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Posts posted by xxjetterxx
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ARGH. I installed this just to be met with this: http://steamcommunity.com/sharedfiles/filedetails/?id=567909012
I'm running an AMD r9 280x LC, AMD fx 8350, tried in both dx9 and dx11. What might be causing this?
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@monty go into saves and delete the kerbal him/herself.
Please, check the last post date before replying.
Moderator, close thread?
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EDIT: Ignore this, I hadn't read the entire thread. I'm becoming one of those people.
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umm. I got 18... I play with all but RSS!
You've probably forgotten to divide by 20.
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Sandbox does all those things already.
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Lol its actually 2 engines clipped.
can confirm that's hotrockets messing that up.
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Kerbal Space Program: The atmosphere strikes back.
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Move the COL back. Fuel has weight, and thus the COM shifts, changing the relative position of the COM to the COL. sometimes the COM will end up behind the COL because of this.
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What he's saying is wait until your mod is done to release it. Don't make an empty thread, wait a bit, then release it.
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I think you may have switched up the words "vacuum" and "atmosphere" there, joe. Good job, though!
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May I enter with AJE installed? It modifies the stock jets, using NASA's enginesim algorithm.
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Hello, forum users. I have started developement on a plugin that will allow you to have motors, engines and other mechanical devices. The system they will be using is simple: a few wheels feed off an engine/motor, which feeds off of a power source. This engine has a resource named "BHP" which, of course, dictates the power of the wheels. Different engines have different BHP levels. The wheels all feed off of this BHP, reducing the output per wheel with each additional wheel. ex: 4 wheels will have twice the power per wheel, but not nescessarily the same grip. I also want to accomplish wheels that have grip values, like infinitedice's ICE mod. Now, here's the tricky part: I am completely inexperienced with C#, C or even C++. I could probably figure it out given a bit of help, though.
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Does this work with .90?
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Well, once upon a time, as a 9 year old, I found this game called "Roblox". Being 9, it was quite appealing. I wanted to make an account.
I decided my username should be something "cool", like jet.
I enter jet in the username box. It's already in use, of course.
I try again with jetter. Still in use.
Maybe if I put two "x"es on the ends? that worked and I would up with my screen name. I've been using it ever since.
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Try wanderfounds guide to spaceplanes
Perfect. Thank you.
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Is there a tutorial somewhere on how to read the graphs included in the editors? I'd like to use them but can't wrap my head around them.
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Bugs fix it later- I could care less- but when I have to honestly ask myself- which do I like more? Staring at a duplicate IVA? Staring into space or at a wall... you can kind of see why I lose faith and start getting faith in the wall...
If it bothers you that much, just copy the wall and paste it in the place of the void.
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I repeat- If he doesn't have the time he shouldn't be helping. Moddding is one thing- If I'm paying for his work and this is what I get? I would NOT pay for this... regardless of its alpha... er um BETA state.
Poor you you got like, one or two bugs in an early access game. Does it influence your ability to play the game SO MUCH that it's ruined the entire game for you and you wouldn't pay for it?
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aww cooome ooon, ive got a collision error and ive been asking for help and no ones helped
You might want to try without mods. Most mods aren't updated to 0.90 yet and they cause quite some issues. Also, if you didn't uninstall KSP before installing 0.90, that can also cause issues. Finally, if you have opengl mode forced on ksp, disable it.
I have rolled a kerbal around one of the new cargo bays and have not found any collision errors anywhere. It might just be the payload you put in there or even your game.
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As far as I'm concerned, the new mk3 parts are great. The textures are good, there are, in fact, no collision errors, they have the perfect shape to do what they were intended to do, that being shuttles, and, finally, they fit in quite well with KSP's new style.
Now, as this thread has gone on for quite some time over the same issue to no avail, I think the moderators should simply lock the thread; it's gone from a semi-reasonable debate to name-calling.
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I can't seem to get this to work. Is it disabled on x64?
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Well, the design is a bit busy, but congrats on getting that to fly in FAR.
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This. This is the most amazing thing EVER.
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In any case, we need an update dedicated to water and land.
[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support
in KSP1 Mod Development
Posted · Edited by xxjetterxx
So sorry for posting that if it was already posted. I did go through the recent pages and only found the different-color-waves bug. I will try disabling edge highlighting.
EDIT: No dice.