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Orphican

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Everything posted by Orphican

  1. Look at the "Button Names" section on that page.
  2. Guys please take some time to read through the thread. You can pick any of the last 20 pages and see these same issues discussed on every one. Solutions at this point are - Lower your graphics settings - Reduce your "Render Quality Level" and your "Texture Quality" in the in-game settings (YMMV) or . . . If you have a lot of mods Remove some unused Mods or . . . Remove ISA x4-r1 and install ISA v3.3.4 or . . . Remove ISA MapSat and play without it until Innswerants returns from his/her hiatus/summer vacation on Eeloo.
  3. Try it and find out. You'll probably get an answer sooner that way.
  4. No you didnt do anything wrong. Docking any two things together actually creates a whole new craft.
  5. Same thing here. My docking procedures, including the activation of docking cams, only start at 200 meters. Atm I cant envision a need for more than 400 meters of rendering distance. Unless this problem is also affecting the "main lazor cam" or the missile cam, that would be unfortunate. Btw thanks for all the work you do Rom!
  6. @whaaw I know your only trying to help but please take that link down. The preview is fine but forum rules wont allow you to post the download link unless it comes with the appropriate licenses etc. This is looking good. I'd suggest allowing the user to change the glide slope parameters in the cfg or something similar.
  7. Im going to take a moment to point out the splendid irony of diving to the bottom of the ocean in a space exploration game . Just to be clear I love this and exploration is exploration regardless of which direction you go etc. But the irony . . . god I love this game!
  8. My attempt at a LCAC still needs some work. And maybe a bigger carrier. To get this thing up the Narwhal's ramp I put some gear from TT's Multiwheels v0.6 and an engine from the same pack on the underside . I found that with the hover on and the gear extended the craft wanted to rebound off the ramp. I then tried cutting the hover completely (thank god it floats!). I noticed something weird with the hover controller at this point. The lower power readout kept cycling for some reason. The readout returns to normal and the craft hovers as normal once power is returned to the skirts.
  9. And finally after much cursing, cajoling, hair pulling frustration and even more tweaks and design changes I give you all . . . Skyvault
  10. For anyone having the memory issue try lowering your KSP graphics settings. This worked for me! If you have a lot of mods you could also try removing parts you do not use. Innsewerants deserves some more time and a bit more respect dont you think?
  11. So I asked this in the release thread earlier, and I still dont expect an answer unless Bobcat wants to provide one . Is the new DEMV series going to continue using cleverbobcat.dll for propulsion or switch over to the newer wheel modules? I can understand if this hasn't been decided or if I missed it somewhere but im just curious. I don't have a big preference either way.
  12. So whats the latest news with this project? Is development still happening?
  13. Im not referring to the shape of the parts themselves, but the code that makes them run in game. As for having the wheels fold you should take a look at TT Multiwheels, , and what the RollKage guys are doing. These are the other modders I was thinking of. This is why Im wondering if they will use the new "Wheel Module" code to run their wheels or if they will stick to the cleverbobcat.dll the current DEMV series uses. It might be more difficult to use the newer "Wheel Module" if they intend to continue as they have.
  14. No afaik there is no option to control the transparency of the gui.
  15. The docking cam is not supposed to move at all. It would make it kind of useless for aligning your craft for docking if the camera was not aligned. The main lazor system has a "target camera" that follows the main lazor. But that requires the main system to be placed on your craft. The Sunbeam is slaved to the main lazor when the main lazor system is installed on your craft. You can use the "toggle mouse look" option in the gui to have the main lazor, the target camera, and the sunbeam follow your cursor. Be warned you can make the sunbeam hit the craft it is attached to while doing this. Rapid unplanned dis-assembly soon follows.
  16. @Bobcat and the team Very nice. You people just dont know how to stop making parts do you. I have a question though. Will the new DEMV Gen 2 Series use wheel modules or will it continue to use the cleverbobcat.dll descended from the original Tosh's carts mod? Especially considering what other modders have been able to do with the wheel modules?
  17. Looking awesome! I already have a question though. Would it be possible to see multiple resources at the same time?
  18. You might want to compare these other mods. http://kerbalspaceprogram.com/radial-torquewheel-system/ http://kerbalspaceprogram.com/control-moment-gyroscope-4/
  19. Finally! Up to Pirate but that sounds like a great idea.
  20. Yeah its the memory issue for almost everyone.
  21. Excerpt from the end of KW Rocketry thread. The thread was closed due to this same sort of issue. Guys PLEASE refrain from arguing Copyright issues as the forums rules are pretty clear.
  22. Bingo! lol I was figuring it out as you were typing thanks. Just finished in time to see your post lol.
  23. Well this is broken now and Im still trying to figure out the new 0.20+ cfg/model/texture relationship. How would we go about creating different color lights?
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