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Everything posted by GregroxMun

  1. There is no bugfix for this, it's unintended behavior in the stock landing gear system. Playing around with the settings for the suspension might help. I actually have a working version of WW for 1.12, I just haven't got around to releasing it yet. Due to depression, I have not been able to work on Whirligig World much lately. Mostly what's left is just minor bugfixes and mod compatibility patches and little tweaks. The first 80% of the mod was done after 20% of the time. The last 20% of the mod is taking 80% of the time. Truth be told, WW is very near a valid "1.0" state. The main system is complete and not likely to see any major changes.
  2. "the file you requested has been deleted" I can't see anything wrong. Are you sure the game loads without WW?
  3. i can't help you unless you share more info. It goes without saying that I don't get that bug and i don't hear about it from others, so you're doing something incorrectly and to figure out what it is you're going to have to give more information. KSP logs, screenshots of your gamedata folder, etc.
  4. changelog for WW 1.4.21: Mesklinites implemented. Manipulate them into recovering your probes left on the poles. Mesbin deleted Statmun deleted Thresomin deleted Graymun deleted Kerbmun deleted Troymin deleted Derbin deleted Derminmus deleted Added Mesklin, a superjovian mass rapidly rotating planet with a thick hydrogen atmosphere and methane oceans. Rotates once every roughly five minutes. Added Toorey, the Kerbin-mass moon of Mesklin. Kerbals now pass out on the surface at 7 Gees. New contract pack: Recover Probe mission. Impossible to complete without manipulating the local population of Mesklinites. Mapping mission. Difficult to complete with conventional rockets. Explore contracts take into account local "sea level." Space Center moved to Imterril's mantle. Ferram Aerospace Fork Included: includes realistic pressurized water hydrodynamics for launching rockets. Kaywell deleted. Gememma & Limnel mass increase, they are now K-dwarfs. New star/planet: Dhrawn. We're not sure if it's a planet or a star. Its gravity is high enough you will again need to manipulate Mesklinites to do your bidding. Lowel deleted Ollym deleted escape starship deleted escape pods deleted survivors deleted you can't run away.
  5. @Cupcake...'s had an Interstellar Adventure in the Kaywell/Gememma system. Spoilers for the appearances of several planets, most notably Totooa and Lowel.
  6. Whirligig World 0.12.4 "Holes" for KSP 1.11.x. https://github.com/GregroxMun/Whirligig-World/releases Major Changes Scatterer support is now mostly finished for all worlds in Whirligig World (except for Derbin and the gas giants). Shadows are now cast between planets and moons using Scatterer and EVE-Redux New terrain materials for almost every celestial body. KSP & Kopernicus Updates Update Scaledspace and PQS materials settings for KSP 1.11.x. Fix Scaledspace/PQS fades for all objects. Fix atmosphere gradients on some worlds. Replace lightColor with waveLength for atmospheric worlds. Minor Tweaks & Bugfixes Add MysteryGoo definitions to Mesbin. Adjust MysteryGoo science definitions to avoid incorrect results in some situations. Unfinished support for SpaceDust, includes antimatter and nothing else yet. Add ambient lighting to Lito & Totooa. Add texture to terrain scatters on Lowel. [REDACTED] now easier to detect around [REDACTED]. Tweak EVE/Scatterer mutual compatibility. (Totooa has no haze when scatterer is installed) Add EVE and Scatterer compatibility in the Kerbmun Homeworld Patch.
  7. AKR isn't worth not doing your classwork for. I say this of course, from the standpoint of having daydreamed about AKR and other KSP planet modding since 2015. WAIT WHAT? TWENTY FIFTEEN? AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!! I was sixteen. I had wacky high school friends and doodled drawings of Alternis Laythe and Alternis OPM system layouts in class. I livestreamed KSP for fun for a modest 1-10 viewers per stream. I was an annoying kid way in over my head, bodging together a slightly better version of a mod I fondly remembered but barely played from just a year or two prior. I drove the hype train thread with each new KSP release, and at one time the KSP 1.0 hype train thread was the longest thread on the forum. The original Alternis Kerbol's dev thread was published December 13, 2013. Support ended before the release of KSP 0.23.5 on April 1st 2014. 3 months, and 19 days. (it's a fair bit longer if you account for the time until the mod actually broke, with the release of 1.0 on 27 April, 2015: 1 year, 4 months, 14 days) Alternis Kerbol Rekerjiggered has lasted nearly 4 times longer than the original Alternis Kerbol did. That just breaks my brain. I've always had this chronic problem of not being able to finish projects i've started. Stories, comics, art challenges. And yet these planet mods serve as the one piece of art and media that I have which connects me from the teenager I was in 2015 to the adult I am now. I'm a very different person than I was then, but some things never change.
