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xxjetterxx

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Posts posted by xxjetterxx

  1. Hello, forum users. I have started developement on a plugin that will allow you to have motors, engines and other mechanical devices. The system they will be using is simple: a few wheels feed off an engine/motor, which feeds off of a power source. This engine has a resource named "BHP" which, of course, dictates the power of the wheels. Different engines have different BHP levels. The wheels all feed off of this BHP, reducing the output per wheel with each additional wheel. ex: 4 wheels will have twice the power per wheel, but not nescessarily the same grip. I also want to accomplish wheels that have grip values, like infinitedice's ICE mod. Now, here's the tricky part: I am completely inexperienced with C#, C or even C++. I could probably figure it out given a bit of help, though.

  2. Well, once upon a time, as a 9 year old, I found this game called "Roblox". Being 9, it was quite appealing. I wanted to make an account.

    I decided my username should be something "cool", like jet.

    I enter jet in the username box. It's already in use, of course.

    I try again with jetter. Still in use.

    Maybe if I put two "x"es on the ends? that worked and I would up with my screen name. I've been using it ever since.

  3. I repeat- If he doesn't have the time he shouldn't be helping. Moddding is one thing- If I'm paying for his work and this is what I get? I would NOT pay for this... regardless of its alpha... er um BETA state.

    Poor you you got like, one or two bugs in an early access game. Does it influence your ability to play the game SO MUCH that it's ruined the entire game for you and you wouldn't pay for it?

  4. aww cooome ooon, ive got a collision error and ive been asking for help and no ones helped

    You might want to try without mods. Most mods aren't updated to 0.90 yet and they cause quite some issues. Also, if you didn't uninstall KSP before installing 0.90, that can also cause issues. Finally, if you have opengl mode forced on ksp, disable it.

    I have rolled a kerbal around one of the new cargo bays and have not found any collision errors anywhere. It might just be the payload you put in there or even your game.

  5. As far as I'm concerned, the new mk3 parts are great. The textures are good, there are, in fact, no collision errors, they have the perfect shape to do what they were intended to do, that being shuttles, and, finally, they fit in quite well with KSP's new style.

    Now, as this thread has gone on for quite some time over the same issue to no avail, I think the moderators should simply lock the thread; it's gone from a semi-reasonable debate to name-calling.

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