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About BigNose

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    Sr. Spacecraft Engineer

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  1. Just put a pointer to this thread in the old one, and marked it as deprecated. Really liking your work on this mod MOARdV, many thanks and may your motivation last longer than mine!
  2. FAR is updated for 1.3? PRAISE THE FERRAM4! *throws donation* Now I might actually get back to KSP for once! (Paypal says they are checking the info for the donation, could take some time) EDIT: It's done, they approved it!
  3. First I want to say, I'm aware of this thread: But, not wanting to necro it and using this as an opportunity to gather all recent information into one thread, I'm starting this here. To state nothing new: In the vanilla state, freshly installed, the 64bit KSP (for quite some time now) is not able to connect to the TrackIR 5 software. The user could work around this problem by replacing the TrackIRUnity.dll in the KSP_Data/Managed folder with this one: https://github.com/medsouz/Unity-TrackIR-Plugin-DLL/releases. However, this does no longer work in KSP 1.2.1x64. TrackIR 5.
  4. For me the LV909 Terrier works great, I have a plume exhaust flames and sound. The only engine that doesn't seem to have any effect except sound I could find is the Ant. EDIT: Nevermind one restart later it suddenly works too... Seems ok to me!
  5. After some testing all I can say is, the problem of crafts behaving like there is a slight asymmetry even though they are mirrored seems to be either gone or unnoticeable now. Before I noticed it several times although I never thought it was that much of a problem, flying with joystick and hatkey for trim makes it easy to get rid of any constant roll. Lanchester runs smooth and so far no further problems found! Nice work Ferram!
  6. Thanks for keeping this up to date, love this mod!
  7. Ohhh interesting, going to follow this for sure!
  8. Dude... Chill. 6 posts above you he said he is aware it needs an update and he will update it, but RL got in the way for now. Patience. AFAIK it's a relatively simple fix regarding how timewarp is handled in the code, every mod that interacts with timewarp needed a similar fix so far I think. EDIT: In the RemoteTech thread, someone posted a simple syntax change that did the trick after a recompile. He changed the Timewarp.SetRate function like this: I reckon it will be something similar for this mod, not 100% sure but just a guess.
  9. This got it working for me in 1.1.2 64bit with Win10 64bit, using TrackIR 5.3. Thank you so much!
  10. MOARdV kindly fixed this AddOn to work with the most recent KSP version, I just updated the front page. You can get the working version on the GitHub he set up, right here: https://github.com/MOARdV/AviationLights/releases Sorry for being so absent guys, but I really have my focus elsewhere right now. But I'm still glad everyone who likes this mod now can use it again, thank you MOARdV for your kindness in doing this!
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