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Spacecraft Engineer
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Does this mean the VA is getting a custom IVA scene?
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I've done all of them, except the landing leg docking thingy (last time I played seriously animated landing legs didn't exist). I'd say there was an extra stage: rendezvous with a craft in a non-circular inclined orbit. Not necessarily much harder in practice, but psychologically much harder. I had to do it to save the crew of a rescue ship that had save a stranded Kerbal from the Mun only to run out of all fuel in a stupid attempt to land at KSP. Anyway, this looks like a pretty neat mod. Certainly opens up a few new possibilities, though I think I'll have to try it for myself before I start making plans.
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[UNOFFICIAL/FANMADE] 0.17 Discussion thread
Eat Uranium replied to kacperrutka26's topic in KSP1 Discussion
That it is circular and not centred brings the obvious conclusion: the orbit is elliptic and not in the plane of the screen. -
The US one is a normal tank allowing you to progress onto the M5 Stuart and beyond. The Soviet one is a Premium tank and thus is useful since it generates far more silver than a normal tank and can train crews of other Soviet Light tanks with no penalty. I\'d probably keep the Soviet one for money making (though I\'ve never played it so I don\'t know how good it is at this). I can\'t recommend the M5 Stuart though, not until you have more practice anyway, since it suffers from extra wide matchmaking as a tier 4 light. I personally joined the EU open beta, got exactly 1k games in before the release, then played 1 month and stopped until about 2 months ago. Currently playing with the AMX 13 90, S-51, T20, M5 Stuart, Pz IV and just finished the T-43. Trying to scrape the silver together to buy the T-44, KV-13 and M18 Hellcat. Waiting patiently for the British tree so I can buy the sexiest tank ever made (Crusader Mk.1 with the late gun mantlet btw).
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LOL! Awesome Polandball cartoon is awesome.
Eat Uranium replied to VincentMcConnell's topic in The Lounge
Because it annoys Polish people. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Eat Uranium replied to Normak's topic in KSP1 Mod Releases
The animations that you\'ve shown in your videos of the panels look sweet as. Would it be possible for you to get the the panels to auto-track the sun and the radiators to auto-anti-track (is that even a word?) the sun? -
Finally caught a launch in time.
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The experiment logs of the coffee machine are some of the best writing I\'ve read on the site.
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[v1.2.1] Noyuz Spacecraft - New panels available!
Eat Uranium replied to Xemit's topic in KSP1 Mod Releases
Could you increase the length of the upper shroud slightly so that docking modules will fit on the top please? Also, perhaps you could use the same plugin as the Kosmos pack so that the RCS and main engine share fuel. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Eat Uranium replied to Normak's topic in KSP1 Mod Releases
The Angara radial decoupler seems to be rather weak to me, and also would it be possible to make it stick out a bit more? One of my boosters will consistently fall off as soon as physics start. Also, some pictures of my new orbital Mun-base: -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Eat Uranium replied to Normak's topic in KSP1 Mod Releases
I know, but that means you lose control of the station once the VA detaches. So I have two mechjeb modules. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Eat Uranium replied to Normak's topic in KSP1 Mod Releases
Two stations that I launched with Angara rockets: -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Eat Uranium replied to Normak's topic in KSP1 Mod Releases
I notice that your solar panels swivel about. Are you controlling that or do they face the sun automatically?