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GERULA

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Everything posted by GERULA

  1. No other mods except SSPER and ReStock plus their dependencies. Error starts when I right click on that sci lab in Mun or Kerbin orbit. Everithing else is fine in game
  2. Hey there. Sorry about this, but i'm not good with english or whats the proper way to report a bug, but after uninstalling-installing game, removing mods one by one, ect, I found that at the moment there is a conflict with Nertea "Stockalike Station Parts Expansion Redux" mod and I really dont know where to post this, here or on Nertea thread. 1.TacLifeSupport_V0.17.0 + StationPartsExpansionRedux_2_0_3 = worked fine 4 me. but latests mods updated brings that NullReferenceException error it in the moment I use right click to open that sci lab tab from Nertea mod I get that NRE error and it it starts to spam in the console 2.TAC_Life_Support-v0.18.0.0 + Stockalike_Station_Parts_Expansion_Redux-2.0.4 = NRE error 3. TAC_Life_Support-v0.18.0.0 + StationPartsExpansionRedux_2_0_3 = NRE error again 4. TacLifeSupport_V0.17.0 + Stockalike_Station_Parts_Expansion_Redux-2.0.4 = NRE error again StationPartsExpansionRedux_2_0_3 or Stockalike_Station_Parts_Expansion_Redux-2.0.4 without TAC life mod, works fine, but I want tac life support mod so i reverted both mods back, and no error at all. Reverted back both mods to previous versions TacLifeSupport_V0.17.0 + StationPartsExpansionRedux_2_0_3, and all its fine now. Spoiler This is FROM my Log. Try to post the entire log in a spoiler, but thread just died twice...and after I replaced mods, log now is clear of error.
  3. Does anyone made a patch for 1.12.2? Atm most of the parst are only for decor, none of them have fuel or anything else
  4. Thx, it's working now, but not only until I did the same thing for another line from 341, cuz it gave me again the fatal error with "no tank type name "DS_CO2" exists, but after i did the same thing it's working great now. Thx for your super mods, OPT is one of my favorite. B9_TANK_TYPE:NEEDS[TacLifeSupport|Kerbalism] { name = DS_CO2 tankMass = 0.0015 tankCost = 1.5 RESOURCE { name = CarbonDioxide unitsPerVolume = 100 percentFilled = 0 } }
  5. Thx for your help, I found where the problem came from. [LOG 11:31:03.517] Config(B9_TANK_TYPE:NEEDS[Kerbalism]) DeepSky/AirlineKuisine/dsak_B9PS/DS_WasteWater
  6. Hi all! First of all I'm not good with this game, modding and stuff, my english sucks, and i'm more like a total war fan, but from time to time I play this game too so, I just grabbed a bunch of mods for 1.10.1 and TAC Life Support who it gave me the "B9 part switch fatal error" but after I removed the TAC Life Support mod, everything was okay. I just want to let you know guys, and if anyone know a solution to make it work with this mod.
  7. Hi all! First of all I'm not good with this game, modding and stuff, my english sucks, and i'm more like a total war fan, but from time to time I play this game too so, I just grabbed a bunch of mods for 1.10.1 and few of them was for 1.9.1 like TAC Life Support who it gave me the "B9 part switch fatal error" but after I removed the TAC Life Support mod, everything was okay. I just want to let you know guys, and if anyone know a solution to make it work with TAC Life Support mod.
  8. Please revitalize this great mod, who was the best rover mod in my opinion. Best looking, simplistic and very useful
  9. great mod! please don't abandon it
  10. if its possible, please remove this mod click through blocker as a dependency for your other mods, it creates issues than solve any
  11. i love this mod since the day I was born EDIT: omg I made LandingLegs to work again based on this "ASET_LandingLegs-TEST-13-02-2017" wont sink anymore, can start retracted and they expand when need it, works perfect now..I think, but the moder should take a look on this and if anyone need it copy-past this inside ASETLandingLeg.cfg
  12. mai traiesti vere ?

  13. Sir, it is me again. I had solved the problem with a lucky hit from the first attempt of removing suspicious mods and just passing buy to give you the list with suspicious mods. I really dunno who is the guilty one but one of them it is. I keep folders with installed mods, removed mods, ect so it was easier for me to do this Sherlock Holmes job. Maybe will help you in future if other ppl will come with similar problem. thank you for your help and for your wonderful mod. Keep up the good work
  14. you're right, tested clean and your mod works wonderful, sorry for bothering you witht his problem. now I have to find what mod cause this and prevent my kerbals to move from vessel to vessel with your mod. do you have any ,,suspects,, from this list ?
  15. tested again, clicked everywhere but nothing you can move kerbals from C-KWANT to any other modules, but you cant move them back at all, no matter what I do the game keep saying that that is the source part which is not and target switching locked, and the vessel status is locked. on the other two parts U-CA and U-HA-9 you cant transfer them at all in any direction, because target switching locked
  16. thx for your replay. o/ indeed you're right, I was using Connected Living Space Mod and I saw on their forum that other ppl may have the same issue with different mods, but after I removed Connected Living Space, still nothing, between C-KWANT and KIR-M now you can move from C-KWANT to KIR-M but back you can not and it keep saying this and now between U-HA-9 and U-CA Crew Module now it keep saying "status locked" but I don't see any button to unlock or open hatch, also between them I'm using SO-SPA decoupler
  17. hey there I came to say that this is a wonderful mod but I encounter some problems and I dunno if it's me or this mod but i'm ussing CSA Contares NAM and CSA Contares RUS 1. between C-KWANT and KIR-M you cant transfer any kerbal no matter what and 2. same between U-CA Crew Module and U-HA-9 only if i decouple U-HA-9 you can get inside U-CA Crew Module from top witch is weird.. need some help with this, pls
  18. i'm not that good with english as much i would like to so i could explain better, but I was playing a new science career in 1.4.1 and using this as a main mod and tried to build a tiny network relay with 5 sats, put them in a perfect orbit and ussing couple antennas of this mod, most of them was like OVER-1, KD-2, A-66, J15-D, MSC Dome, all of them communicate with Kerbin, but none of them communicate between them, there was no connection between them at all, so after I removed this mod and build my network relay using other mods dishes, everything was fine, It showed a connection between my new satellites now i really dunno what's going on
  19. sorry, i was misunderstood maybe after I misunderstood from your last comments about this mod something like that you will never update this mod again, so I wrote something like ''Please, i'm begging you update this mod, don't let it die" SRRY
  20. hello, great mod, cant wait to see it updated for 1.4.1 but atm dunno why but I had some problems with network relay in 1.4.1 that till removed this mod and then problems fixed; used with couple other mods anyone else encounter something similar with this mod on 1.4.1?
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