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xxjetterxx

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Everything posted by xxjetterxx

  1. Get something like xPadder. The buttons on the mouse are treated the same as an xbox controller's buttons, you should be able to assign keys to them.
  2. Try running the game with no mods. I get this a lot with incompatible mods.
  3. Unless SQUAD gains profits from this, we should have stuck to spaceport IMO </opinion>
  4. Can we get a stock texture? I'm down for the model and see it should fit mk2 perfectly but I don't really like b9.
  5. Congratulations on the new deal with squad! Hope it goes well.
  6. I think this mod would be so much better with a stockalike texture option, other than that, great work!
  7. The last post is from 2011. Do you think it may just be a little out of date?
  8. The automatic weather does not seem to work, is this on purpose/is it not implemented yet?
  9. Does it work with NEAR? EDIT: Sorry. Oh my god I'm one of those people who does not read the first thing in a post.
  10. No, You just posted on a ridiculously old thread, known as necroing. This is regarded as "bad" in the community.
  11. I'm afraid you didn't read the rules for posting a challenge. You have to do it yourself first.
  12. http://forum.kerbalspaceprogram.com/threads/92230-Stock-Support-Bug-Reporting-Guide
  13. I'm going to be in Toronto tomorrow, so sadly there's a 1 day hole in the developpement, but I'm going to try to get thrust and lift in it, along with a spot for a kerbal and perhaps RAPIER-style propulsion
  14. https://www.youtube.com/watch?v=i3uxDzYdkNc Coming soon to a saved game near you.
  15. Seriously, anyone could post a trojan virus and call it anything.
  16. I guess you guys all saw that. this is the best update ever. KSP: a michael bay film.
  17. that actually sounds great. Maybe a part that adds more hype the faster you go.
  18. I'm making a mod, and I am trying to add lift to a shuttle part. How would I tell unity/ksp where the lift comes from? do I have to use a GameObject?
  19. Made a model, will make some more tomorrow.
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