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Everything posted by tom1499
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I laughed at myself thinking when it veered at the end: easily recoverable. Everyday launch occurrence in KSP! Also I kept on mumbling 'C'mon Range' waiting for it to be detonated. But that acting was pretty hilarious.
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Most epic post on the forums. Also guys just make sure you don't get the thread locked by talking about rumors too much.
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Need a Name For a Shuttle, Anyone Have Ideas?
tom1499 replied to sidewinder147's topic in KSP1 Discussion
Biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiird. -
I think the thespacestore.com has some.
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Nasa get your damn priorities straight, a detachable fuselage SSTO is the way to go! Gonna download this now!
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[AAR] The Grand Tour - Voyage To The Planets
tom1499 replied to czokletmuss's topic in KSP Fan Works
I always find it funny how we repaired the most expensive vehicle ever made with duct tape. -
Cassini vs Curiosity - which is worth saving?
tom1499 replied to czokletmuss's topic in Science & Spaceflight
I think I'm gonna have to choose Curiosity. Since the landing it's become a pop culture... thing. It's not exactly a celebrity, but it's well known. If you asked someone of a robotic space mission they could think of, that person would probably say Curiosity. It's one of the few things that NASA has as an anchor of sorts, to the public opinion. It's something for poeple to remember NASA for. -
If you could change any law of physics, what would you change?
tom1499 replied to WestAir's topic in Science & Spaceflight
This sounds like a cool book. -
50mb and very little, oh it uses OGRE but openGL doesn't work so as long as you have a card that includes DirectX you should be go. Also the multiplayer sandbox demo is a bit bigger, but doesn't launch on mine so can't tell you specs but should be similar.
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If you re-do that one with a rocket launching from behind the hill that would be really cool.
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This is a seriously good indie game. Pytheas is a Starmade-esque voxelly-spaceship buildy thing. It had a kickstarter a while back but it failed completely. I think it was because it hadn't enough publicity at the time to do it. But we have too many of those voxelly-space thingys anyway, I hear you say. We do. It's an overused Idea, that is never executed well. Perhaps if someone did it right, we'd be laughing. But nobody does. Except Pytheas. The thing is, Dyvox, who make pytheas, have another one. Dyvox Sandbox. Same engine as Pytheas, but lets you build ANYTHING. It's currently in a Multiplayer pre-release thingy, set to war mode, this means players can build ships, planes and tanks. The video on the front page is made with entirely player built vehicles. I think this game has potential. Lots of it. Download the Alpha build and give it a go, see what you think. The thing with the game is, it will be based around capital ships being manned by multiple people, which would mean more in depth battles than fighters. Also, its got some nice destruction, that games like Starmade lack. http://www.moddb.com/games/dyvox-pytheas
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I didn't watch it, but my mum and sister did, and from the snippets I caught it was exactly what I expected, just another battleship/independence day/transformers.I mean really: "The neural pathways must be connected in a special way because uhh...yeah" I'm not even sure what the big fan on the front was for? Cooling? You don't cool a giant robot with a jet engine, it doesn't make sense! I don't mind hollywood churning out these midless explosion-fests, but for the love of god STOP CALLING IT SCI-FI! There is no science! It is fantasy! GIANT ROBOTS PUNCHING GODZILLAS IS NOT SCIENCE! Just FICTION!
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Pretty awesome. I could never grasp animating, and my modelling was novice at best. I got better, but don't do that much of it anymore. More interested in programming and learning CAD design. How long have you been doing this sorta stuff for? Also I think you should make a sort of mission control animation of some sorts, that would be fantastic.
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I think you can get a plugin that does .3ds export. That is 3ds max's format, and readable by unity (I think). Else, if you could get your hands on 3ds max you could open in 3ds max then export to obj or fbx or something.
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http://imgur.com/a/Ub9Kr#0 Bill goes to the city.
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[WIP] Apollo-like crew module (Updated download 17.2.2014)
tom1499 replied to Ledenko's topic in KSP1 Mod Development
This is fantastic, downloading now, can't wait for monitors and stuff. This would become my workhorse capsule. -
Lovin' it! But how are you gonna get the models out of Inventor and into Unity? I know there are... methods. If so i may just give up on messing around in Blender and make some KSP mods in Inventor! Also if you make a Gas-Core open cycle rocket then.... it would be PRETTY awesome. But very OP.
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Docking must be a pain aye? All those ports have to line up, dock together, hold entire spaceship together, survive landing who knows where, survive engines and survive whackjob-ness. I can't wait to see this thing landed.
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Oh I installed it before, when I booted into safe-mode it was the default shell! Pretty hilarious how I got rid of a virus from LCARS.
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Awesome! Would be great if you could get some pictures up when it's done.
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I'm no good either but I trudge on through these projects nonetheless! I've learnt more about electronics and construction from taking the plunge and sticking my finger into things than I have by not doing so! But I'm not trying to get you to buy one of those things though. You don't really 'take the plunge and commit' with $800.
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Hoooly those are some nice panels. Pretty sure you'll get some requests from plugin makers and the like. Also, part creation isn't that hard once you've wrapped your head around it, there are many tutorials and a whole subforum dedicated to asking questions about part making.
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I'm sure we've got a few RC hobbyists building planes and quads and all sorts of flying monstrosities, and we must have a couple of roboteers on here, but I don't think we've got a a submarine maker. openROV seems to have taken off in the last few days, I saw the post on the BeagleBoard website and the next morning its on every damn news website in the world. At it's heart it's an 'Open Source' submarine drone designed to be able to be built by anyone with a soldering iron and a hot glue gun. It includes an Arduino Mega and a BeagleBone Black as control boards, and a 1080p camera for lovely views. You can buy a kit for $800 or cut pieces from scratch, but either way it's a far cry from the 20,000 you had to pay previously for a ROV-sub. Right now I've already got a tricopter and a rover on my hands, but maybe in 6 months I might just fork up the $800 for the kit. I suppose that's what you do when you live in one of the best locations for diving, but can't actually dive. #offtopic Would anyone be interested in an RC thread? An Arduino or Raspberry Pi thread? Robotics? Anyone done any crazy BASIC Stamp projects? 555 Timer? Homemade microprocessor? #endofftopic EDIT:Does this belong in The Science Labs? I suppose its a hobby thing, but then also its a pretty cool scientific platform. Can a Mod move it if appropriate, else please say so.
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Go UKSR! Beat the Kapitalists! Also loved the 'babbling bumbling band of baboons'. EDIT: Wait its from Harry Potter? I'm slowly piecing the puzzle of the bumbling band of baboons together.