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Z1 M4N

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Everything posted by Z1 M4N

  1. A work around for me (on 1.2.2 as well) is to switch in and out of Camera Tools Mod (default hkey is 'Home' and 'End'), not sure if there's a modless workaround for it.
  2. The whole fuselage and wings are made of the b9 procedural wing parts, and use those textures (including colour/paint). Decals used are the 'nebula decals' but I've since switched on over to blackheart's stickers
  3. While perhaps not for the thread specifically, I had these old screenshots of a Corsair and a Hellcat with as much ordnance stuck under-wing as possible
  4. Hi! Just note that the plane was from a 1.1.x save, but almost everything behind that engine (from airplane plus) is Procedural Wings, with the exception being components from NEBULA Decals (USAAF Decal), and Aviator Arsenal (Command Antenna).
  5. Just wanted to share a Corsair from a while back: Keep up the great work!
  6. Hawker Hunter Patrol:

    WeGnNBa.jpg

  7. @tetryds Ah, alright then I will try the .cfg changes and see what comes out of it. I might be using an older version of Aviator Arsenal since I think from memory the 100lbs still display the same behaviour (I don't use them too often, and they might be used in the .gfy above). Thanks for the response however.
  8. Hi, was the bombs ever changed in terms of it falling tail first? I am using FAR just to note. An example:
  9. Bombing Raid on the Island Airfield:
    gesOILW.jpg

  10. I just wanted to share a series on which I pit my aircraft against one another (including the occasional Player vs AI). These videos use the BD_Armoury Mod and it's included AI module. I have quite a few aircraft (mainly WWII to Early Post War era) made, but some are undergoing revisions. Feel free to make suggestions, thanks for reading. Yak-15 vs Ta-152: MiG-15 vs F9F Panther (Korean War): A6M2 vs F4U-1 Corsair (1v3, Myself vs AI):
  11. Hiya, do you think TweakScale support is possible in the future at all? Thanks for the making the mod, it let me create some of the planes I've always wanted to make:
  12. G'day guys, I've been trying to mod in FFAR/HVAR rockets from WWII from this mod, however, the closest I've gotten is a custom AGM-114 (resized etc.) but it doesn't perform similar to the Hydra-70 rockets. I've been trying to create a custom rocket part with the model of the H70 rocket from the launcher, but strange effects (permanent rocket exhaust in SPH/in-game) and lack of textures, as well as it not performing similar to the original H70 rocket has me stumped. Can anyone help?
  13. The files were from War Thunder (http://warthunder.com/en), I've taken a look at the EULA, and from the looks of I think it probably disallows it, oh well. EDIT: Side question, what's the difficulty of creating and modelling turrets/cannons for a complete beginner? I've taken to simply resizing and altering .cfg's to suit my needs, but want to actually start making models for turrets/cannons.
  14. G'day BahamutoD, Here's the sounds I've used for replacing the 50CalTurret, the "explode1" SFX, and the M1Abrams/Howitzer: https://www.dropbox.com/sh/85upaards2mzxyk/AABro3HucyknYv6MfiQwYJ0oa?dl=0 Should be able to just preview the sounds from dropbox and d/l them if you like 'em. If you want the whole folder (136 files, for Tank Cannons, lol) or other sounds, just let me know. These sounds were ripped from a game sound file archive so I'm not sure about the whole royalty affair, (I'm no lawyer). Hope this helps, EDIT: For some reason I wasn't able to preview the sounds from browser using these links, compared to previewing it in the actual dropbox oddly enough. Oh well.
  15. Hey BahamutoD, Do you think you can implement a "burst" firing mode for the GAU-8, or other auto-cannons/gatling guns? On another note, I have a whole lot of sound files for tank cannons/howitzers if you want, I'll put up a video sample or something when I have time.
  16. G'day BahamutoD, really liking the mod! Any plans for WWII stuff? What about (some) tracers for the existing cannons?
  17. Looks pretty good, but how do I go about getting this to work properly on mac? I'm only stuck at the stage of opening the .exe client, prior to booting up KSP.
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