with the stable release. That has been hit or miss for a while, something hopefully high on the todo list to overhaul since being taken over by westamastaflash.
  5. It does not fully work for 1.5 yet, so 1.6 is still a ways off.
  6. Thanks for the update. Been waiting patiently with quiet anticipation.
  7. Tybot

    [1.3] - Modular Kolonization System (MKS)

    Yeah, I think I misunderstood the original question, still thinking in terms of cooling rather than throughput. Thought there was some hidden mechanic I wasn't aware of.
  8. Tybot

    [1.3] - Modular Kolonization System (MKS)

    Is there documentation that states this? Does not appear on the wiki in any case.
  9. Not sure where this lies on the priority list, but on the NF Spacecraft FAQ I see that RPM integration was removed for rework. I'd trimmed NF:S from my mod list specifically because, as great as they are, didn't have RPM integration and went back to using stock pods. I didn't know they used to have it at one point. If you're wondering if it's a desired feature, FWIW I'd be using the heck out of NF Spacecraft if that was returned.
  10. I'm just spitballing here, but I was thinking about how I'd love to be the guy to go around fixing everyone's cockpits to be RPM compatible but I have neither the expertise nor time for it. But a thought popped in my head that VisualViewer has the Toolbar option of having a pop out window that shows what you'd see if it were on an RPM MFD. Would it be hard to add something similar to RPM? Have a window you can toggle on that floats over the display with a MFD for when you don't have an RPM ready cockpit? Or maybe even to use it outside of IVA? It's not nearly as immersive as the real thing but it's a much preferred stop-gap than nothing.
  11. Question, trying to finally delve into this for my modded career save. I know size and density multipliers are randomized and that asteroid classes are rendered meaningless. (A fact I lament but that's besides the fact.) Once tracked, is there a way to check what the mass of an asteroid is without having to visit it first? Having to send out a probe for every rock I find with no indication as to which ones are small enough to actually work with will get expensive.
  12. Tybot

    [1.3] - Modular Kolonization System (MKS)

    If you mean a minimum concentration, yes. Except I do believe it's 5%.