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gdscei

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    Bottle Rocketeer
  1. Looks stock to me. Also, is this capable of going quite some distance? For example KSC to north/south pole?
  2. It does, but it is hard to set up. First what you need to do is make sure the Enterprise is in an eastward circular equatorial orbit (it has to be near-perfect) (recommend mechjeb to do it, though for some reason when i select an equatorial heading (0 degree), at gravity turn the Enterprise goes into a spin. Have to fix balance issues on the craft I guess). Then, you need to take whatever craft you want to intercept the Enterprise into orbit at the same altitude as the Enterprise using Mechjeb. It will find out the craft's LPA. Then you can just end the flight, get rid of it. After that, you need to start another try with the rocket (make sure it is exactly the same as when you found out the LPA), and select "Timed rendevous" in the ascent autopilot before taking off. You should see a LPA value, and you can select the Enterprise. Do that, and launch. If everything goes well, it should intercept. Haven't tried it yet myself, need to balance the Enterprise first for a Mechjeb-powered equatorial orbit. Also, Mechjeb says it'll intercept hopefully <1 km. So you may need to adjust or EVA the guys and travel around with the jetpack a bit.
  3. I am currently in orbit around Kerbin at 175km circularized, but I am going at a 0 degree heading (upwards you could say, polar?). I want to go equatorial (90 degree heading) eastward. How do I this? I know I have to burn in some angle, but I am not sure which, I've tried some stuff but that only seems to change my Pe and Ap. I need to actually change my orbital heading.
  4. Thanks for the craft! Will the Enterprise need the fuel glitch? Edit: No it doesn't. It's really easy to get into orbit!
  5. Does it have enough fuel for it to go to the north/south pole and back to the space center?
  6. Trying out the Faust now! Your crafts are the best!
  7. CRAFT! That\'s amazing! BTW that\'s a pretty high alt! I will have to make my orbit lower so my ships can dock it (is it dockable?). Also, is it possible to let it return to Kerbin? (a.k.a it has some kind of engine/fuel enough to retro-burn out of orbit?)
  8. Mechjeb can\'t handle it If I hit in an orbit alt of 100, 150, 200 etc, when it goes to do the gravity turns, the ship just goes in an endless loop spinning and touchdown on Kerbin with no survivors :/
  9. Yeah I fixed it BTW bdawg you don\'t need the SAS modules on the launch fuel tanks; you only need the ASAS on the command pod.
  10. Is there enough fuel on board to get it back to Kerbin? Not necessarily a safe landing, but at least get it back down.
  11. I\'ve tried, but it ismpossible. The Galaxy 3 isn\'t compatible with Mechjeb; it explodes when it\'s in the gravity turn state of Mechjeb, indicating that the structure isn\'t sturdy enough. Meaning that if I updated it to be sturdy enough, it wouldn\'t have the same LPA as the one already in space. I guess I\'ll have to delete my save files, can\'t have 3 kerbans and a lot of wreckage laying around. I guess it would be possible if I\'d be experienced enough, but I can\'t see myself doing that anytime soon.
  12. How are you planning to get that in space? I suspect you\'re going to need a lot of thrust
  13. Yeah, currently in the midst of trying to get a rescue rocket with a crewtank (incl. in the thread of Damned Aerospace) in orbit, But I have had no practice at all with aligning orbits. That\'s gonna be difficult. After I do that I\'ll have to get the Kerbans out of the Galaxy 3 and into the crewtank, so I need these two rockets to be as close together as possible. If I can\'t do that, I may just use 'grapplers' to reorient it\'s orbit. Though I wonder if that\'s gonna be any easier.
  14. I got it into orbit easily at 200km with fuel to spare. Granted, not circular. I suggest, just like bdawg did, to not be going 100% on throttle the entire way. You can gradually decrease it as you go higher in the atmosphere, you won\'t lose and most of the time still gain m/s. If you are losing m/s, throttle up a bit. When you get into the point where you complete your turns to make it a full orbit, just a few percentages of throttle are enough. BTW, one thing: I\'d love to see some thrusters or so on the station itself so you don\'t need the engine for going back to Kerbin I\'m stuck now. I decoupled the command pod from the station, and now I got debris and a 3-man crew that can\'t go back to Kerbin. I\'ll guess I have to start a rescue mission, and possibly even try to grapple onto the debris and change its orbit to Kerbin.
  15. The crewtank doesn\'t appear in my tabs. I installed it correctly, all the other stuff does work; Mechjeb, Damned Aerospace etc. Any help please?7 Edit: To fix it, change the category in the .cfg file to \'5\'
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