Werwolf
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Everything posted by Werwolf
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One does not simply Krakendrive.... even Whackjob. The Kraken is a far greater and far more powerful force than any of us can truly handle. Playing with fire, here. Of course if anyone might make the Kraken hesistate for a millisecond it's Whackjob...
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I'm starting to lose interest in KSP... How do i regain interest?
Werwolf replied to Clockwork13's topic in KSP1 Discussion
Try out some mods, or take a break. I've not opened KSP for two months, and then went back at it like a rabid fox. Forcing yourself to play or coming up with reasons to force yourself to play will only doom yourself to severe burnout. If you feel you need a break for a while, take a break for a while! KSP will be here when you are ready -
This is a good idea in that it reflects real life a little more with manufacturing processes refining from knowledge gained in previous missions, but for gameplay purposes I think this is a bad idea. I applaud the effort to find other things to spend science on, though. This guy is thinking in the right direction.
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Orbit direction indicator
Werwolf replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
Simple addition that would save some headaches. Even the most veteran demolition te... err, rocket scientist amongst us makes this mistake. -
Wow, nice.... now, for another challenge... land the whole assembly on Kerbin. hehehehe... may I suggest KAS, so you can strut the whole thing and attach parachutes all over the place
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Null Cycles - Epilogue - Updated 2014-04-13 (Image Heavy)
Werwolf replied to Cydonian Monk's topic in KSP1 Mission Reports
Bravo! Excellent read! -
First Station -- Coming together nicely
Werwolf replied to robogungt8's topic in KSP1 Mission Reports
I really like your idea of building a dish out of panels. Looks really neat! -
All of your stuff is pure gold... please.... plesae do more please oh please please please
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I have laughed for a solid ten minutes now at how ridiculous this picture is. Worth its weight in gold, man. At least you have the bawls to try... I'd hate to see what kind of godawful creations I'd make... Also... NEW DESKTOP BACKGROUND
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lolololol.... niceeeeee. You really spent some time on that....
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bwahahaha... I had forgotten about this
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Turn off SAS on all of your docked craft. it shoudlnt wobble anymore.
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Wouldn`t do anything. Asteroids simply fly through each other.
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Something that always works for me ( i make that mistake a LOT) use your main battery and have a small backup battery. Disable the current flow in the backup battery. If your main runs out of power the ship will go dead... but you can still re-open the backup battery`s current flow, giving you a full, albeit small, battery to get things deployed/oriented.
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Been hanging around Ike the last day or so in the Magic Boulder's old orbital path. Haven`t seen it. Don`t think our old friend is back
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I had a hard time breaking from the mods too, but I just forced it for a while. Then I realized how rewarding it was to figure out ingenious ways to get things to do what I wanted them to do. Slowly but surely though, mods leeched their way back in.... I need KAS.... I need Kethane... I need Flight Engineer... etc etc...
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Lost my account with 800 or so posts. Not really a big deal since i had two. This one was strangely unaffected...
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[Pic Heavy] Asteroid Redirect Mission
Werwolf replied to CalculusWarrior's topic in KSP1 Mission Reports
Really enjoyed this thread. Thanks for the mission report! -
MMmm, that new save smell. Who is starting over?
Werwolf replied to Xacktar's topic in KSP1 Discussion
This is fantastic news. Definitely worth the wait. I'm downloading now.... I am going to make an impact mission for an asteroid immediately! Good work Squad! -
"Launch controllers spotted the bat after it had clawed onto the foam of the external tank as Discovery stood at Launch Pad 39A. The temperature never dropped below 60 degrees at that part of the tank, and infrared cameras showed that the bat was 70 degrees through launch." They even logged the temperature of the bat through the launch procedure.... that made me laugh pretty hard
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Lol, Spore... loved the concept of starting out, working your way to being the dominant species, and then warring with your own species. Defines the stupidity of humanity to a T.
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I am in an escape trajectory out of KSP...
Werwolf replied to Commissioner Tadpole's topic in KSP1 Discussion
+1 to this. Well said, Specialist. -
Download the Rollcage mod, and see if you can make a dragster that can keep your Kerbal alive in a bad crash. I usually run off the runway (build in SPH) to the right, hitting the hump where the elevated spaceport terrain meets the surrounding terrain to create my crashes... My Dragster.. Fatal... Non-Fatal! The trick is to make a quicksave before you start making runs, so you can just F9 after each run. Quick setup after the building of your car, and tons of fun! Some really hilarious accidents, and some were really cool and realistic looking. Mostly hilarious, though.