  8. https://github.com/GregroxMun/Alternis-Kerbol-Rekerjiggered/releases/tag/ here is a prerelease of the KSP 1.11.0 version of Alternis Kerbol Rekerjiggered, for use with RTB's Bleeding Edge Kopernicus for KSP 1.11.0
  9. i've been workin on an update, all the live-long day i've been workin on an update, cuz my friend said he wants to play
  10. don't rope my friend back into this again! actually the next person to respond will be @Exo's Lab after all
  11. Nope. And, @AlamoVampire these days I'm a really risky move in this game. I shall have to play a risky move in turn: @Adstri will be next?
  12. It has a few important incompatibilities which I am now working on. Join the Gregrox Mods discord for more information about the WIP builds and changes.
  13. Very nice. Similar to what I was doing with Shol in this tweet thread:
  14. That Might Be a Reference? I like it. Clearly you've got your own lore (i.e, KCAS Longshot replacing the U.S.C. Manifest Destiny) so it's an alternate history, and it seems like maybe Longshot's landing was a fair bit more successful than the Manifest Destiny's, with higher technology surviving. In "canon," such as it is, it took 1600 mesbin years (around 500 earth years) to get back to space.
  15. if you've enabled the barycenter feature, it may be that Kaywell really *isn't* producing light. IIRC I set it up such that the barycenter would produce all the in-game insolation, to remove some unfortunate bugs.
  16. Jinx doesn't actually work, unfortunately. If the moon were stretched by tides, the atmosphere would follow as well, and pressure would be equalized. This should happen to Mesbin too but KSP forbids it, which is why I have put Mesbin's atmosphere in a deep basin, so it wouldn't spread out. Mesbin is very much more like Hal Clement's Mesklin. Egad, however, is vaguely inspired by Canyon/Warhead, and in the Alternis Kerbol Rekerjiggered planet mod, Eve is based on Plateau.
  17. Cool, I did something like this ages ago but never released it.
  18. Hi. Can you please change the name of Lowell? I have a planet already in WhirligigWorld (have done for years) called Lowel, and would prefer if there wasn't any confusion. My Lowel is actually related to the namesake of the astronomer Percival Lowell in ways which would be lite WW spoilers to reveal.
  19. New Horizons, Whirligig World w/ the Kerbmun Homeworld Patch, SnailsAttack's unreleased DPP, and certainly a few more I've forgotten. All of these use Kopernicus' PostSpawnOrbit to move the homeworld after the game loads to fight some of the game-breaking bugs resulting from reparenting planets, which I assume is where the problems arise.
  20. I HADN'T EVEN THOUGHT OF THAT! It doesn't! It shouldn't be too hard to change the localization to use They/Them pronouns but I don't think I can mix/match he/she/they pronouns randomly for when kerbals are referred to by contracts. And definitely you can't match pronouns to textures directly.
  21. Mesbin will never have a full atmosphere. If it ever becomes possible to add atmospheres to nonspherical planets, it won't be done on Mesbin, it'll have to be some other new planet. Don't get your hopes up. All of Mesbin's gameplay and lore is built around over two years of Mesbin being airless. That's not going to change. Mesbin is not that hard to land on, it's just like landing on Tylo. And if you really want an easier game you can play on Kerbmun. But honestly if you want an easy game, Whirligig World isn't for you. Interstellar Consortium is supported by WW, but I don't know the current state of that project, and if it's updated for 1.8.1.
  22. You installed something incorrectly. Check all of your folder directories and make sure you don't have any gamedata folders within folders within gamedata, or mod folders which have version names, etc. Never install Whirligig World through CKAN.
  23. You can easily replicate the functionality of both Toy Solar System and smaller scales like N-scale (1/100th stock scale iirc) Solar System using the Sigma Dimensions mod. Just make sure you set the day length scale to exactly the square root of the rescale factor, where rescale factor = resize factor. I'm not really sure when 1.0 will be coming. I think it will be out before the end of this year. I can however promise within reasonable doubt that I won't be changing the terrain on any major bodies except MAYBE (but unlikely) the following: Mesbin (but all the infrastructure is baked into whatever changes I'd make anyway) Dakkon Totooa Gannovar Ollym Pragnik So playing Whirligig World at this point would almost certainly be safe as long as you avoid permanently settling those bodies until WW 1.0. Orbits are pretty much settled, and I don't plan on adding any bodies to the main mod (Maybe a minor bodies expansion pack would be nice but as a separate download) A lot of the changes I foresee from now on are mostly peripheral changes like science definitions and tweaks to mod compatibility patches and visual stuff, and frankly most of that stuff can wait for after 1.0 without really affecting existing save files.
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