# untitled

Members

50

## Community Reputation

0 Neutral

• Rank
Rocketry Enthusiast

## Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

1. ## Calculate change in velocity per second?

There are also pitot tubes that measure wind speed relative to your craft.
2. ## [Stock Only] Single Launch Eve Landing/Return Mission

Redesigned my lander - same initial mass, but now I can get into a 300kmx300km orbit around kerbin! Hopefully that translates into a 100kmx100km orbit around Eve. Update: I definitely think that returning from Eve (getting to escape velocity) will be impossible. I'm near getting orbital velocity, yet I believe I'm starting to reach KSP's limits physics-wise.
3. ## [Stock Only] Single Launch Eve Landing/Return Mission

I agree, the people that ultimately are capable of round tripping Eve are going to be those with the really high end computers. In other news, only 250 m/s away from orbit!
4. ## Land on Stuff

I was actually just inspired by your work and I slapped on 12 more SRBs on my first stage. I was surprised to see that it held! Now I just need to work on getting 2800 more liters of fuel onto my lander...(moar boosters?)
5. ## Land on Stuff

Holy...I only have an i7-3610qm with a 680m...i can't imagine what FPS i'd get with that rocket. You must be a master with struts!
6. ## Calculate change in velocity per second?

We can easily derive that. After t seconds, the mass of the rocket is m(t) = m0 - vt, where v is the volume/mass of fuel ejected after time t. (you can find this with the rocket motor specs) At time t, a(t) = F / m(t), where F is the thrust of the rocket. Plug in values for F, v, and t, and you have your acceleration at time t.
7. ## Calculate change in velocity per second?

If you want to find your final velocity, simply use the rocket equation: http://ed-thelen.org/rocket-eq.html
8. ## Race to Proxima Centauri

6 billion. http://imgur.com/fP5ME,4E14y If I remember correctly though, my perigee speed was something ridiculous in the range of 20k-30k m/s (perigee was at 13 million km)
9. ## Land on Stuff

HOLY F*** How many parts is that? My Eve rocket is currently just shy of orbital velocity, and it's only ~500 parts. More importantly, how is your ship not falling apart? Mine starts falling apart instantly after 700 parts. In addition, the game lags to about 5 FPS, my altimeter gets messed up, and the direction indicator goes wild. Here's my (new) design - the Columbus III! (the fuel tanks at the bottom serve as a ballast to lower the CG so that the vehicle doesn't tip over) The day they add wind/weather is going to be a very bad day for me.
10. ## What planets have you landed on?

Kerbin->Duna->Ike->Kerbin, Kerbin->Laythe (have not tried getting back yet, might have enough fuel), Kerbin->Eve
11. ## Highest altitude leaving Eve with a rocket

Ugh, 400m/s of dV away from an orbit!!!
12. ## Land on Stuff

P.S. has anyone done better than 14,502m getting off the surface of Eve? Launching new design in T-20 minutes! Will report back later. Update: 400 m/s of dV off from an orbit.
13. ## [Stock Only] Single Launch Eve Landing/Return Mission

Anyone can simply edit the persistence file to place a huge rocket on Eve, making the challenge worthless.
14. ## [Stock Only] Single Launch Eve Landing/Return Mission

The great Kerbal Space Race of 2012! My rocket (in signature) is pretty close as of now. I just need to add an interplanetary stage to it which will HOPEFULLY bring me home to Kerbin. But then again, by laptop is starting to lag with 630 parts, and I expect that I will need to add even more boosters in order to offset the interplanetary stage. Do you only need to get back into orbit, or get back to Kerbin?
15. ## First ever ascent to orbit from Eve using stock parts

OP teleported? That's cheating