Andras
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Challenge: A Heavy Lift Vehicle
Andras replied to Rotten194's topic in KSP1 Challenges & Mission ideas
I just got it up. Just passing 200km altitude and 2063 m/s. Still have a ton of vertical speed and 1/2 of SPs double sized tank. ring of 8 medium SRBs, 5 LFRs, 2 3m tanks, cone, LFR, 2 double tanks, sat, cap Actually I didn't give the capsule any recovery methods since I'm running it as an unmanned satellite mission. As I was typing it just passed 300km at 1980m/s, still going up fast though. ETA- alright I did a -Z burn to stop the ascent and it's stable at 413.5k, 1866.4m/s -
Challenge: A Heavy Lift Vehicle
Andras replied to Rotten194's topic in KSP1 Challenges & Mission ideas
SaturnV based Heavy Lifter using stock+Wobbly Rockets parts. I'm going to try and see if I can get a second 3m fuel tank to work. -
deleted, attachements lost
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Nice update! Have a suggestion also- a 1m engine with 2 of your medium K2-X engines side by side, to make it like a early Titan rocket maybe 2 versions, offset 90* from each other to the rockets can be oriented left-right or front-back. ETA- bwahaha- command module on top of a 3m tank with a single M50 under it at 2/3 throttle. fuel runs out at 36km, and it coasts well over 100km
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where did you get that linear 3 way coupler? I wants it! Ignore that, I found ETPs design.
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That's the same one.
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Note to self- don't mix 1 E-1000 in the center slot of the 5x1m plate with 4 normal LFRs, or you exceed it's strength limit. NTS2- 5 of the 600s can't be run at over 1/3 power, but the fuel will last forever if you do. Jeez- 4 E800s under 2 3m tanks went to 10.1km/s @ 2.75m km. Thrust was limited to 1/3 power due to structure strength ETA 4- I put 3 of the E1000 motors under a single stock fuel tank and command capsule and the poor buggers are over 300km up and still burning., burnout was at 342km and 1900m/s
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The KSP game reminded me of the anime Royal Space Force: Wings of Honneamise, which is the story of a nation's first steps into space. It's sort of a combination of The Right Stuff and Jules Verne. It's quite well done and the launch sequence at the end of the movie is pretty intense beacuse a rival nation invades to destroy the launch site. Launch and orbit in Japanese Fighting and Launch in English
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Simple/Realistic rocket construction
Andras replied to SirDoombox's topic in KSP1 Gameplay Questions and Tutorials
Now If I could use more then 2/3 throttle on the dang stock LFRs. -
I have a near circular orbit established now, 697.320km @ 1649.7m/s; T+38:00 It's ticking up 1m alt every 7 seconds. I've tried a couple times to zero out the vertical, but I can't get a fine enough thruster control. I take it back, I just hit apogee @ 321 it's sitting on 320 for the last 2 minutes still at 320 @ T+40:00
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Any suggestion for not overheating 5 F1s (the big 1m rockets) under the 5x1 plate ad fuel tank? I can't run them at over 66% w/o blowing the motors up. Thanks, love the parts. ETA- I have a decent realistic design running with 6 medium SRBs on radial arms; 5 F1s + 5x1 plate + 2x 3m tanks, 3mx1m cone; F1+2tanks; J2+2 tanks; command. With couplers and SAS sprinkled as needed.
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Nothing major:
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Hello and thank you for sharing your parts. I've been messing around with the 3m fuel tank and wondered if you could build a (3x1m) to 3m adapter so one can have a cluster of 3 motors above the 3m tank. Also I wonder if you could build a 1m->3x1m adapter, but have the 3 be in a row instead of triangular. So you can build something like the three on the right with LFRs. eta- spoilered the img