Jump to content

Akane

Members
  • Posts

    23
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I don't know if this has been answered, but my attempts on searching didn't really provide anything on-topic, and I didn't see it covered in the FAQs. Around KSC, the terrain is decidedly solid - can ditch planes on it, put capsules on it Soyuz-style, and so on. But, outside the immediate vicinity of the space center, the ground behaves almost like Jool's "surface," dipping below the ground and exploding violently moments thereafter. Is this just a consequence of the rescale, configuration fail, or is it a hitherto-unreported/unsolved bug?
  2. Still, would that be possible to add in a brakeable free-spinning joint? Because that /would/ be awesome given I'm planning on making it possible to build rocker-bogie suspensions on rovers.
  3. Yeah. What I'm talking about is a free-spinning joint that can be braked. I looked at the CFGs and there's no clear indication of how they're even made freespinning, other than some cryptic function of jointSpring.
  4. For a mod I'm developing, I'm curious. Is it possible to make a free-spinning joint that can be locked, but has no motor? I'm planning a mod, and it'd certainly be good if, say, a delicate rover chassis won't snap into little pieces on the way.
  5. View the gallery here! So I was sitting down one day, and I thought to myself... Why am I just going to the moon? I played Orbiter. I've gone places in the solar system, from Earth to Mars and Saturn, then back. So why not do something ridiculously awesome in KSP, too? So mechanical pencil in one hand and pinning an index card to my desk on the other, I sketched out the basics of a mission, calculated some ÃŽâ€V requirements or figured them out by brute-force testing, and then set forth a mission plan, after picking a name: Phonoi, named after the Greek mythological spirits of murder and death, because every Kerbal mission needs to start with a good omen such as that. As intended, there'd be four missions before I went to Eeloo. Phonoi 1, an orbital test of the capsule-fuel tank assembly, 2, an orbital test of the capsule and lander, 3, doing stuff around the moon, and 4, landing at the moon. Instead, I just did Phonoi 1 and then balled 2, 3, and 4 into a composite mission named Phonoi 2/3/4. Creative, huh? Convinced at this point the system's been put through its paces, I began to assemble the behemoth that was the launch booster for the Phonoi 5. A 5m lower stage, enormous SRBs strapped on the side of it, a 3m Kerbin orbital stage to double as an injection booster, a 2m cruise stage to also serve as the first braking booster, and then the package assembled earlier. Jeb, Bill, and Bob never had it so well thought out. And contrary to the foreboding name, everything worked out.
  6. Well, what I often use is a tool kindly made by the US government made for converting DMS to decimal.
  7. There's only one real gripe I have about this mod, and that's the octostrut bay - it's too short! Could you make it so that it came in two sizes, or was modular? Like, an octostrut bay that had a top wall, but no bottom wall, an octostrut bay with no walls, and another octostrut bay with a bottom wall but no top wall?
  8. LAN can be ecliptic [sun's rotation] or equatorial [parent body's rotation]. In KSP, they're the same, thankfully. There's a lot of headache in figuring how to launch to a different planet whose inclination is different, but it's only worse when your launch plane is not with the ecliptic. In KSP, you can reasonably, with timing, launch, go east, keep burning, and land on the moon no problem, or with some minor course corrections any other body. This is because your space center is on the equator so you'll launch into equatorial, and because the ecliptic equals the equator, right into the ecliptic. But Kennedy, Baikonur, Tanegashima, etc? Good luck. There's a reason why launch windows are so narrow, after all. The alignment has to be perfect just to enter a trajectory you can clean up with mid-flight course correction.
  9. There isn't a way to change it in KSP as Kerbin is a perfectly round object with a perfectly round gravity well. In real life, you could be patient and wait for equatorial bulge to cause nodal precession, but in KSP the only ways to affect LAN is either: - timing your launch into your inclination - launching into equatorial and burning normal, or - waiting for your AN/DN relative to the equator and burn normal to equatorial, and then burning out of equatorial into the desired inclination at the desired LAN
  10. Suggestion: Allow a dialogue box that specifies lead time for leaving time warp for ascent and orbital operations APs, as well as a means of specifying maximum warp speed, because it wouldn't be the first time since the new update that MechJeb decided it has to go at 1,000,000,000x when there's only an hour left or something.
  11. I don\'t know if this is particularly known, but the lunar rocket that came with the examples is impressively versatile. With some fudging of the stages (...like keeping the S-IVB equivalent up until final descent) it\'s even pretty easy to reach Minmus, if pretty time consuming. I had problems syncing planes and aligning inclinations, but I managed to make it there. Fancy picture time. Click to enlarge. To return, I just gave it a few dozen m/s of ?V to enter a highly eccentric orbit and went around another time to lower the perigee to 10km. They made it home safe and sound, too, even with me ????ing up the landing and overshooting the ocean. Fun fact: the lander\'s RCS is alone sufficient to overcome the weak gravity of Minmus. It was challenging to land on that slope, too.
  12. Oh, my pod stack was this: Esc. Tower | Decoupler | Mk 3 Para. | Bootleg CM I tested it with other builds, eg, tower-decoupler-CM, decoupler-tower-CM, mk 3 parachute-tower-CM, et cetera, and it all followed a pattern: Unless the tower was DIRECTLY attached to the CM with nothing in between, it\'d barely have enough ?V to separate it from an inactive stage in space, let alone pull it from a burning wreck.
  13. I\'d actually like to report something of a quirk: I don\'t know if this is owing to how KSP processes exhaust (ie: impulse on objects in the rocket\'s blast) but whenever I put the escape tower on anything other than the pod /itself/, it fails to have anything more than barely enough thrust to even push it away from a spent stage, let alone a huge, short burst to shove a pod away from a horrible burning wreck. I bring up impulse, because whenever I do, the pod reports being damaged by the escape tower\'s exhaust in the after-action report. Halp?
×
×
  • Create New...