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Status Replies posted by Whirligig Girl
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Just wanted to say 'thanks' for your mods.
They are adding a lot of fun and enjoyment.
Quick question, is it or would it be possible to pull the 'duna' info from your "RevampedStockSystem" and make a stand-alone package like the yellowgreenJool package?
Just was wondering. I have several installs where i only need to change duna and your new dune is the absolute best.
Thanks for you time and your mods.
DrTedAstro.
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I guess I could do that, sure. In the mean time, all you have to do is go into GameData/RevampedStockSystem/KopernicusFiles and delete all the folders except for Duna. Then go into the Duna folder and delete Ike. Then, go to GameData/RevampedStockSystem/PluginData and /Textures and delete all of the textures except for Duna's height, normal, color, and color ramp (a thin little slice of a texture which colors the atmosphere from scaledspace)
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Ok, So this is my issue. I've built this very elaborate, very complex space station that has 8 completely different builds all attached with Clamp-O-Tron Ports and most of the time when I decouple something, the newly decoupled equipment says that the engines and RCS ports are stowed so that NOTHING WORKS! I've read (most) of the posts here, but have yet to see an actual fix to this thing! I'm SO F'N sick of the crap I build not working the way it's supposed to!!!!! AAAAARRRRRRGGGGGHHHHHHH!!!!!!!!!!
Ok, now that that's out of my system, does anyone have an actual solution? I'm currently using CKAN for my Mod Manager and have already installed the "Activate when Shielded" mod, but that didn't take care of this bug. PLEASE, someone help me!
I'm so used to KSP glitching that I've made a drinking game of it! Every time is F's up, I drink a shot of Fireball... Well, needless to say, I'm wasted!
Thanks,
SGT Charlie Pruett
USAG Camp Humphreys, South Korea
Bored and Fed up with KSP glitches!