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Ninjadude501

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Everything posted by Ninjadude501

  1. Where are the tank tracks that you use in the tutorial video?
  2. I don't get the rockets. Do they just fly in a straight line once you launch them, or do they turn the way your plane turns? If neither of those, then what? Because I just really don't get it.
  3. When will this be R&D compatible? Or is it already, and I don't know about it? Or is there some sort of download somewhere I don't know about with R&D compatibility?
  4. A successful launch involves crashing your command pod in to Kerbin; not doing this will kill your Kerbals.
  5. Well, I have no clue, but you could try strutting the tops of the ones that are falling more.
  6. Nope, money isn't implemented yet. Just conduct them in different places, you'll get the hang of it. It's how I did it. Missions aren't implemented yet either. They'll be implemented about when money is, as they'll be the way you earn money from what I know. Not that I know of, that would be a good suggestion though. It's trial and error. Know that little revert to launch/Vehicle Assembly Building/Space Plane Hangar button that pops up when you press esc? Use that and all the time used during the flight will be worth zilch, use it for when you crash, or maybe don't like how your rocket did in space and just want to scrap the whole mission. That one's situational. You can only use dV to calculate how far you can get into space if you know exactly how much dV you'll use to get to that point in space. And that's next-to impossible to do.
  7. Ahem. I really want this. Give me this now. -Ninjadude501 Aside from the sarcasm, I really hope you go through with this. I'd love to be playing KSP with other people. EDIT: Can I be a play-tester, perhaps?
  8. Sounds cool. I think I'll try it out. I'm going to start a new career anyway due to a bug (can't load any ships from my VAB, happened after trying the MechJeb dev build 83, compatible with .22), so once I get this MechJeb will probably be out and I can try making a refueling space station. I'm no good at making ships that have much fuel left over after orbit, so this will really help me. Thanks for the mod. Say, does anyone know someone that did some sort of series with this mod installed? I'd like to see it in action.
  9. What Oddible MEANS to say, is, it's vessel, not vassal.
  10. Out of curiosity, does anyone know if a .22 update is planned for this mod? I want to know whether or not I can expect to be able to build some nice Orbital Construction platforms eventually. Used to be impossible to me, now with not being able to access MechJeb for a while, I forced myself to try and get in to orbit myself and I succeeded, so I now know roughly what can and can't get in to orbit. As such, I want to try and construct an Orbital Construction platform. TL;DR or didn't understand: I forced myself to learn how to get in to orbit and I want to know if I can expect to be able to build an Orbital Construction platform.
  11. Okay. Sorry that this was the wrong thread, just figured since this inspired the theory, then I should post it here. When I think that I want to post something, I don't think about WHERE to post it, mostly due to me being kinda new to forum stuff. Sorry.
  12. I just came up with a theory. What if someone made a space plane with a lot of power, got it fairly high but still in atmosphere (This is all done with jet engines and a TON of air intakes) then turned the engines on high to transfer to let's say, the Mun, or maybe Minmus. Think it could work? You'd need a very powerful space plane. Sorry if you can't make any sense of that.
  13. Hi everyone. Account wasn't eaten but my posts were.
  14. Don't worry about it. You're doing this for free, telling us all the mods that work. If you need a break, or even need to stop, that's fine. If someone else wants to take it up, they can. We can't force you to continue, and shouldn't try. Take all the time you need.
  15. Love the carrier. If only it wouldn't flip when I go up on land and try to reverse my engines to get back into water.
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